Содержание
- error
- KaZuShImI
- NanoPi
- tAPI [Discontinued] tAPI — A Mod To Make Mods
- zadum4ivii
- MiraiMai
- tAPI [Discontinued] tAPI — A Mod To Make Mods
- excitestudios
- Otaku
- Neojin
- Otaku
- Joe Dolca
- Pumpking
error
KaZuShImI
Terrarian
ive been playing terraria 3 days ago but when ive open the terraria im having this error
System.InvalidOperationException: A previous Draw call threw an unhandled exception. See InnerException for details. —> Ionic.Zip.BadCrcException: CRC error: the file being extracted appears to be corrupted. Expected 0xA51B37F8, Actual 0x3CF4E0EC
at Ionic.Zip.ZipEntry.VerifyCrcAfterExtract(Int32 actualCrc32)
at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password)
at ReLogic.Content.Sources.ZipContentSource.OpenStream(String assetName)
at ReLogic.Content.AssetLoader.TryLoad[T](String assetName, IContentSource source, T& resultAsset)
at ReLogic.Content.AssetRepository.TryLoadingAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.LoadAsset[T](Asset`1 asset, AssetRequestMode mode)
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen()
at Terraria.Main. d__1159.MoveNext()
at Terraria.Main.DrawSplash(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Paint(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameWindow.OnPaint()
at Microsoft.Xna.Framework.WindowsGameWindow.mainForm_Paint(Object sender, PaintEventArgs e)
— End of inner exception stack trace —
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at Microsoft.Xna.Framework.WindowsGameHost.Run()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
anyone know to fix this?
NanoPi
Steampunker
that looks exactly like an error message I just got.
do you have any texture packs as a zip file in your save folder?
I got this error by creating a texture pack zip file using 7-Zip and using a compression method called «Store». the CRC numbers are different though.
Источник
tAPI [Discontinued] tAPI — A Mod To Make Mods
Terrarian
I was trying to make a new tile, and everything seemed right, but then i get this error when i press «Reload mods»:
TAPI.Mods+LoadException: Miscular Mod.tapi: System.NullReferenceException: Object reference not set to an instance of an object.
at TAPI.ModJsonHandler.HandleTile(ModBase modBase, JsonData j, String fname)
at TAPI.ModJsonHandler.Handle(ModBase modBase)
at TAPI.Mod. b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
Also, when i enter a world, it crashes, gives a windows error or just gives that same error. I tried to delete the tile from the mod folder and it worked well. Any suggestions?
zadum4ivii
Official Terrarian
Skeletron Prime
But when I try to do that I get this error when I reload my mod.
MiraiMai
Terrarian
Thank you so much for your advice. PostGameUpdate happened too soon for what I wanted, so I tried PostGameDraw again. I tried that hook once before, but it caused the game to crash. I don’t know what I did wrong the first time, but it resets properly now.
As for the nullable rectangle, I’d been trying several different things there and left it like that for some reason. I ended up using ‘new Rectangle(0, 0, 40, 56)’ to prevent the head from animating.
Onto other issues, I use the following code in my NPC’s script to control its direction.
This worked the way I intended in R13, but in R14 the NPC faces the wrong way when next to the player, yet the correct way when running towards the player. I outputted the NPC’s direction and spriteDirection to an interface layer. Sometimes they were different to each other even though there was no situation where ‘npc.spriteDirection = npc.direction;’ wasn’t called.
I plan to change this NPC into a projectile so I’m not too concerned about this, but I’d be curious to know why it happened. (Yes, I have a lot of work ahead of me.)
One final thing, I think I may have found another bug. The first time someone uses a minecart on a server, the game lags for a moment and the following message pops up in the server window.
The game continues as normal without any more issues. I tested this with no mods enabled so it’s not my mod causing this issue. It could be my world file though.
Anyway, thanks for bearing with me.
You are aware that position is in pixels, right? Did you divide deltaX by 16? Otherwise, you’re telling it to accelerate towards the player if it’s further than a single tile, it could be passing the player in such a small distance and then stopping.
The Minecart thing is known, it’s because some of the minecart code in tAPI is only being run by the client. Hasn’t been fixed yet, largely because I’m not 100% sure what parts of that code can be run on the server. I’ll have to dig into it when I get the time.
