Terraria как изменить сложность персонажа

Сложность (англ. Difficulty) — механика, которая влияет на силу мобов, боссов и сложность выживания. Сложность персонажа и мира можно выбрать в меню создания. Всего есть 4 сложности персонажа и 4 сложности мира. Возможность влиять на спавн мобов и прочие механики; Возможность на смену сложности мобов; Возможность на включение режима бога; Возможность менять скорость возрождения мобов; Возможность дублировать предметы и брать их неограниченное количество (дублировать — делать из стака (или меньше

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Сложность (англ. Difficulty) — механика, которая влияет на силу мобов, боссов и сложность выживания. Сложность персонажа и мира можно выбрать в меню создания.
Всего есть 4 сложности персонажа и 4 сложности мира.

Сложности мира

Путешествие (с 1.4)
  • Возможность влиять на спавн мобов и прочие механики;
  • Возможность на смену сложности мобов;
  • Возможность на включение режима бога;
  • Возможность менять скорость возрождения мобов;
  • Возможность дублировать предметы и брать их неограниченное количество (дублировать — делать из стака (или меньшего количества) этот предмет в бесконечном количестве);
  • Предметы выдаваемые в начале лучше
Классика
  • Мир никак не меняется.
  • При смерти выпадает 50% монет.
Эксперт (с 1.3)
  • У каждого босса и моба в 2 раза больше ХП и урона;
  • С каждого босса падает особый мешок, в котором находится обычный лут и дополнительный предмет для эксперта;
  • С мешка Стены плоти можно получить Сердце демона, использовать и тем самым увеличить макс. количество слотов для аксессуаров на 1;
  • Глаз Ктулху теперь делает гиперзвуковые рывки в сторону персонажа (третья фаза), чем меньше ХП, тем быстрее рывки;
  • Изменён ИИ некоторых боссов.
  • Герцог Рыброн теперь имеет третью фазу, в которой делает постоянные рывки в сторону персонажа и нанося больше урона;
  • Увеличен шанс получения некоторых предметов с мобов и боссов;
  • При смерти падает 75% монет.
Мастер (с 1.4):
  • У каждого босса и моба в 3 раза больше ХП и урона;
  • С каждого босса падает особый мешок , в котором находится обычный лут и дополнительный предмет для эксперта и мастера;
  • С мешка Стены плоти можно получить Сердце демона, использовать и тем самым увеличить макс. количество слотов для аксессуаров на 1;
  • Глаз Ктулху теперь делает гиперзвуковые рывки в сторону персонажа (третья фаза), чем меньше ХП, тем быстрее рывки;
  • Изменён ИИ некоторых боссов.
  • Герцог Рыброн теперь имеет третью фазу, в которой делает постоянные рывки в сторону персонажа и нанося больше урона;
  • В начале игры доступно целых 6 слотов для аксессуаров, нежели чем 5 в классике;
  • С каждого босса падает его реликвия (золотая статуя), которая будет немного парить над своей плитой;
  • С каждого босса может выпасть особый предмет призыва питомца, питомец будет всегда выглядеть как сам босс в уменьшенном виде;
  • Сильнее увеличен шанс получения некоторых предметов с мобов и боссов;
  • При смерти падает 100% монет.

Сложности персонажа

Путешествие (с 1.4)
  • Позволяет зайти в мир с режимом путешествия.
Классика
  • После смерти выпадают монеты (50%/75%/100%).
Средне
  • После смерти выпадают монеты и предметы.
Хардкор
  • После смерти персонажи не возрождаются;
  • Возможность получить Авиаторы 0x33 с босса Глаз Ктулху.
  • На месте смерти НИПов появляются надгробные плиты, с целью возможности создания кладбища.

Difficulty refers to how challenging the gameplay is. Terraria has different forms of difficulty for both characters and worlds.

