Террария как изменить цвет кожи

TSGE (Terraria Save Game Editor - Редактор Игровых Сохранения Террарии - РИСТ) позволяет игрокам редактировать их персонажей.TSGE может редактировать

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Опубликовано 22 ноября, 2019

TSGE (Terraria Save Game Editor – Редактор Игровых Сохранения Террарии – “РИСТ”) позволяет игрокам редактировать их персонажей.

TSGE может редактировать:
1. Персонажа
– Изменяйте имя.
– Изменяйте сложность персонажа.
– Изменяйте пол.
– Изменяйте кол-во маны и здоровья.
– Изменяйте цвета персонажа (одежда, причёска, кожа и др.).
– Изменяйте стиль причёски.
2. Бафы
– Редактируйте бафы игрока. (Добавлять / удалять).
– Максимизировать длительность всех бафов до их максимальных значений.
– Изменяйте длительность всех бафов до максимального целочисленного значения.
3. Инвентарь
– Редактируйте инвентарь персонажа.
– Устанавливайте префикс предметов.
– Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
– Изменяйте кол-во предметов до максимального целочисленного значения.
4. Снаряжение
– Редактируйте снаряжение игрока – броню, костюм, покраску и аксессуары.
– Устанавливайте префикс предметов.
– Вы можете экипировать несколько артефактов одного типа.
5. Банк (сейф, свинья-копилка)
– Редактируйте инвентарь сейфа и свиньи-копилки.
– Устанавливайте префикс предметов.
– Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
– Изменяйте кол-во предметов до максимального целочисленного значения.

TSGE написан на C# (Си Шарп).
TSGE также с открытым кодом, код вы можете найти здесь:
http://code.google.com/p/tsge/source/checkout
TSGE использует .NET 4.0
TSGE спроектирован, тестирован, и построен в Visual Studio 2012 на Windows 7 Максимальной (x64).

Список изменений

Версия 2.1.0.11
Фикс: Масштабирование DPI поправлено, теперь должно работать со всеми установками DPI .
Фикс: Незначительная проблема с обновлением списка баффов устранена.
Добавлено: Списки баффов теперь можно сохранять и загружать.

Скачать

Скачать

Walk animation.gif
The character’s walking gif
<href="https://turbowarp.org/editor">turbowarp editor</href>

The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

Creation and customization[]

Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

  • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
  • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
  • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
  • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
  • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
  • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
  • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

Empowering the character[]

A character using a Sandstorm in a Bottle.

Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

  • Real-life player skill improvement in mastering the game controls.
  • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
  • Equipping weapons, armor, accessories, and summoning minions.
  • Being under the effect of buffs.

Notes[]

  • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
  • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
  • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
  • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
    • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
      • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
    • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
      • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
    • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
    • This will also forfeit the old character’s accumulated map.

See also[]

  • Player stats
  • Character styles

Walk animation.gif
The character’s walking gif
<href="https://turbowarp.org/editor">turbowarp editor</href>

The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

Creation and customization[]

Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

  • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
  • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
  • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
  • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
  • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
  • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
  • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

Empowering the character[]

A character using a Sandstorm in a Bottle.

Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

  • Real-life player skill improvement in mastering the game controls.
  • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
  • Equipping weapons, armor, accessories, and summoning minions.
  • Being under the effect of buffs.

Notes[]

  • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
  • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
  • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
  • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
    • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
      • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
    • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
      • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
    • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
    • This will also forfeit the old character’s accumulated map.

See also[]

  • Player stats
  • Character styles

This is a Guide page.

This is a Guide page.
This means the page will walk you through a specific task, strategy, or enemy/boss fight.


Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn’t met all quality standards yet.)

  • Things to do:
     • Add platform-specific information-Nintendo Switch and pre-1.4 missing content.
     • Add Main menu-related images (like, loading bar, character/world selection…)
     • Needs pictures to help new players with the controls in the Movement and Tool Use section.
  • Terraria’s PC version PC main menu

    Welcome to Terraria!

    Going into such a vast game like Terraria may seem overwhelming for newer players, but that couldn’t be further from the truth! This guide will help you get started on your journey through your world. It will cover gameplay basics like character creation, combat, and early-game tips, and direct you to other guides for further advice. Keep reading for a step-by-step tutorial on how to begin Terraria!

    Gamemode[]

    On Terraria’s title screen you can pick the game mode you would like to play. We — for this example — will pick «Single Player»; if, however, you would like to begin your adventure with your pals, then you may select «Multiplayer»! The available options are Single Player or Multiplayer on the PC version PC, Console version Console, Mobile version Mobile, Old Chinese version Old Chinese, tModLoader version tModLoader, and tModLoader 1.3-Legacy version tModLoader Legacyversions, or Play Game on the house of the limeed hill Old-gen console version Old-gen console, Windows Phone version Windows Phone, and Nintendo 3DS version versions.

    The Console version Console, Mobile, Old-gen console version Old-gen console, Windows Phone version Windows Phone, and Nintendo 3DS version versions have a built-in Tutorial that we recommend completing first.

    This guide will assume you have chosen Single Player; as it is easier to learn to play the game, but don’t let that stop you from playing with friends.

    So let’s learn how to be a master at the early game!

    Character Creation[]

    The character creation screen on the  PC version,  Console version,  Mobile version, and  tModLoader version

    The character creation screen on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version

    After selecting the game mode, you’ll have to create and select your own character. Click the New button on the bottom right to open the character creation screen. Here, you can change a number of your character’s properties such as: hair, hair color, clothing style along with its colors, skin color, and eye color!

    Name and Difficulty[]

    Your character’s name will display when logging into a world, sending messages in chat, and whenever you die. It does not have to be the same as your Steam or console username. On the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, you are able to change the name of your character at any time you wish. On Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, your character’s name cannot be changed later on.

    You can choose different character difficulty options: Journey, Classic (also known as Softcore), Mediumcore, and Hardcore. Note: On Nintendo 3DS version, all players are in Classic mode; there is no difficulty setting.

    The character difficulty setting determines what happens when the character dies — it does not affect any other aspects of gameplay, including how hard the enemies will be.