I dont get what does %150 b__0(BinBuffer bb)
at TAPI.Mods.HandleTapiModFile(FPath path, Action`1 action)
at TAPI.Mods.HandleModFile(FPath path, Action`1 action)
at TAPI.Mod.Load()
at TAPI.Mods.Load()
at TAPI.Mods.Load()
Also, when i enter a world, it crashes, gives a windows error or just gives that same error. I tried to delete the tile from the mod folder and it worked well. Any suggestions?
It is very hard to help without seeing anything of your mod. It would appear you did something wrong, either with your tile, or with something your tile references.
You have to use ModTileType.OnRightClick, and manually calculate and output the time yourself, as far as I know. Most vanilla tile behaviour is hardcoded, so you have to copy it in your own code.
But when I try to do that I get this error when I reload my mod.
Источник
tAPI [Discontinued] tAPI — A Mod To Make Mods
excitestudios
Terrarian
I’ve been using tAPI and game launcher in perfect harmony for a while now, and I’m a little confused as to why there is this sudden issue. I don’t know if it’s an issue with gamelauncher, tAPI, or both, but if anyone can help me here, I would be EXTREMELY grateful. I like to think that I’m good with computers, but I have little to no literacy with intricate stuff like this. I checked out the error logs, and this is what I found:
LitJson.JsonException: Invalid character ‘ ‘ in input string
at LitJson.Lexer.NextToken()
at LitJson.JsonReader.ReadToken()
at LitJson.JsonReader.Read()
at LitJson.JsonMapper.ReadValue(LitJson.WrapperFactory factory, LitJson.JsonReader reader)
at LitJson.JsonMapper.ToObject(System.String json)
at Terraria.Main.OpenSettings()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(System.Boolean useBlockingRun)
at Terraria.Program.Main(System.String[] args)
once again, if anyone has any clue about this, I would be really grateful for some advice. Thanks in advance.
Otaku
The Destroyer
how do you have it where the mod npcs you make sell things?
also can someone help me with code where when you defeat a certain monster or boss it unlocks items in a certain npcs store?
How do you make a accessories that you equip add more accessory slots?
How do you make explosive projectiles?
Neojin
Terrarian
When trying to load the custom item ‘TerrariaHelmet_Legs’, tAPI is unable to find a PNG file with the same name to use as the item’s texture. If the error message reads ‘Missing texture:’, the name of a PNG file to use was specified in the item’s JSON file but was not found. If the error message reads ‘Missing default texture:’, as in your case, tAPI tries to find a PNG file with the same name as the JSON file with ‘_Legs’ appended to it. So if your items JSON file is named TerrariaHelmet.json, tAPI looks for TerrariaHelmet_Legs.png. Try specifying the name of the texture to use in your item’s JSON file, or double check the name of the PNG image.
I’ve been using tAPI and game launcher in perfect harmony for a while now, and I’m a little confused as to why there is this sudden issue. I don’t know if it’s an issue with gamelauncher, tAPI, or both, but if anyone can help me here, I would be EXTREMELY grateful. I like to think that I’m good with computers, but I have little to no literacy with intricate stuff like this. I checked out the error logs, and this is what I found:
LitJson.JsonException: Invalid character ‘ ‘ in input string
at LitJson.Lexer.NextToken()
at LitJson.JsonReader.ReadToken()
at LitJson.JsonReader.Read()
at LitJson.JsonMapper.ReadValue(LitJson.WrapperFactory factory, LitJson.JsonReader reader)
at LitJson.JsonMapper.ToObject(System.String json)
at Terraria.Main.OpenSettings()
at Terraria.Main.Initialize()
at Microsoft.Xna.Framework.Game.RunGame(System.Boolean useBlockingRun)
at Terraria.Program.Main(System.String[] args)
once again, if anyone has any clue about this, I would be really grateful for some advice. Thanks in advance.
The error seems to be happening during the OpenSettings() function which reads game settings from the Config.json file. This file may have become corrupted. Try deleting Config.json from your ‘My GamesTerrariatAPI’ directory.
how do you have it where the mod npcs you make sell things?
also can someone help me with code where when you defeat a certain monster or boss it unlocks items in a certain npcs store?
How do you make a accessories that you equip add more accessory slots?
How do you make explosive projectiles?
To see how to setup an NPC shop, look at the Template Mod provided by Grox The Great.
To setup a shop based on whether an enemy has been defeated or not:
- Decide if it’s World or Player dependent.