  • Character: During character creation, players may choose between Journey, Classic ( Softcore), Mediumcore, and Hardcore, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on Journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the Nintendo Nintendo 3DS version version, there are no options, and all characters are created as Classic characters.
  • World: During world creation, players may choose between Journey, Classic, Expert, and Master. This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.
  • Game progression: The world difficulty level will change at two points in the game, the transition from pre-Hardmode to Hardmode, and upon defeating Plantera. Each of these will cause stronger enemies to begin spawning. Game progression is controlled completely by the player, who can choose to remain in pre-Hardmode, however, many items and weapons can only be obtained through this game progression. Once the Wall of Flesh has been defeated, the world will automatically enter Hardmode, and once Plantera has been defeated, the world will automatically progress in difficulty level again. The only way to prevent increasing the world difficulty level is to not defeat those bosses. Once the world difficulty level increases, it cannot be reverted.

Journey[]

Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic[]

Classic (or Softcore ) is the default character mode (the only one on Windows Phone version Windows Phone and Nintendo 3DS version), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in Expert Mode. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

Mediumcore[]

Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert and Master Mode. Mediumcore characters still respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

There is no reward for playing in Mediumcore, other than increased difficulty for its own sake.

The natural comparison here is to Minecraft, where this is the default behavior on death. There are, however, significant differences:

  • Terraria’s equipment is much more varied and individual than Minecraft’s; while keeping spares or «second best» in a go-chest can help, there are some items that are not easily duplicated, and a few that come «one to a world».
  • Item despawning behavior is very different; in Terraria there is no time limit, but items can despawn if too many other items accumulate in the world. This is not usually an issue unless the player has an automated farm running, or perhaps fights a major invasion before retrieving their dropped items.
  • Likewise, the classic Minecraft terror of losing one’s items to lava is significantly weakened, partly because of portable storage such as the Piggy Bank, but also because only the most commonplace items (Gray and White rarity) are vulnerable to destruction by lava. In practice, this generally means coins, building blocks, ammunition, and other sundry supplies are destroyed, but use of an Obsidian Skin Potion makes recovering everything else fairly straight forward. Keeping a spare Void Bag and perhaps a Treasure Magnet at the player’s home base can make it almost trivial.

Hardcore[]

For more information and tips for surviving in Hardcore, see Guide:Hardcore.

Hardcore characters die permanently, and drop all of their items upon death, including coins and ammo, which other players can then collect in multiplayer.

Death causes a Hardcore character to become a Ghost that can continue to observe the world but cannot affect it. Ghosts can fly, pass through walls, and continue to chat with other multiplayer users, but cannot interact with the environment in most ways and cannot open a world.

Once a dead Hardcore character quits the current world, that character is permanently deleted. The items players placed in Chests will not be deleted, but items the character had in portable storage will be deleted.

NPCs in worlds with Hardcore characters in them will drop Tombstones, which can potentially result in a Graveyard biome.

World modes[]

  • Journey Mode: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
  • Classic / Normal Mode: This is the regular world mode.
  • Expert Mode: Intended for experienced players, Expert Mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. However, as a special reward, loot drops are more frequent and bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert Mode. Expert Mode brings numerous other changes. See Expert Mode for a more complete list.
  • Master Mode: A harder version of Expert Mode, with the same AI but increased health and damage. It also includes two new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.
  • Legendary Mode: The hardest difficulty yet, exclusive to the for the worthy secret seed. Essentially a new upgraded version of Master Mode, it unfortunately doesn’t have it’s own exclusive drops. Both Expert and Master Mode drops are available in Legendary Mode. See Legendary Mode for a more complete list.

Notes[]

Tips[]

  • Mediumcore characters may want to keep their second-best equipment in a Chest in case of death.
  • Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

History[]