    • Journey Mode gives the player the ability to «research» items and access to various cheat options, like a limited Creative mode. Journey characters can access the cheat menu by pressing C, allowing them to enable Godmode, duplicate items, set the time and weather, disable enemy spawning, etc. However, Journey characters can only enter in Journey Mode worlds, including playing in multiplayer.
    • Classic, or Softcore, means that you will drop some of your coins upon death. Depending on world difficulty, you may drop half, 3/4, or all of your coins. Lost coins can be picked up by returning to your death location, but you may have to defeat enemies to get them back.
    • Mediumcore means that you will drop every item you are carrying upon death. Dropped items may be permanently lost if you fall into lava, are killed by an explosive, or exit the world.
    • Hardcore means that you have only 1 life; if you die, the character file is permanently deleted. Note: Hardcore is not the same thing as Hardmode, which is a game progression term used to indicate a world is post-Wall of Flesh.

    It is recommended you choose Classic/Softcore for your first playthrough, as this will give new players an easier time and a less frustrating experience.

    Appearance (optional)[]

    Characters can be visually customized by changing their gender appearance, hairstyle, eye color, skin color, and clothing. All but eye and skin colors (pre-1.4) can be changed in-game using certain items.

    Create character prompt mobile.png

    None of the Appearance options have any effect on gameplay aside from visuals, the player hurt sound effect, and occasional NPC quotes.

    An example character made using the Terraria character customization menu on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version. The current tab is the hair customization tab.

    Editing a character using the customization menu that can be found by clicking the bottom half of dressers on the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1.3-Legacy version tModLoader 1.3-Legacy version. The current tab is the shirt customization tab.

    • The color selection bars use the Hue/Saturation/Value system. The top bar changes the base color; the middle changes how faded the color is; the bottom bar lightens or darkens the color from white to black. See HSV (Wikipedia) for a more technical explanation.
    • Clothing will be obscured by your armor and vanity items. This can be undone by wearing the Familiar set as you progress.
    • To change your clothing in-game later, use a Dresser. To change hairstyle, find the Stylist NPC. To change your gender appearance, drink a Gender Change Potion.

    Once you are finished, click Create to confirm character creation with the settings chosen. Now, click Play on your character to enter the World Selection screen.

    World Creation[]

    The world creation screen on the  PC version,  Console version,  Mobile version, and  tModLoader version

    The world creation screen on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version

    Click the New button on the Select World screen to generate your first world. Players are not locked to a single world; however, we recommend completing the game using a single world at first to keep things simple.

    Name and Seed (optional)[]

    These two options won’t have much effect if you’re starting out.

    • Your world’s name is displayed on the Select World screen, and it will be shown to other players if you hosted a Multiplayer session. It also appears in a few death messages.
    • The world seed is a randomly-generated number which represents the world that has been created. It can be copied and pasted to create an identical world.

    World Size[]

    There are three options:

    • Small worlds are relatively compact and easy to traverse; it will take you less time to travel between biomes and descend into caves. This makes the game easier at first, since traveling is relatively risky. However, small worlds generate fewer treasure items and natural resources, so you may have a hard time later on.
    • Medium worlds are 50% larger than small worlds; they take a bit longer to travel through but have more space to generate treasure and extra biomes.
    • Large worlds are twice the size of small worlds. It takes a long time to travel between biomes, but the size allows for nearly all possible terrain, treasure, and resources to generate in large quantities, aside from a few very rare structures. These worlds are useful if you are looking to build.

    While world sizes are mostly similar in gameplay they can notably affect the length of a playthrough; which world size is best will vary from player to player and often depends on the amount of time one has on hand. Also note that the bigger the world option is you choose, the longer the wait time will be for the world to generate.

    Difficulty[]

    • Classic/Normal Mode worlds offer the standard Terraria experience.
    • Expert Mode worlds have enhanced enemies and bosses, hazards, and valuable Expert-only treasure. Many of the Expert-only items can significantly help you, and can be worth the challenge.
    • Master Mode worlds have even more dangerous enemies and bosses, but don’t provide much loot in return other than vanity items, bragging rights, and one extra accessory slot. All Expert items appear in Master Mode.
    • Journey Mode worlds are for Journey Mode characters only; they are the only worlds where the cheat menu can be used. Your Classic/Softcore character can’t even log into a Journey world. Note that Journey mode has difficulty sliders ranging from 0.5x (the easiest) to 3.0x (equivalent Master mode). Sliding to 2x will enable all Expert mode features.

    We recommend that you select Classic (also known as Normal) for your first playthrough.

    World Evil[]

    All Terraria worlds have one of two Evil biomes, that affect your ability to receive certain loot and changes a boss that you fight. On the Console version Console version, world evil can only be selected once Hardmode has been reached in at least one world; it will always be random before then. While seeds for the non-native world evil can be bought later, artificial biome creation can be difficult.

    • The Corruption, a purple-colored biome that generally offers both lower risk and reward, making it ideal for new players.
    • The Crimson, a red-colored biome with themes of flesh and gore. Overall, its items are slightly more powerful, but the enemies are more dangerous. This makes it appealing to experienced players.

    It will show lots of text like this one while the green loading bar goes up and will change every world or 05162020

    The World Loading Screen

    Click Create or Accept to generate your world; the game will display a progress bar until it is complete. Afterwards, press Play on the created world to start your adventure!

    Beginning Gameplay[]

    A new character spawning in a forest of a Terraria world that has just been created.

    Upon entering a world for the first time, your character will appear at the center of the map, so you have half of the world to explore to the left, and half to the right. This location is known as the Spawn Point and will be where your character appears after you die, or whenever you enter the world. It’s also marked with a Green Arrow on the Map in PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version. Note: Avoid building exactly on this spot, as you could potentially break blocks when spawning in.

    You will notice you have a set of starter tools in your inventory, including a Copper ShortswordCopper Shortsword (Wooden SwordWooden Sword if playing on the Windows Phone version Windows Phone version and Nintendo Nintendo 3DS version version), Copper PickaxeCopper Pickaxe and Copper AxeCopper Axe.