- If it’s sold when an enemy has been killed at some time in this World, by any player, it’s World dependent.
- If it’s sold when the main player has defeated the enemy, regardless of whether it was in this World or not, it’s Player dependent.
- Track when the NPC is killed.
- Can be done using LootRules
- Can be done using a Global ModNPC file, in the HitEffect function, using isDead
- Save and load whether the NPC has been killed in either the ModPlayer (Player dependent) or ModWorld (World Dependent) file
- Check the previously saved bool when setting up the NPC shop
An accessory that when equipped adds more accessory slots is quite involved. If you’re familiar with C# you might check out the mod AccessorySlots+ by Shockah to see one way of doing it.
To make an explosive projectile I would start by looking at the projectiles included in the Template Mod mentioned earlier and looking at tAPI or Terraria’s code.
Otaku
The Destroyer
Joe Dolca
Empress of Light
Pumpking
Wall of Flesh
When trying to load the custom item ‘TerrariaHelmet_Legs’, tAPI is unable to find a PNG file with the same name to use as the item’s texture. If the error message reads ‘Missing texture:’, the name of a PNG file to use was specified in the item’s JSON file but was not found. If the error message reads ‘Missing default texture:’, as in your case, tAPI tries to find a PNG file with the same name as the JSON file with ‘_Legs’ appended to it. So if your items JSON file is named TerrariaHelmet.json, tAPI looks for TerrariaHelmet_Legs.png. Try specifying the name of the texture to use in your item’s JSON file, or double check the name of the PNG image.
The error seems to be happening during the OpenSettings() function which reads game settings from the Config.json file. This file may have become corrupted. Try deleting Config.json from your ‘My GamesTerrariatAPI’ directory.
To see how to setup an NPC shop, look at the Template Mod provided by Grox The Great.
To setup a shop based on whether an enemy has been defeated or not:
- Decide if it’s World or Player dependent.
- If it’s sold when an enemy has been killed at some time in this World, by any player, it’s World dependent.
- If it’s sold when the main player has defeated the enemy, regardless of whether it was in this World or not, it’s Player dependent.
- Track when the NPC is killed.
- Can be done using LootRules
- Can be done using a Global ModNPC file, in the HitEffect function, using isDead
- Save and load whether the NPC has been killed in either the ModPlayer (Player dependent) or ModWorld (World Dependent) file
- Check the previously saved bool when setting up the NPC shop
An accessory that when equipped adds more accessory slots is quite involved. If you’re familiar with C# you might check out the mod AccessorySlots+ by Shockah to see one way of doing it.
To make an explosive projectile I would start by looking at the projectiles included in the Template Mod mentioned earlier and looking at tAPI or Terraria’s code.
Источник
Terraria
15.05.2011
Аркада,
Стратегия,
Платформер,
Открытый мир
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Галерея738
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Форум Terraria
Технические вопросы
PYC9I
5 июля 2020
0
Комментарии: 7
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Ваш комментарий
Lex-one
5 июля 2020
PYC9I
Ошибка XNA переустанови.
- пожаловаться
- скопировать ссылку
0
PYC9I
5 июля 2020
Lex-one
можно ссылку
- пожаловаться
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0
Lex-one
PYC9I
5 июля 2020
PYC9I
Cам найдешь.
- пожаловаться
- скопировать ссылку
0
PYC9I
Lex-one
5 июля 2020
Lex-one
XNA Framework 4.0 надо качать ?
- пожаловаться
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0
Lex-one
PYC9I
5 июля 2020
PYC9I
Да
- пожаловаться
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0
PYC9I
Lex-one
5 июля 2020
Lex-one
ок, попробую потом отпишу
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0
PYC9I
5 июля 2020
Проблема в террарии при запуске
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-1
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Пополнение Steam-кошелька не проблема, если у вас есть бонусы
Дорогие и дефицитные геймерские девайсы теперь не нужно покупать
I’ve redownloaded it twice and verified the integrity and it still crashes.