  • Desktop 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Desktop 1.4.2: Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Above Logic Sensors
  • Desktop 1.4.0.3: Fixed a bug where hooks and mounts were still usable after dying in Mediumcore.
  • Desktop 1.4.0.1:
    • Journey Mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
    • Master Mode, a harder version of Expert Mode, added.
    • Renamed Normal mode to Classic mode.
    • Renamed Softcore to Classic.
  • Desktop 1.3.5.2: Fixed a crash when a Hardcore character died.
  • Desktop 1.2.4.1: The proper items will now drop on Mediumcore/Hardcore deaths.
  • Desktop 1.2.3.1: Fixed bug where Hardcore characters couldn’t open the menu after death.
  • Desktop 1.1.1: Mediumcore characters now correctly drop items with modifiers on death.
  • Desktop 1.1: A Tombstone is now dropped upon the death of softcore characters.
  • Desktop 1.0.6.1: Mediumcore characters now correctly drop ammo on death.
  • Desktop 1.0.6:
    • Mediumcore mode introduced.
    • Added Ghost sprite to replace dead Hardcore characters.
  • Desktop 1.0.5: Hardcore mode introduced.
  • Desktop-Release: Introduced.
  • Console 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Console-Release: Introduced, characters drop Tombstones on death.
  • Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
  • Mobile 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Mobile 1.4.0.5.0: Introduced Journey Mode and Master Mode.
  • Mobile 1.3.0.7: Introduced Mediumcore and Hardcore difficulties, and players now can choose difficulty.
  • Mobile-Release: Introduced Softcore difficulty, Characters drop Tombstones on death.
  • 3DS-Release: Introduced Softcore difficulty.

Difficulty refers to how challenging the gameplay is. Terraria has different forms of difficulty for both characters and worlds.

  • Character: During character creation, players may choose between Journey, Classic ( Softcore), Mediumcore, and Hardcore, all modes changing the penalty upon death. Journey characters start with extra equipment and can only be played on Journey worlds. Classic characters drop coins. Mediumcore characters drop items on death, and Hardcore characters cannot respawn, and drop all items on death. Once a character has been created, its difficulty cannot be changed. On the Nintendo Nintendo 3DS version version, there are no options, and all characters are created as Classic characters.
  • World: During world creation, players may choose between Journey, Classic, Expert, and Master. This is a separate setting that applies to the world, rather than the character, and similarly cannot be changed once the world has begun generating.
  • Game progression: The world difficulty level will change at two points in the game, the transition from pre-Hardmode to Hardmode, and upon defeating Plantera. Each of these will cause stronger enemies to begin spawning. Game progression is controlled completely by the player, who can choose to remain in pre-Hardmode, however, many items and weapons can only be obtained through this game progression. Once the Wall of Flesh has been defeated, the world will automatically enter Hardmode, and once Plantera has been defeated, the world will automatically progress in difficulty level again. The only way to prevent increasing the world difficulty level is to not defeat those bosses. Once the world difficulty level increases, it cannot be reverted.

Journey[]

Journey Mode is unique, as the player may choose and change game difficulty whenever they wish. Journey Mode also includes additional tools such as godmode, item duplication, time and weather control, and the ability to control enemy spawns. The player must choose Journey on both the character and world creation menus to utilize it.

Classic[]

Classic (or Softcore ) is the default character mode (the only one on Windows Phone version Windows Phone and Nintendo 3DS version), and is generally considered the easiest. It is the standard Terraria experience.

Classic characters drop half (3/4) (all) of their coins when they die, which can be retrieved upon respawning, but may also be collected by other players in multiplayer or by enemies in Expert Mode. Classic characters respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

Mediumcore[]

Mediumcore characters drop all of their items upon death, including all coins and ammo. These can be retrieved upon respawning, but any items may also be collected by other players in multiplayer and coins by enemies in Expert and Master Mode. Mediumcore characters still respawn at their spawn point, 7 / 15 (15 / 30) seconds after death on singleplayer / multiplayer, respectively.

There is no reward for playing in Mediumcore, other than increased difficulty for its own sake.

The natural comparison here is to Minecraft, where this is the default behavior on death. There are, however, significant differences:

  • Terraria’s equipment is much more varied and individual than Minecraft’s; while keeping spares or «second best» in a go-chest can help, there are some items that are not easily duplicated, and a few that come «one to a world».
  • Item despawning behavior is very different; in Terraria there is no time limit, but items can despawn if too many other items accumulate in the world. This is not usually an issue unless the player has an automated farm running, or perhaps fights a major invasion before retrieving their dropped items.
  • Likewise, the classic Minecraft terror of losing one’s items to lava is significantly weakened, partly because of portable storage such as the Piggy Bank, but also because only the most commonplace items (Gray and White rarity) are vulnerable to destruction by lava. In practice, this generally means coins, building blocks, ammunition, and other sundry supplies are destroyed, but use of an Obsidian Skin Potion makes recovering everything else fairly straight forward. Keeping a spare Void Bag and perhaps a Treasure Magnet at the player’s home base can make it almost trivial.