    Movement and Tool Use[]

    • On PC version PC version, the game can be controlled using the Mouse and Keyboard. If you are using a controller, please see the console section further below.
      • The cursor on the screen is moved using the mouse.
      • Use / Attack (left-click) will activate the item currently selected in the hotbar, or attached to the cursor. This usually results in attacking with a weapon, placing/breaking a block, drinking a potion, etc.
      • The WASD keys move the character (note that W is not for jumping).
      • Jump (spacebar) will make the character jump (or fly/swim/etc depending on your accessories).
      • Interact / Open (right-click) will interact with placed objects like Chests and Doors. It is also for talking to NPCs and splitting stacks of items.
      • T will cause your character to drop the currently selected item. It is recommended that you unbind this function or reassign it to a key that you won’t press by accident, since it is not necessary for normal gameplay. (Items can also be thrown by dragging them out of the inventory and right-clicking).

    Hotbar and Inventory[]

    The Inventory[]

    In the upper-left corner of the screen, you will see ten inventory slots labeled 1 through 10. These slots are referred to as the hotbar. They are a quick way of accessing commonly-used items. You can place any item into them from the inventory. To use the item, select the hotbar slot by pressing the associated number on the number row on the keyboard, use the scroll wheel to scroll to the right slot, or click a slot with the cursor. When you have selected a slot, you can press Use / Attack anywhere on the screen to use the selected item.

    By pressing Esc or Inventory you open up the inventory. It consists of 40 inventory slots, 10 hotbar slots, 4 slots each for coins and ammo, a trash slot, and various armor/accessory slots. It also contains the crafting menu, which is used to craft items.

    All newly created characters (in Classic/Softcore mode) begin with the following items in their inventory:

    Note: Items may have a word as their prefix, such as «Demonic Copper Pickaxe» or «Broken Copper Shortsword». These will increase or decrease the item’s base stats; see the Modifiers page for more information.

    Rearranging the Inventory[]

    Items in the inventory can be moved using the cursor. Pressing Use / Attack on an item will remove it from its slot and attach it to your cursor. Clicking again on another slot will set the item back down, swapping it for another if the slot already contains an item.

    Moving a held item out of the inventory screen allows you to Use / Attack as if it were held in the hotbar; this can be used, for example, to drink a potion. Pressing Interact / Openwill throw the item onto the ground. this can be used to pass an item to another player in Multiplayer.

    Certain inventory slots act in a special way.

    • The ammo slots can only contain items that are either ammunition for Ranged weapons, wires for Wrenches or bait for Fishing poles. Keep in mind that the top-most Slot for ammo will be used first, followed by subsequent slots.
    • The Coin slots can only hold coins, which may be dropped when you die. When you collect coins, they will be deposited into the Coin slots, automatically converting to the next highest denomination when appropriate (ex: 100 = 1, 100 = 1, etc). You can move coins to your normal inventory instead of the Coin slots (though subsequent money will still deposit to the Coin slots by default). This does not prevent Coin loss upon death.
    • While you can drag items into the Trash slot (located in the lower-right section of your Inventory) to get rid of them, pressing Ctrlwhile clicking an item in your inventory will do so automatically. The last item placed in the Trash slot will remain until you trash another one, so be careful when quickly removing items, as you can only retrieve the last item placed there. Trashed items are also removed when logging out.
    • Alternatively, while shopping with an NPC, you can drag/drop to sell items, or by pressing Ctrland clicking said item (instead of a trash icon, you’ll see a coin icon, indicating a sale) . If you accidentally sell an item, you can buy it back for the same price — if it is still visible in the NPC’s shop, but beware: once you sell an item and leave the dialogue, your sold items will disappear.
      • If the NPC’s inventory is full when you sell an item, it cannot be bought back. For this reason, it may be optimal to sell your items to an NPC who offers few items for sale (eg: not the TavernkeepTavernkeep, who may have a full inventory as-is).
    • The equipment slots on the bottom-right/equipment menu/right are for items your character wears, such as armor and accessories. The Inventory will show you your character’s Armor and Equipment slots. Upon clicking the icons at the top of those slots, you can see your «alternative» Equipment, such as Mounts, Pets, Hooks, Minecarts, and Light Pets.

    Other interface elements[]

    These red hearts beside the inventory indicate the character’s Health. Each red heart equals 20 health. All characters begin with 100 health. This can be raised to 400 health using Life CrystalLife Crystals found underground, and later 500 health with Life FruitLife Fruits found in the Jungle during Hardmode. Consuming Life Fruits turn one heart to gold on each consumption.

    You must keep your health above 0, or your character will die and re-appear at your Spawn Point. Health regenerates after a short period of not taking damage.

    The blue star on the right side of the screen indicates the character’s Mana. Each blue star is 20 mana.
    All characters begin with 20 mana. This can be raised to 200 mana using Mana CrystalMana Crystals and temporarily boosted further with some accessories and armor.

    Mana is used to power Magic weapons; it regenerates similar to health, but at a much faster rate.

    For more details on Health and Mana, refer to the respective articles.

    The First Day[]

    After loading the world your character will be standing at the spawn point, with an NPC nearby, the GuideGuide. You can talk to him by pressing Interact / Open with your mouse over him. He has some tips for new players, and will show you the available crafting recipes if you give him a material. This option can be used at any point in the game. (The Guide Has A Name, If you Hover Over Him He Will Display His Name He Has Names Such As Jeff, Jacob, ect.)

    Digging and Placing[]

    To dig, you first select your Copper Pickaxe. You are going to use this tool a lot, so you want to keep it on your hotbar. Now, if you move the cursor over a block near your character and press Use / Attack, you will swing your Copper Pickaxe. After a few swings at the block, it will disappear and turn into a collectible item. Standing close to an item will cause you to collect it, which will put it in your inventory.

    To place blocks, select a block by either putting it on your hotbar and selecting the hotbar slot or attaching it to the cursor and moving the cursor out of the inventory screen. Now move the cursor adjacent to a nearby block and click Use / Attack. You will place the block. Holding down the button and moving the cursor to another empty space adjacent to a different block will place another block.