Heres the crash log
Ionic.Zip.BadCrcException: CRC error: the file being extracted appears to be corrupted. Expected 0xA6F31766, Actual 0x1DEB0B61
at Ionic.Zip.ZipEntry.VerifyCrcAfterExtract(Int32 actualCrc32)
at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream, String password)
at ReLogic.Content.Sources.ZipContentSource.OpenStream(String assetName)
at ReLogic.Content.AssetLoader.TryLoad[T](String assetName, IContentSource source, T& resultAsset)
at ReLogic.Content.AssetRepository.TryLoadingAsset[T](Asset
1 asset, AssetRequestMode mode)`
at ReLogic.Content.AssetRepository.LoadAsset[T](Asset
1 asset, AssetRequestMode mode)`
at ReLogic.Content.AssetRepository.Request[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAsset[T](String assetName, AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadTextures(AssetRequestMode mode)
at Terraria.Initializers.AssetInitializer.LoadAssetsWhileInInitialBlackScreen()
at Terraria.Main.<LoadContent_Deferred>d__1159.MoveNext()
at Terraria.Main.DrawSplash(GameTime gameTime)
at Terraria.Main.DoDraw(GameTime gameTime)
at Terraria.Main.Draw(GameTime gameTime)
at Microsoft.Xna.Framework.Game.DrawFrame()
at Microsoft.Xna.Framework.Game.Tick()
at Microsoft.Xna.Framework.Game.HostIdle(Object sender, EventArgs e)
at Microsoft.Xna.Framework.GameHost.OnIdle()
at Microsoft.Xna.Framework.WindowsGameHost.RunOneFrame()
at Microsoft.Xna.Framework.WindowsGameHost.ApplicationIdle(Object sender, EventArgs e)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at
System.Windows.Forms.Application.Run
(Form mainForm)
at
Microsoft.Xna.Framework.WindowsGameHost.Run
()
at Microsoft.Xna.Framework.Game.RunGame(Boolean useBlockingRun)
at Terraria.Program.LaunchGame(String[] args, Boolean monoArgs)
Вот, чтоб не нервировала подача в одной строчке с G0, по просьбам телезрителей, сделал другой вариант. Но у предыдущего варианта тоже есть право на жизнь — подача действительно работает в одной строчке с G0 именно на эксплуатируемых HAASах и так как операторы любят иногда ставить 5% на быстрые ходы есть выигрыш в машинном времени…
%
O001
N1 ( NC FILE : 1 )
N2 ( TIME: 11:36:31 )
N3 ( TOTAL CUTTING TIME : .62 min. )
N4 ( C:UsersGennadijDesktophhhhncprograms1.tap )
N5 ( Gennady of 12/26/2015 postprocessor : Haas_sssdos )
N6 ( sssdos@mail.ru )
N7 ( Used frame 2 )
N8 ( program is generated: Gennady )
N9 G21
N10 G40 G17 G80 G49 G90 G0
N11 ( ======================= )
N12 ( TOOLPATH : 4 )
N13 ( STRATEGY USED : Offset_area_clear )
N14 ( Extreme points )
N15 ( Xmin=5.901 Xmax=17.897 )
N16 ( Ymin=6.204 Ymax=45.804 )
N17 ( Zmin=.6 Zmax=15.4 )
N18 ( TOOLPATH WP : 2 )
N19 ( ======================= )
N20 ( TOOL NO. : T16 following tool- T 0 )
N21 ( TOOL TYPE : ENDMILL )
( TOOL NAME : T16 Freza F10 )
N22 ( TOOL DIA.: 10 ; TIP RAD.: 0 Taper Angle: )
N23 G91G28 Z0
N24 G28 Y0
N25 G90
N26 T16 M6
N27 S10000 M03
N28 M8
( TOOLPATH : 4 )
( CUTTING TIME : .62 min. )
N29 #10=900 (CUTTING, drilling FEEDRATE)
N30 #11=700 (PLUNGE FEEDRATE, planar mill)
N31 #13=12000 (RAPID FEEDRATE)
N32 G54
N33 D16
N34 X10.405 Y16.224
N35 G43 Z15.4 H16
N36 G0 Z6.4
N37 G1 Z3.6 F#11
N38 X10.413 Y37.74
N39 G2 G17 X11.022 Y38.228 I.5 J0 F#10
N40 G3 X13.048 Y37.985 I7.415 J53.268 F#10
N41 G2 X13.396 Y37.508 I-.152 J-.476 F#10
N42 G1 X13.387 Y11.209 F#10
N43 G2 X12.886 Y10.71 I-.5 J0 F#10
N44 G1 X10.902 Y10.712 F#10
N45 G2 X10.403 Y11.212 I.001 J.5 F#10
N46 G1 X10.405 Y16.224 F#10
N47 X10.375 Y16.496
N48 X8.379 Y25.496
N49 G3 X5.908 Y25.226 I-1.22 J-.271 F#10
N50 G1 X5.901 Y7.204 F#10
N51 G3 X6.398 Y6.704 I.5 J0 F#10
N52 G2 X9.853 Y6.22 I.79 J-6.935 F#10
N53 G1 X17.385 Y6.204 F#10
N54 G3 X17.886 Y6.704 I.001 J.5 F#10
N55 G1 X17.897 Y42.134 F#10
N56 G3 X17.438 Y42.632 I-.5 J0 F#10
N57 X16.891 Y42.534 I.052 J-1.871
N58 G1 X12.815 Y42.508 F#10
N59 G2 X8.391 Y45.629 I.393 J5.253 F#10
N60 G3 X7.472 Y45.34 I-.396 J-.347 F#10
N61 G2 X6.001 Y43.528 I-6.491 J3.766 F#10
N62 G3 X5.916 Y43.249 I.414 J-.28 F#10
N63 G1 X5.908 Y25.226 F#10
N64 G0 Z9.6
N65 G1 X10.413 Y34.226 F#13
N66 G0 Z4.6
N67 G1 Z1.8 F#11
N68 X10.406 Y11.212
|
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Обновился до версии S# Data 4.2.3.0.