Hardcore[]

For more information and tips for surviving in Hardcore, see Guide:Hardcore.

Hardcore characters die permanently, and drop all of their items upon death, including coins and ammo, which other players can then collect in multiplayer.

Death causes a Hardcore character to become a Ghost that can continue to observe the world but cannot affect it. Ghosts can fly, pass through walls, and continue to chat with other multiplayer users, but cannot interact with the environment in most ways and cannot open a world.

Once a dead Hardcore character quits the current world, that character is permanently deleted. The items players placed in Chests will not be deleted, but items the character had in portable storage will be deleted.

NPCs in worlds with Hardcore characters in them will drop Tombstones, which can potentially result in a Graveyard biome.

World modes[]

  • Journey Mode: This is an easier mode, that gives the player extra items on the start, allows duplicating items, and allows making the game easier. See Journey Mode for a more complete list.
  • Classic / Normal Mode: This is the regular world mode.
  • Expert Mode: Intended for experienced players, Expert Mode worlds contain the same enemies, but with increased stats, and some have altered behavior patterns that make them more difficult to defeat. However, as a special reward, loot drops are more frequent and bosses drop Treasure Bags which, in addition to the normal boss loot, also contain special items only available in Expert Mode. Expert Mode brings numerous other changes. See Expert Mode for a more complete list.
  • Master Mode: A harder version of Expert Mode, with the same AI but increased health and damage. It also includes two new drops per boss, and an extra accessory slot. See Master Mode for a more complete list.
  • Legendary Mode: The hardest difficulty yet, exclusive to the for the worthy secret seed. Essentially a new upgraded version of Master Mode, it unfortunately doesn’t have it’s own exclusive drops. Both Expert and Master Mode drops are available in Legendary Mode. See Legendary Mode for a more complete list.

Notes[]

Tips[]

  • Mediumcore characters may want to keep their second-best equipment in a Chest in case of death.
  • Hardcore mode can be utilized to freely explore a world by dying and flying through the ground and sky as a Ghost. However, Ghosts do not generate light, so exploring non-lit areas may be difficult.

History[]

  • Desktop 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Desktop 1.4.2: Fixed an issue where players who died, or Hardcore player ghosts, would interfere with Player Above Logic Sensors
  • Desktop 1.4.0.3: Fixed a bug where hooks and mounts were still usable after dying in Mediumcore.
  • Desktop 1.4.0.1:
    • Journey Mode option for world generation and character generation added. Journey characters can only play on Journey worlds and vice versa, and Journey Mode worlds have exclusive power features including item research and duplication, enemy difficulty control, infection spread control, and much more.
    • Master Mode, a harder version of Expert Mode, added.
    • Renamed Normal mode to Classic mode.
    • Renamed Softcore to Classic.
  • Desktop 1.3.5.2: Fixed a crash when a Hardcore character died.
  • Desktop 1.2.4.1: The proper items will now drop on Mediumcore/Hardcore deaths.
  • Desktop 1.2.3.1: Fixed bug where Hardcore characters couldn’t open the menu after death.
  • Desktop 1.1.1: Mediumcore characters now correctly drop items with modifiers on death.
  • Desktop 1.1: A Tombstone is now dropped upon the death of softcore characters.
  • Desktop 1.0.6.1: Mediumcore characters now correctly drop ammo on death.
  • Desktop 1.0.6:
    • Mediumcore mode introduced.
    • Added Ghost sprite to replace dead Hardcore characters.
  • Desktop 1.0.5: Hardcore mode introduced.
  • Desktop-Release: Introduced.
  • Console 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Console-Release: Introduced, characters drop Tombstones on death.
  • Switch 1.0.711.6: Introduced with changes up to Desktop 1.3.0.1.
  • Mobile 1.4.4: Legendary Mode, an even harder difficulty than Master Mode, added as an easter egg.
  • Mobile 1.4.0.5.0: Introduced Journey Mode and Master Mode.
  • Mobile 1.3.0.7: Introduced Mediumcore and Hardcore difficulties, and players now can choose difficulty.
  • Mobile-Release: Introduced Softcore difficulty, Characters drop Tombstones on death.
  • 3DS-Release: Introduced Softcore difficulty.