    You can remove any previously placed blocks by digging them back out with your pickaxe, even the block originally connecting to the ground — blocks above it will not fall due to gravity.

    Your axe must be used to destroy trees or blocks under trees, however.

    There are some exceptions, such as Sand BlockSand and Silt BlockSilt, which fall when there are no supporting blocks below them.

    Safety and House building[]

    A basic house for the first night in Terraria

    Upon spawning your first goal should be to make yourself a Work BenchWork Bench from 10 WoodWood, as it allows for the crafting of furniture as well as weapons that are crucial to survival.

    Once equipped, your goal should be to build a house. This will help you shelter from enemies which spawn during the night, helping you survive early on. A house designed for a player may consist of two walls and a roof; however, for a house to be habitable by an NPC, it must also be fully covered by background walls, have a DoorDoor and light source, and contain at least one ChairChair and one adjacent Work Bench or TableTable .

    Every world spawns with you and the Guide at the spawn point. He is a valuable resource of information and help, so you want to protect him, although he can respawn later during the day with a valid house available.

    Once you have collected about 200 wood, return to where you initially spawned and dig out 1 block underneath where you first appeared.

    Time to get building!

    • Steps of building a suitable House
    • 1. Lay down the wood foundation;

    • 2. Make a box;

    • 4. Place the Work bench down;

    • 5. Craft 1 DoorDoor and replace a side wall with it; (tip: replace both walls if you want mobility)

    • 6. Craft Wood WallWood Walls and cover the interior of the house with it;

    • 8. Assign the house to an NPC, in this case the GuideGuide.

    Tip: Work BenchWork Benches are considered Tables for purposes of NPC Housing. You can replace Tables with them. For more info, consult Housing.

    You likely won’t want to build more than 3 NPC houses in close proximity to one another to prevent increased prices.

    If you can’t build a house before sunset, you can dig yourself 8 blocks into the ground and cover yourself up with DirtDirt.

    When Night falls, all NPCs will return to their designated houses and stop moving. NPCs without a house will walk around aimlessly. You can temporarily surround them with blocks to prevent enemies from reaching them.

    Continuing on[]

    Weapons[]

    The red numbers are the damage dealt to the character; the orange numbers are the damage done to enemies. The bar beneath the enemy indicates the amount of health it has left.

    During your adventures in Terraria you will encounter many enemies. To fight them you use weapons. There are 5 main types of weapons:

    • Melee weapons: These weapons are the most straight-forward. They are weapons that physically hit the enemy like Swords, Boomerangs and Flails.
    • Ranged weapons: These weapons use a form of ammo to fire projectiles at distant enemies, such as Bows.
    • Magic weapons: Magic weapons have various different attacks, but generally they shoot a magical projectile that costs Mana. Examples include the different Staves.
    • Summoning weapons: These weapons summon a minion that targets enemies and combats them itself. The Slime Staff is an example of a summoning weapon.
    • Throwing weapons: This is a minor Pre 1.4 damage type that uses consumable, one use items to deal damage. For example, grenades inflict throwing damage.

    Good weapons in the early-game include:

    Armor[]

    Healing[]

    In Terraria, any damage done to the player will appear above their head as a red number. Damage done to enemies by players is shown with an orange number. When the player heals, the amount healed will be shown as a green number. To avoid dying, you can heal yourself using one of several healing items, with the H key or selecting the potion and pressing Use / Attack.

    • MushroomMushrooms can be used to restore 15 health, but are rather ineffective and have better uses.
    • Lesser Healing PotionLesser Healing Potions can be obtained from Pots, Chests, and later crafted and restore 50 health on use.

    Note: Consumables like these give the Potion SicknessPotion Sickness between uses. It prevents you to use any healing items for 60 seconds, so it’s a good idea to avoid taking damage as much as you can.

    Mining and Exploration[]

    Console, Mobile, and Desktop version ore types, from left to right. Row 1: copper, iron, silver, and gold. Row 2: tin, lead, tungsten, and platinum. Note: this only shows the first 4 tiers of ore.

    Eventually, a FurnaceFurnace will be needed. A Furnace can transform Ore into Bars, which are the materials of better Weapons, Tools, and Armor. Find deposits of Stone and mine up at least 20 blocks. Torches are also needed for creating a Furnace, so make sure to kill a few Slimes to get GelGel. Get WoodWood, head to the Work Bench, craft a Furnace and place it down.

    While exploring the world keep an eye out for oddly colored blocks, as these will most likely be ore deposits.

    You will need to make an Iron AnvilIron Anvil or Lead AnvilLead Anvil (some worlds will have Lead instead of Iron). Anvils are used to create Items from Bars. Go find some Iron OreIron or Lead OreLead Ore. In order to smelt one Iron BarIron/Lead BarLead Bar, you need three ores. As you need five Bars to create the Anvil, 15 Iron/Lead Ore is needed. Once the ore is gathered and smelted at the Furnace, head to the work bench and create an Anvil. When placed down (preferably next to the Furnace) new Recipes become available.

    Cave exploration[]

    There are a few options when choosing how to dig: Digging straight down or searching for an open cave to explore. At this early stage in the game use caution when digging holes. Using the blocks picked up while digging or creating Wood PlatformWood Platforms, you can build a way back.

    To illuminate your area you can hold a torch in your hand by putting torches in your hotbar and selecting it. You can put a torch on a wall or the ground by left clicking to place it. This will not only let you see mobs so you can fight them, mark the way back, and show where and how far you’ve gone if you come back to the same cave to explore further. In addition to placing torches, you can drop one in item form, which is useful for seeing what’s at the bottom of a pit, and how far down it goes.

    When exploring caves, you may find Pots. You can smash these with a weapon or tool to get some loot. You can also find Chests or Gold ChestGold Chests. When you are near a chest you can right-click, which will show your inventory and the contents of the chest. You can click on a chest item to grab it, then click again on an inventory square to put it in your inventory. Alternatively, you could click «Loot All» to the right of the chest contents to grab everything. Once the chest is empty you can use your pickaxe to pick it up, take it with you, and then place it elsewhere, like you’d place any other piece of furniture (you can’t mine chests if it’s not completely empty however). It’s recommended that you take a few of the chests you find back to your house to store stuff with, since crafting your own chests will use Iron Bars, and you’ll want to save your iron for other purposes.