После старта закачки, данные не загружаются. Вместо этого появляются ошибки раз в 7-10 минут.
Code
15:03:43.738| |TrueFX |Инициализируется. 15:03:43.754| |TrueFX |Перешел в состояние Starting. 15:03:43.755| |TrueFX |Перешел в состояние Started. 15:12:28.567|Error |TrueFX |Ionic.Zip.BadReadException: Could not read block - no data! (position 0x0294A1ED) at Ionic.Zip.SharedUtilities._ReadFourBytes(Stream s, String message) at Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor(ZipEntry entry) at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first) at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf) at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf) at Ionic.Zip.ZipFile.Read(Byte[] buffer, TextWriter statusMessageWriter, Encoding encoding) at StockSharp.Algo.History.Forex.TrueFXSource.#=qmWdy_jATEBUa49BvNpa5EdYHjduRa5MVBivZi8A9jE0=.#=qwP6BMvI3rwdKiXw7iN5xskY6ek5VztJ3XP_X4QXznXQ=() at Ecng.Common.Converter.DoInCulture[T](CultureInfo cultureInfo, Func`1 func) at StockSharp.Algo.History.Forex.TrueFXSource.LoadTicks(Security security, DateTime date) at StockSharp.Hydra.TrueFX.TrueFXTask.OnProcess() at StockSharp.Hydra.Core.BaseHydraTask.<Start>b__0() 15:21:16.679|Error |TrueFX |Ionic.Zip.BadReadException: Could not read block - no data! (position 0x0294A1ED) at Ionic.Zip.SharedUtilities._ReadFourBytes(Stream s, String message) at Ionic.Zip.ZipEntry.HandleUnexpectedDataDescriptor(ZipEntry entry) at Ionic.Zip.ZipEntry.ReadEntry(ZipContainer zc, Boolean first) at Ionic.Zip.ZipFile.ReadIntoInstance_Orig(ZipFile zf) at Ionic.Zip.ZipFile.ReadIntoInstance(ZipFile zf) at Ionic.Zip.ZipFile.Read(Byte[] buffer, TextWriter statusMessageWriter, Encoding encoding) at StockSharp.Algo.History.Forex.TrueFXSource.#=qmWdy_jATEBUa49BvNpa5EdYHjduRa5MVBivZi8A9jE0=.#=qwP6BMvI3rwdKiXw7iN5xskY6ek5VztJ3XP_X4QXznXQ=() at Ecng.Common.Converter.DoInCulture[T](CultureInfo cultureInfo, Func`1 func) at StockSharp.Algo.History.Forex.TrueFXSource.LoadTicks(Security security, DateTime date) at StockSharp.Hydra.TrueFX.TrueFXTask.OnProcess() at StockSharp.Hydra.Core.BaseHydraTask.<Start>b__0()
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Architectus
Обновился до версии S# Data 4.2.3.0.
После старта закачки, данные не загружаются. Вместо этого появляются ошибки раз в 7-10 минут.
Не удается найти проблему. Видимо это какой-то единичный инструмент. Можете попробовать локализовать его? Надо попеременно менять с ALL на какой-то конкретный инструмент. Или посмотреть по датам, какой инструмент не качается.