Обновлено: 09.02.2023

Найти файл local_settings находится в папке мои документы, найти легко, в нем включить консоль поменяв у строчки 0 на 1, поставить свойство — только чтение. В игре жмем insert — вызов консоли, там набираем SETDIFFICULTY и уровень сложности — 0,1,2,3. Все очень просто

0,1,2,3? Там вроде бы только 2 сложности, нормал и харкор.

Иван Колесников Знаток (306) Хз, я просто скопировал с форума:))) Я обычно создавал другой мир и делал там дела, в окончании возвращался на свой основной.

я понимаю что времени прошло много, но все же, ответь поточнее где этот файл найти, я прост не могу его найти в моих документах)))

Как сменить сложность мира в terraria

3 авг. 2019 в 6:27
Изменение сложности без привилегии host(создатель мира).
Здравствуйте, я бы хотел узнать, как можно изменить в мире сложность, допустим на expert, но , если бы я был хостом, то я смог бы использовать программу tshock, для изменения сложности мира, но мир не я создал, а мой друг, я бы хотел узнать, как изменить сложность в мире, не упрашивая изменить сложность моего друга, скажем, это будет секрет)
3 авг. 2019 в 8:07
3 авг. 2019 в 8:25
Я знаю что сложность выбираются при создании. Мой вопрос заключается в том, как изменить сложность мира если я его не создавал, а создал его мой друг
4 июн. 2020 в 1:30

1

Я знаю что сложность выбираются при создании. Мой вопрос заключается в том, как изменить сложность мира если я его не создавал, а создал его мой друг Слушай, поменять сложность можно, но ты должен быть создателем мира. То есть, у тебя должен быть этот сейв мира. Там всё просто: «Заходишь в выбор миров —> Убираешь синхронизацию мира в стиме —> Сворачиваешь игру и заходишь в Документы —> My Games —> Terraria —> Worlds -> И там будет этот мир(если ты убрал синхронизацию) —> Потом качаешь TEdit 4.0.0-beta15 (на данный момент) —> Запускаешь его и далее File —> Open —> Выбираешь тот мир, который хочешь поменять —> Ждёшь маленькую загрузку —> Потом в World Properties —> И там чуть ниже Game Mode —> И ставишь какой угодно (от Journey до Master) —> Потом опять File —> Save —> Заходишь в Террарию и в список миров, можешь обратно его синхронизировать со Стимом и заходить. Всё будет работать, ты увидишь что мир уже в другом режиме». Надеюсь помог. Хоть и написал через год и ты мог всё решить сам, но если другие люди будут искать, то думаю им этот коммент поможет.

P.S : Пишу всем кто читает: «Будут проблемы — жду в друзьях стима и личке его же, ну либо тут в комментах»

4 июн. 2020 в 12:04
Я знаю что сложность выбираются при создании. Мой вопрос заключается в том, как изменить сложность мира если я его не создавал, а создал его мой друг

Слушай, поменять сложность можно, но ты должен быть создателем мира. То есть, у тебя должен быть этот сейв мира. Там всё просто: «Заходишь в выбор миров —> Убираешь синхронизацию мира в стиме —> Сворачиваешь игру и заходишь в Документы —> My Games —> Terraria —> Worlds -> И там будет этот мир(если ты убрал синхронизацию) —> Потом качаешь TEdit 4.0.0-beta15 (на данный момент) —> Запускаешь его и далее File —> Open —> Выбираешь тот мир, который хочешь поменять —> Ждёшь маленькую загрузку —> Потом в World Properties —> И там чуть ниже Game Mode —> И ставишь какой угодно (от Journey до Master) —> Потом опять File —> Save —> Заходишь в Террарию и в список миров, можешь обратно его синхронизировать со Стимом и заходить. Всё будет работать, ты увидишь что мир уже в другом режиме». Надеюсь помог. Хоть и написал через год и ты мог всё решить сам, но если другие люди будут искать, то думаю им этот коммент поможет.