    You’ll find CobwebCobwebs and can cut them down with any weapon or tool and then pick them up. Cobweb can be turned into SilkSilk, to make a BedBed at a loom, used to change your spawn point. The Green Arrow on the Map will not disappear when you do this. Silk can make decorative items and vanity clothing.

    While underground it is possible to come across pools of water. Torches do not work underwater, so you must use GlowstickGlowsticks, but they cannot be crafted. You can throw them, but they will bounce and move around. You can craft Sticky GlowstickSticky Glowsticks by combining Gel with a Glowstick; these will stick to walls when thrown, making them easier to place. No matter which you use, however, glowsticks are not permanent when thrown, unlike placed torches.

    Digging out an air pocket.

    When stepping into a pool of water the character will sink as if weighted down. Don’t fear diving down underwater to continue moving downwards, as the character has a rather large air meter. However, if close to running out of air there is a way to regain air quickly. First either find a wall or make a small shaft at the bottom of the water, and then dig a tunnel in the wall and then upward in the ceiling. The water will not fill the upper squares. As the air supply runs low, jump into the hole. This will refill the meter.

    If you see an area that glows blue and has blue mushrooms, congrats — you have found a Glowing Mushroom biome. This place is useful as it grows glowing mushrooms, so take some while you’re there. When you return home, craft a bottle, place it on a table, and craft healing potions out of lesser healing potions and those glowing mushrooms. They heal for twice as much as lesser healing potions do, and are some of the best healing items pre-Hardmode, after HoneyfinHoneyfin. A Gold Chest and a few Life CrystalLife Crystals may also appear, feel free to loot them.

    You may also encounter Gems or Gem Trees underground, which can be destroyed with a Pickaxe or Axe for Gems and Gemcorns.

    In the event one encounters a Fairy following them is recommended, as they can lead to valuable ores and treasures that would otherwise be missed.

    Afterward[]

    Now that you’ve learned how to play and survive, the best thing to do would be to simply continue playing, discovering new things on your own. If you do get stuck, find something you’re unsure about, or simply want detailed information about one of your items, look up what you need on the wiki, or check out the wiki’s Walkthrough. It may be handy to check the Armor or Weapons pages for info on what direction to head next. You might also want to look at the pages about the Bosses of the game so you know what your long term task will be. And remember, you can play the game your way, so don’t feel bound by the information on this wiki.

    Tips[]

    • Exiting the game then re-entering the world will bring you to your spawn point.
    • Despite not being their primary use, Gel and Fallen Stars can be stored as ammo in the inventory, saving space.
      • If you want to take full advantage of Magic or Summon weapons, gathering fallen stars at night to craft Mana CrystalMana Crystals to increase your maximum mana is vital.
    • If you find SunflowerSunflowers, place some around your house. It gives some helpful bonuses that can make surviving easier. It also removes biomes with the more Sunflowers placed. (ex, Crimson, Corruption, Hallow)
    • It’s best to build your base close to the original Spawn point so you have less trouble returning to it at Night or if you respawn.
    • When digging deep, it’s useful to leave a way back up. The easiest way would be to leave Platforms on a side of the passage as a makeshift ladder, or placing RopeRopes while digging the shaft.
    • Torches last forever so bring plenty along and place them liberally when going mining and exploring.
      • Having torches which correspond with the inhabited biome (Bone TorchBone Torches in the Forest) at base can help greatly, as having torches which match the home biome increases luck, which helps greatly with Enemy drops and damage.
        • Touching Ladybugs can also give a small luck bonus during the Windy Day event.
    • Avoid the Corruption / Crimson early on as they contain tough enemies that will kill you.
    • If you want an Anvil but do not want to use Bars or coins, you can find them in ruined houses underground.
    • Placing NPCs in their favored biome and other liked NPCs can be an effective way to get discounts on goods; see NPCs/preferences for more details.
      • Finding a Living Tree is an easy way to get a free NPC house by placing torches. Only works in pre-1.4 versions. 1.4 players may also find deadly gnomes. Leading them to an area without background walls during the day will turn them into objects, and will increase luck to nearby players.
    • It is highly advisable to begin gathering materials for a few Buffs. You can quickly gather SandSand and DaybloomDayblooms, as well as the Daybloom SeedsDaybloom Seeds and Clay BlockClay used to begin Gardening with Clay PotPots.
    • On Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy versions, if you find your way into a Dungeon early there is a chance you can obtain a Water BoltWater Bolt, a powerful early-game Magic Weapon.
      • If you travel far enough past the Snow biome, you will eventually come across a dark brick-patterned structure known as the Dungeon. Entering before summoning and killing the Dungeon’s boss Skeletron is highly advised against, as Dungeon GuardianDungeon Guardians will spawn and instantly kill you.

    More information[]

    For more advanced information, please check out the guides listed below.

    • Crafting 101 — This is the introductory crafting guide. It contains a detailed explanation of how crafting works, and the ideal crafting station setup.
    • NPCs — There are more NPCs than just the GuideGuide that you’ll want to make homes for.
    • Bases — How to create an effective home base.
    • Mining techniques — This guide goes into detail on easy and efficient ways to mine ore, and what to expect when venturing deeper into Terraria.
    • Gardening — How to grow gardens of Trees, Mushrooms, and other less savory things. This is a wonderful guide for learning how to properly organize and maintain a garden.
    • List of weapons — All the weapons you might find on your travels will be explained here.
    • PvP — A great place to start when looking for information on Player vs. Player combat. Not quite for beginners, however it’s a great read for those who would like to study beforehand.
    • Eye of Cthulhu Boss Fight — One of the Bosses a player might run up against early on in their worlds.
    • King slime boss fight — Another boss the player can encounter early game.
    • List of Bosses — A list of all the Bosses players will come in contact with in their worlds. Bosses are powerful monsters that have a lot of health and do devastating damage to the unprepared.
    • Practical Tips — Some tips for all skill levels of players

    All guides have the following list of Guide pages, such as below, that you can use to move between guides very quickly. Use those if you want to learn more things.