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У меня по парам EURUSD и GBPUSD уже закачаны данные с 2010 г. по февраль 2014. Соответственно из-за них и была проблема. Запустил закачку по другой паре, она успешно стартовала с 2010 г. Если в источнике еще не появились новые данные (за март), то ошибка только в непонимании Гидрой конца закачки по инструменту.
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Не уверен что понял. Если данные пары не качаются то откуда данные?
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Качать данные с TrueFX можно. По парам EURUSD и GBPUSD я качал данные ранее. Тогда все закачалось. Теперь соответственно ошибка (при том что данные по 28.02.2014 уже есть). Я попробовал другую пару (по которой не было данных) — по ней все качается. Если в TrueFX данные есть только по февраль 2014, то ошибка связана с непониманием Гидры, что качать по тому или иному инструменту больше нечего. И она вместо перехода к следующему инструменту кидает эту ошибку раз за разом.
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Проверил www.truefx.com, данные и за март, и за апрель уже есть.
А дело похоже в следующем. У меня в TemporaryFiles лежал файл EUR_USD_201403.zip c 0 размером. Об него собственно Гидра и спотыкалась, пытаясь загрузить из него данные за март 2014. Я его удалил и все наладилось. Также стало ясно, откуда он взялся. После загрузки за март и за апрель данных, в TemporaryFiles появился файл EUR_USD_201405.zip с 0 размером. Т.е. после загрузки данных за предыдущий месяц появляется битый архив за месяц текущий. После старта источника этот битый архив каждый раз появляется снова (если его удалить) (сейчас за май 2014). А так конец загрузки проходит корректно.
Также у меня перестал работать поиск инструментов в данном источнике.
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Обновился до S# Data 4.2.3.3.
Поиск инструментов заработал.
По-поводу ошибки «Ionic.Zip.BadReadException: Could not read block — no data!» могу сказать следующее. Она возникает при попытке чтения битого файла архива. Для пользователя тут 2 варианта — найти и удалить соответствующий архив из TemporaryFiles или зачистить все в TemporaryFiles. Вариант для разработчиков — перекачивать нужный архив при возникновении такой ошибки. Помимо архива за последний месяц (когда данных в источнике еще нет) с нулевым размером, бывает и что какой-либо архив скачивается не полностью.
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Обновился до S# Data 4.2.3.9.
Были закачаны данные по EURUSD по апрель 2014. Хотел докачать за май. После старта Гидры в TemporaryFiles появились пустые архивы за каждый месяц периода 01.2010-06.2014. После чего произошло окончание итерации.
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Попробовал закачать данные с TrueFX — во-первых, нигде не спрашивает пароль на аккаунт, это так надо? А во-вторых данные в импорте помечены как D (дневные?) и они вообще не скачиваются (поставил скачивать с начала 2014 года)
UPDATE: В /TemproraryFiles/ все файлы размером в 0 байт.
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Несмотря на новый билд, все равно ничего не скачивается. Файлы с 0 размером пропали, теперь вообще нет никаких файлов.
В логах есть запись «Старт загруки сделок за xx.xx.xxxx для xx/xx@TRUEFX», но никакой информации не скачивается, прошло 3 часа, никаких данных вообще не скачалось
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- Posts: 149
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Hi there, I know this is an old post now however, I downloaded the recent Aliens: Colonial Marines. For the last 5 days since the release I have been working tirelessly to attempt to get the game to work correctly.
It has boiled down to the UE3Redist package will not install at all:WITH .NET 4.5 it gives me the CLR error: 80004005
WITH only .NET 3.5 sp1, the UDK installer attemps to patch .net to 4.0.. but fails.I really need help with this as this issue is working my last nerve (ha ha)
Also to note, I have downloaded mdr5summer and toggled the settings (as it wouldn’t find the ‘UE3Redist’ at first). After I switched to find «All Files», I performed a scan and it claimed that the file, did not exist.I have:
Windows 7, Professional, sp1 64bit
AMD Phenom II x4 965 (3.40GHz)
8Gb of Venegeance Ram
NVidia GTX 560 GPUPlease Advise
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My Problem is its always says: Extracting all files failed with the exception:…
I Quit all anti vire programs and firewalls but it deosnt worked. What should i do?