P.S : Пишу всем кто читает: «Будут проблемы — жду в друзьях стима и личке его же, ну либо тут в комментах»
Спасибо большое, друг.

4 июн. 2020 в 12:14

Слушай, поменять сложность можно, но ты должен быть создателем мира. То есть, у тебя должен быть этот сейв мира. Там всё просто: «Заходишь в выбор миров —> Убираешь синхронизацию мира в стиме —> Сворачиваешь игру и заходишь в Документы —> My Games —> Terraria —> Worlds -> И там будет этот мир(если ты убрал синхронизацию) —> Потом качаешь TEdit 4.0.0-beta15 (на данный момент) —> Запускаешь его и далее File —> Open —> Выбираешь тот мир, который хочешь поменять —> Ждёшь маленькую загрузку —> Потом в World Properties —> И там чуть ниже Game Mode —> И ставишь какой угодно (от Journey до Master) —> Потом опять File —> Save —> Заходишь в Террарию и в список миров, можешь обратно его синхронизировать со Стимом и заходить. Всё будет работать, ты увидишь что мир уже в другом режиме». Надеюсь помог. Хоть и написал через год и ты мог всё решить сам, но если другие люди будут искать, то думаю им этот коммент поможет.

P.S : Пишу всем кто читает: «Будут проблемы — жду в друзьях стима и личке его же, ну либо тут в комментах»

Terraria Wiki

В ближайшие дни будет осуществлён перенос статей из «Террария вики»
В течение нескольких дней в русскоязычный раздел официальной Terraria Wiki будут переноситься статьи из русскоязычного раздела неофициальной «Террария вики».
Настоятельно рекомендуем не вносить какие-либо изменения в статьи, которые буду перенесы из неофициальной вики, а также не нужно переносить статьи самостоятельно. Всё будет производиться и исправляться в полуавтоматическом режиме.

Сложность

Эта страница/раздел нуждается в переработке.
Причина: «Требуется викифицировать и привести статью в более энциклопедичный вид.»

Режим путешествия

Эта статья является заготовкой. Вы можете помочь Terraria Wiki дополнив её .

Меню настроек [ ]

Меню настроек имеет целый ряд опций для настройки вашего мира в режиме путешествия.

Копирование [ ]

Это меню позволяет игроку мгновенно создать полный стек любого предмета, который он уже исследовал. В меню есть вкладки для различных категорий предметов (таких как материалы, блоки, оружие, броня), а также строка поиска.

Исследование [ ]

Время [ ]

Позволяет игрокам выбирать время суток из четырёх предоставленных (рассвет, полдень, сумерки и полночь), а также возможность останавливать течение времени и изменять скорость, с которой время течёт, от ×1 до ×24.

Погода [ ]

Позволяет игроку управлять погодой, двигая специальные ползунки для дождя, которые могут переключить ясное небо в муссон, а также контролировать ветер, позволяя игроку выбирать его направление и скорость. Игрок также может отключить возможность случайного изменения погоды.

Режим Бога [ ]

Включает или отключает режим Бога. В режиме Бога вы никогда не будете получать урон или отбрасываться врагами, так же вы будете бесконечно долго находиться в воде без дыхания, а магические атаки не будут тратить ману.

Увеличение дистанции установки блоков [ ]

Переключаемая опция, которая значительно увеличивает расстояние на котором игрок может размещать / уничтожать блоки. По умолчанию эта опция включена в начале каждого мира в режиме путешествия.

Распространение заражения мира [ ]

Эта опция позволяет остановить распространения таких биомов, как порча, багрянец и освящение.