    Surviving in Environments

    This is a Guide page.

    This is a Guide page.
    This means the page will walk you through a specific task, strategy, or enemy/boss fight.


    Status: Under revision (This Guide is currently being revised or has been revised partially. It hasn’t met all quality standards yet.)

  • Things to do:
     • Add platform-specific information-Nintendo Switch and pre-1.4 missing content.
     • Add Main menu-related images (like, loading bar, character/world selection…)
     • Needs pictures to help new players with the controls in the Movement and Tool Use section.
  • Terraria’s PC version PC main menu

    Welcome to Terraria!

    Going into such a vast game like Terraria may seem overwhelming for newer players, but that couldn’t be further from the truth! This guide will help you get started on your journey through your world. It will cover gameplay basics like character creation, combat, and early-game tips, and direct you to other guides for further advice. Keep reading for a step-by-step tutorial on how to begin Terraria!

    Gamemode[]

    On Terraria’s title screen you can pick the game mode you would like to play. We — for this example — will pick «Single Player»; if, however, you would like to begin your adventure with your pals, then you may select «Multiplayer»! The available options are Single Player or Multiplayer on the PC version PC, Console version Console, Mobile version Mobile, Old Chinese version Old Chinese, tModLoader version tModLoader, and tModLoader 1.3-Legacy version tModLoader Legacyversions, or Play Game on the house of the limeed hill Old-gen console version Old-gen console, Windows Phone version Windows Phone, and Nintendo 3DS version versions.

    The Console version Console, Mobile, Old-gen console version Old-gen console, Windows Phone version Windows Phone, and Nintendo 3DS version versions have a built-in Tutorial that we recommend completing first.

    This guide will assume you have chosen Single Player; as it is easier to learn to play the game, but don’t let that stop you from playing with friends.

    So let’s learn how to be a master at the early game!

    Character Creation[]

    The character creation screen on the  PC version,  Console version,  Mobile version, and  tModLoader version

    The character creation screen on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version

    After selecting the game mode, you’ll have to create and select your own character. Click the New button on the bottom right to open the character creation screen. Here, you can change a number of your character’s properties such as: hair, hair color, clothing style along with its colors, skin color, and eye color!

    Name and Difficulty[]

    Your character’s name will display when logging into a world, sending messages in chat, and whenever you die. It does not have to be the same as your Steam or console username. On the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version, you are able to change the name of your character at any time you wish. On Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy, your character’s name cannot be changed later on.

    You can choose different character difficulty options: Journey, Classic (also known as Softcore), Mediumcore, and Hardcore. Note: On Nintendo 3DS version, all players are in Classic mode; there is no difficulty setting.

    The character difficulty setting determines what happens when the character dies — it does not affect any other aspects of gameplay, including how hard the enemies will be.

    • Journey Mode gives the player the ability to «research» items and access to various cheat options, like a limited Creative mode. Journey characters can access the cheat menu by pressing C, allowing them to enable Godmode, duplicate items, set the time and weather, disable enemy spawning, etc. However, Journey characters can only enter in Journey Mode worlds, including playing in multiplayer.
    • Classic, or Softcore, means that you will drop some of your coins upon death. Depending on world difficulty, you may drop half, 3/4, or all of your coins. Lost coins can be picked up by returning to your death location, but you may have to defeat enemies to get them back.
    • Mediumcore means that you will drop every item you are carrying upon death. Dropped items may be permanently lost if you fall into lava, are killed by an explosive, or exit the world.
    • Hardcore means that you have only 1 life; if you die, the character file is permanently deleted. Note: Hardcore is not the same thing as Hardmode, which is a game progression term used to indicate a world is post-Wall of Flesh.

    It is recommended you choose Classic/Softcore for your first playthrough, as this will give new players an easier time and a less frustrating experience.

    Appearance (optional)[]

    Characters can be visually customized by changing their gender appearance, hairstyle, eye color, skin color, and clothing. All but eye and skin colors (pre-1.4) can be changed in-game using certain items.

    Create character prompt mobile.png

    None of the Appearance options have any effect on gameplay aside from visuals, the player hurt sound effect, and occasional NPC quotes.

    An example character made using the Terraria character customization menu on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version. The current tab is the hair customization tab.

    Editing a character using the customization menu that can be found by clicking the bottom half of dressers on the PC version PC version, Console version Console version, Mobile version Mobile version, Old Chinese version Old Chinese version, tModLoader version tModLoader version, and tModLoader 1.3-Legacy version tModLoader 1.3-Legacy version. The current tab is the shirt customization tab.

    • The color selection bars use the Hue/Saturation/Value system. The top bar changes the base color; the middle changes how faded the color is; the bottom bar lightens or darkens the color from white to black. See HSV (Wikipedia) for a more technical explanation.
    • Clothing will be obscured by your armor and vanity items. This can be undone by wearing the Familiar set as you progress.
    • To change your clothing in-game later, use a Dresser. To change hairstyle, find the Stylist NPC. To change your gender appearance, drink a Gender Change Potion.

    Once you are finished, click Create to confirm character creation with the settings chosen. Now, click Play on your character to enter the World Selection screen.

    World Creation[]

    The world creation screen on the  PC version,  Console version,  Mobile version, and  tModLoader version

    The world creation screen on the PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version

    Click the New button on the Select World screen to generate your first world. Players are not locked to a single world; however, we recommend completing the game using a single world at first to keep things simple.

    Name and Seed (optional)[]

    These two options won’t have much effect if you’re starting out.

    • Your world’s name is displayed on the Select World screen, and it will be shown to other players if you hosted a Multiplayer session. It also appears in a few death messages.
    • The world seed is a randomly-generated number which represents the world that has been created. It can be copied and pasted to create an identical world.