i redownload it but nothing helpet.Comment
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Ive installed the VCRedist x86 restarted PC and still the same prob to open Dungeon defenders. I need to play this game ! my Windows is XP
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Impossible to install…
[shot]http://img163.imageshack.us/img163/1163/17032013203548.png[/shot]
EDIT:
Worked after a third download ¬¬
Attached Files
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Junior Member
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seems my problem is unique. I downloaded UDK 3 times from 3 different machines with 3 different internet connections. after disabling avast and setting affinity to one core I STILL get an error like IONIC.ZIP.BADCRCEXCEPTION
HOW!?? this is so annoying nowWindows 7 64bit
4gb ram
dual core pentium
plenty HDD space in C D E F and G!
uac off
avast disabled for an hour (error happens within 5minutes at about 43%)Comment
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have you tried installing the downloaded udk install file on another computer ?
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still no success
i just thought about that now. the nearest pc i can test it on is at work-tomorrow. hope i dont get caught… my problem is identical to leviatan1001’s that he posted above.
I have no windows updates pending either..I’m getting stuck on UDKGame/Content/Maps/UT3/DM-Deck.udk
Originally posted by saladom
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Hello.
I have solved something like ‘Ionic.Zlib.corruption.Exception.appear…bulabula ‘ install problem.
The main problem is your Windows update. Complete all of your update of the windows.
I am using the Windows7 64bit Ultimate.
I had a same problem like you. At that time, 110 updates waited for me.
Originally posted by daimaku
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have you tried installing the downloaded udk install file on another computer ?
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one small smile
in the beginning of the installation I just disabled the option that includes the demo project and chose the empty scene.
udk installed quickly without a glitch!! but of course I have an empty editor now. not so many assets if at all any. I want EVERYTHING!! helpComment
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I have windows vista home premium 32 bit english.
I’ve installed microsoft Net framework 4 web installer, internet download manager, and directx.
I’ve made the shortcut after the download and added -progressonly, I’ve ran the program as admin, I set the compatible to windows xp (service pack 2) in the shortcut in properties area.
after I do all of this, this is my result: http://s1282.photobucket.com/user/jkman88/media/udk2_stopped_zpsd35e8108.jpg.html?sort=3&o=0
I’ve been trying to get this for 5 days !
what more must I do ?
should I just give up and use source engine ?
please help thank you.
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I am using a Windows 8 ASUS computer with
8 gb of RAM,
64 bit operating system, and
AMD A8-4500M APU with Radeon HD Graphics.Whenever I try to download UDK, it works until it decompresses the files and about halfway comes up with this.
Installation Failed
Extracting all files failed with the exception:
Ionic.Zip.BadReadException:bad read of entry
UDKGame/Contents/Maps/Moblie/EpicCitadel.udk from compressed
archive.
at Ionic.Zip.ZipEntry.ExtractOne(Stream output)
at Ionic.Zip.ZipEntry.InternalExtract(String baseDir, Stream outstream,
String password)
at Ionic.Zip.ZipFile._InternalExtractAll(String path, Boolean
OverrideExtractExcistingProperty)
at UnSetup.Utils.UnzipAllFiles(ZipFile Zip, String Destination)Please visit http://udk.com/troubleshooting for assistance.
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Senior Member
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Run the setup as administrator.
If that’s not working…
What’s your SHA1/MD5 for the used installation file (and of course, what version are you installing)?
The file might be corrupt.Comment
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Junior Member
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How do you run the setup as admin and how do you find the SHA1/MD5?
I’m trying to install UDK 4.Comment
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So I figured out how to run as administrator and that didn’t work.
All I need to know is how to find the SHA1/MD5.
Also, does Windows 8 affect not being able to work?Comment
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SHA1/MD5 is a hash value and represents the complete file of any length as a single string of about 40 or 32 characters.
You can easily check if the downloaded file is downloaded correctly. Try one application out of these.UDK4? Really? There is no official version named 4. Every UDK build is unofficially named 3 or 3.5. Ddo not use version numbers like this. Use dates.
UDK4 is unofficially used for a possible UDK version powered by the Unreal Engine 4. But it is not annouced anywhere nor said that it will come.You can get the latest UDK version here:
http://www.unrealengine.com/udk/downloads/The installation file looks like this UDKInstall-2013-07.exe.
This file would be the version July 2013.No, UDK is working well on Windows 8.
PS: You can also read every post on this thread. Some guys had the same problem.
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