Настройка сложности врагов [ ]

Этот слайдер может быть установлен в любом месте в масштабе от 0,5× до 3×, что соответствует сложности игры. Внизу с 0,5x находится режим путешествия, перемещающийся вверх к обычному режиму на 1×, экспертному режиму на 2× и режиму мастера на 3×. Перемещение ползунка активирует все награды, которые можно получить в выбранном режиме сложности. Появление эксклюзивных предметов в режиме эксперта и эксклюзивных предметов в режиме мастера будет зависеть от положения этого ползунка в режиме путешествия.

Настройка частоты появления врагов [ ]

Эта опция позволяет игроку контролировать скорость появления врагов, перемещая ползунок в диапазоне от 0,10× до 10× нормальной скорости.

Содержание

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Walk animation.gif
The character’s walking gif
<href="https://turbowarp.org/editor">turbowarp editor</href>

The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

Creation and customization[]

Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

  • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
  • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
  • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
  • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
  • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
  • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
  • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

Empowering the character[]

A character using a Sandstorm in a Bottle.

Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

  • Real-life player skill improvement in mastering the game controls.
  • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
  • Equipping weapons, armor, accessories, and summoning minions.
  • Being under the effect of buffs.

Notes[]

  • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
  • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
  • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
  • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
    • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
      • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
    • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
      • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
    • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
    • This will also forfeit the old character’s accumulated map.

See also[]

  • Player stats
  • Character styles

Walk animation.gif
The character’s walking gif
<href="https://turbowarp.org/editor">turbowarp editor</href>

The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

Creation and customization[]

Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

  • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
  • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
  • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
  • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
  • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
  • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
  • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

Empowering the character[]

A character using a Sandstorm in a Bottle.

Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

  • Real-life player skill improvement in mastering the game controls.
  • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
  • Equipping weapons, armor, accessories, and summoning minions.
  • Being under the effect of buffs.

Notes[]

  • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
  • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
  • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
  • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
    • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
      • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
    • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
      • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
    • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
    • This will also forfeit the old character’s accumulated map.

See also[]

  • Player stats
  • Character styles

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Опубликовано 22 ноября, 2019

TSGE (Terraria Save Game Editor – Редактор Игровых Сохранения Террарии – “РИСТ”) позволяет игрокам редактировать их персонажей.

TSGE может редактировать:
1. Персонажа
– Изменяйте имя.
– Изменяйте сложность персонажа.
– Изменяйте пол.
– Изменяйте кол-во маны и здоровья.
– Изменяйте цвета персонажа (одежда, причёска, кожа и др.).
– Изменяйте стиль причёски.
2. Бафы
– Редактируйте бафы игрока. (Добавлять / удалять).
– Максимизировать длительность всех бафов до их максимальных значений.
– Изменяйте длительность всех бафов до максимального целочисленного значения.
3. Инвентарь
– Редактируйте инвентарь персонажа.
– Устанавливайте префикс предметов.
– Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
– Изменяйте кол-во предметов до максимального целочисленного значения.
4. Снаряжение
– Редактируйте снаряжение игрока – броню, костюм, покраску и аксессуары.
– Устанавливайте префикс предметов.
– Вы можете экипировать несколько артефактов одного типа.
5. Банк (сейф, свинья-копилка)
– Редактируйте инвентарь сейфа и свиньи-копилки.
– Устанавливайте префикс предметов.
– Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
– Изменяйте кол-во предметов до максимального целочисленного значения.

TSGE написан на C# (Си Шарп).
TSGE также с открытым кодом, код вы можете найти здесь:
http://code.google.com/p/tsge/source/checkout
TSGE использует .NET 4.0
TSGE спроектирован, тестирован, и построен в Visual Studio 2012 на Windows 7 Максимальной (x64).

Список изменений

Версия 2.1.0.11
Фикс: Масштабирование DPI поправлено, теперь должно работать со всеми установками DPI .
Фикс: Незначительная проблема с обновлением списка баффов устранена.
Добавлено: Списки баффов теперь можно сохранять и загружать.

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