    World Size[]

    There are three options:

    • Small worlds are relatively compact and easy to traverse; it will take you less time to travel between biomes and descend into caves. This makes the game easier at first, since traveling is relatively risky. However, small worlds generate fewer treasure items and natural resources, so you may have a hard time later on.
    • Medium worlds are 50% larger than small worlds; they take a bit longer to travel through but have more space to generate treasure and extra biomes.
    • Large worlds are twice the size of small worlds. It takes a long time to travel between biomes, but the size allows for nearly all possible terrain, treasure, and resources to generate in large quantities, aside from a few very rare structures. These worlds are useful if you are looking to build.

    While world sizes are mostly similar in gameplay they can notably affect the length of a playthrough; which world size is best will vary from player to player and often depends on the amount of time one has on hand. Also note that the bigger the world option is you choose, the longer the wait time will be for the world to generate.

    Difficulty[]

    • Classic/Normal Mode worlds offer the standard Terraria experience.
    • Expert Mode worlds have enhanced enemies and bosses, hazards, and valuable Expert-only treasure. Many of the Expert-only items can significantly help you, and can be worth the challenge.
    • Master Mode worlds have even more dangerous enemies and bosses, but don’t provide much loot in return other than vanity items, bragging rights, and one extra accessory slot. All Expert items appear in Master Mode.
    • Journey Mode worlds are for Journey Mode characters only; they are the only worlds where the cheat menu can be used. Your Classic/Softcore character can’t even log into a Journey world. Note that Journey mode has difficulty sliders ranging from 0.5x (the easiest) to 3.0x (equivalent Master mode). Sliding to 2x will enable all Expert mode features.

    We recommend that you select Classic (also known as Normal) for your first playthrough.

    World Evil[]

    All Terraria worlds have one of two Evil biomes, that affect your ability to receive certain loot and changes a boss that you fight. On the Console version Console version, world evil can only be selected once Hardmode has been reached in at least one world; it will always be random before then. While seeds for the non-native world evil can be bought later, artificial biome creation can be difficult.

    • The Corruption, a purple-colored biome that generally offers both lower risk and reward, making it ideal for new players.
    • The Crimson, a red-colored biome with themes of flesh and gore. Overall, its items are slightly more powerful, but the enemies are more dangerous. This makes it appealing to experienced players.

    It will show lots of text like this one while the green loading bar goes up and will change every world or 05162020

    The World Loading Screen

    Click Create or Accept to generate your world; the game will display a progress bar until it is complete. Afterwards, press Play on the created world to start your adventure!

    Beginning Gameplay[]

    A new character spawning in a forest of a Terraria world that has just been created.

    Upon entering a world for the first time, your character will appear at the center of the map, so you have half of the world to explore to the left, and half to the right. This location is known as the Spawn Point and will be where your character appears after you die, or whenever you enter the world. It’s also marked with a Green Arrow on the Map in PC version PC version, Console version Console version, Mobile version Mobile version, and tModLoader version tModLoader version. Note: Avoid building exactly on this spot, as you could potentially break blocks when spawning in.

    You will notice you have a set of starter tools in your inventory, including a Copper ShortswordCopper Shortsword (Wooden SwordWooden Sword if playing on the Windows Phone version Windows Phone version and Nintendo Nintendo 3DS version version), Copper PickaxeCopper Pickaxe and Copper AxeCopper Axe.

    Movement and Tool Use[]

    • On PC version PC version, the game can be controlled using the Mouse and Keyboard. If you are using a controller, please see the console section further below.
      • The cursor on the screen is moved using the mouse.
      • Use / Attack (left-click) will activate the item currently selected in the hotbar, or attached to the cursor. This usually results in attacking with a weapon, placing/breaking a block, drinking a potion, etc.
      • The WASD keys move the character (note that W is not for jumping).
      • Jump (spacebar) will make the character jump (or fly/swim/etc depending on your accessories).
      • Interact / Open (right-click) will interact with placed objects like Chests and Doors. It is also for talking to NPCs and splitting stacks of items.
      • T will cause your character to drop the currently selected item. It is recommended that you unbind this function or reassign it to a key that you won’t press by accident, since it is not necessary for normal gameplay. (Items can also be thrown by dragging them out of the inventory and right-clicking).

    Hotbar and Inventory[]

    The Inventory[]

    In the upper-left corner of the screen, you will see ten inventory slots labeled 1 through 10. These slots are referred to as the hotbar. They are a quick way of accessing commonly-used items. You can place any item into them from the inventory. To use the item, select the hotbar slot by pressing the associated number on the number row on the keyboard, use the scroll wheel to scroll to the right slot, or click a slot with the cursor. When you have selected a slot, you can press Use / Attack anywhere on the screen to use the selected item.

    By pressing Esc or Inventory you open up the inventory. It consists of 40 inventory slots, 10 hotbar slots, 4 slots each for coins and ammo, a trash slot, and various armor/accessory slots. It also contains the crafting menu, which is used to craft items.

    All newly created characters (in Classic/Softcore mode) begin with the following items in their inventory:

    Note: Items may have a word as their prefix, such as «Demonic Copper Pickaxe» or «Broken Copper Shortsword». These will increase or decrease the item’s base stats; see the Modifiers page for more information.

    Rearranging the Inventory[]

    Items in the inventory can be moved using the cursor. Pressing Use / Attack on an item will remove it from its slot and attach it to your cursor. Clicking again on another slot will set the item back down, swapping it for another if the slot already contains an item.

    Moving a held item out of the inventory screen allows you to Use / Attack as if it were held in the hotbar; this can be used, for example, to drink a potion. Pressing Interact / Openwill throw the item onto the ground. this can be used to pass an item to another player in Multiplayer.

    Certain inventory slots act in a special way.

    • The ammo slots can only contain items that are either ammunition for Ranged weapons, wires for Wrenches or bait for Fishing poles. Keep in mind that the top-most Slot for ammo will be used first, followed by subsequent slots.
    • The Coin slots can only hold coins, which may be dropped when you die. When you collect coins, they will be deposited into the Coin slots, automatically converting to the next highest denomination when appropriate (ex: 100 = 1, 100 = 1, etc). You can move coins to your normal inventory instead of the Coin slots (though subsequent money will still deposit to the Coin slots by default). This does not prevent Coin loss upon death.
    • While you can drag items into the Trash slot (located in the lower-right section of your Inventory) to get rid of them, pressing Ctrlwhile clicking an item in your inventory will do so automatically. The last item placed in the Trash slot will remain until you trash another one, so be careful when quickly removing items, as you can only retrieve the last item placed there. Trashed items are also removed when logging out.
    • Alternatively, while shopping with an NPC, you can drag/drop to sell items, or by pressing Ctrland clicking said item (instead of a trash icon, you’ll see a coin icon, indicating a sale) . If you accidentally sell an item, you can buy it back for the same price — if it is still visible in the NPC’s shop, but beware: once you sell an item and leave the dialogue, your sold items will disappear.
      • If the NPC’s inventory is full when you sell an item, it cannot be bought back. For this reason, it may be optimal to sell your items to an NPC who offers few items for sale (eg: not the TavernkeepTavernkeep, who may have a full inventory as-is).
    • The equipment slots on the bottom-right/equipment menu/right are for items your character wears, such as armor and accessories. The Inventory will show you your character’s Armor and Equipment slots. Upon clicking the icons at the top of those slots, you can see your «alternative» Equipment, such as Mounts, Pets, Hooks, Minecarts, and Light Pets.

    Other interface elements[]

    These red hearts beside the inventory indicate the character’s Health. Each red heart equals 20 health. All characters begin with 100 health. This can be raised to 400 health using Life CrystalLife Crystals found underground, and later 500 health with Life FruitLife Fruits found in the Jungle during Hardmode. Consuming Life Fruits turn one heart to gold on each consumption.

    You must keep your health above 0, or your character will die and re-appear at your Spawn Point. Health regenerates after a short period of not taking damage.

    The blue star on the right side of the screen indicates the character’s Mana. Each blue star is 20 mana.
    All characters begin with 20 mana. This can be raised to 200 mana using Mana CrystalMana Crystals and temporarily boosted further with some accessories and armor.

    Mana is used to power Magic weapons; it regenerates similar to health, but at a much faster rate.

    For more details on Health and Mana, refer to the respective articles.

    The First Day[]

    After loading the world your character will be standing at the spawn point, with an NPC nearby, the GuideGuide. You can talk to him by pressing Interact / Open with your mouse over him. He has some tips for new players, and will show you the available crafting recipes if you give him a material. This option can be used at any point in the game. (The Guide Has A Name, If you Hover Over Him He Will Display His Name He Has Names Such As Jeff, Jacob, ect.)

    Digging and Placing[]

    To dig, you first select your Copper Pickaxe. You are going to use this tool a lot, so you want to keep it on your hotbar. Now, if you move the cursor over a block near your character and press Use / Attack, you will swing your Copper Pickaxe. After a few swings at the block, it will disappear and turn into a collectible item. Standing close to an item will cause you to collect it, which will put it in your inventory.

    To place blocks, select a block by either putting it on your hotbar and selecting the hotbar slot or attaching it to the cursor and moving the cursor out of the inventory screen. Now move the cursor adjacent to a nearby block and click Use / Attack. You will place the block. Holding down the button and moving the cursor to another empty space adjacent to a different block will place another block.

    You can remove any previously placed blocks by digging them back out with your pickaxe, even the block originally connecting to the ground — blocks above it will not fall due to gravity.

    Your axe must be used to destroy trees or blocks under trees, however.

    There are some exceptions, such as Sand BlockSand and Silt BlockSilt, which fall when there are no supporting blocks below them.

    Safety and House building[]

    A basic house for the first night in Terraria

    Upon spawning your first goal should be to make yourself a Work BenchWork Bench from 10 WoodWood, as it allows for the crafting of furniture as well as weapons that are crucial to survival.

    Once equipped, your goal should be to build a house. This will help you shelter from enemies which spawn during the night, helping you survive early on. A house designed for a player may consist of two walls and a roof; however, for a house to be habitable by an NPC, it must also be fully covered by background walls, have a DoorDoor and light source, and contain at least one ChairChair and one adjacent Work Bench or TableTable .

    Every world spawns with you and the Guide at the spawn point. He is a valuable resource of information and help, so you want to protect him, although he can respawn later during the day with a valid house available.

    Once you have collected about 200 wood, return to where you initially spawned and dig out 1 block underneath where you first appeared.

    Time to get building!

    • Steps of building a suitable House
    • 1. Lay down the wood foundation;

    • 2. Make a box;

    • 4. Place the Work bench down;

    • 5. Craft 1 DoorDoor and replace a side wall with it; (tip: replace both walls if you want mobility)

    • 6. Craft Wood WallWood Walls and cover the interior of the house with it;

    • 8. Assign the house to an NPC, in this case the GuideGuide.

    Tip: Work BenchWork Benches are considered Tables for purposes of NPC Housing. You can replace Tables with them. For more info, consult Housing.

    You likely won’t want to build more than 3 NPC houses in close proximity to one another to prevent increased prices.

    If you can’t build a house before sunset, you can dig yourself 8 blocks into the ground and cover yourself up with DirtDirt.

    When Night falls, all NPCs will return to their designated houses and stop moving. NPCs without a house will walk around aimlessly. You can temporarily surround them with blocks to prevent enemies from reaching them.

    Continuing on[]

    Weapons[]

    The red numbers are the damage dealt to the character; the orange numbers are the damage done to enemies. The bar beneath the enemy indicates the amount of health it has left.

    During your adventures in Terraria you will encounter many enemies. To fight them you use weapons. There are 5 main types of weapons:

    • Melee weapons: These weapons are the most straight-forward. They are weapons that physically hit the enemy like Swords, Boomerangs and Flails.
    • Ranged weapons: These weapons use a form of ammo to fire projectiles at distant enemies, such as Bows.
    • Magic weapons: Magic weapons have various different attacks, but generally they shoot a magical projectile that costs Mana. Examples include the different Staves.
    • Summoning weapons: These weapons summon a minion that targets enemies and combats them itself. The Slime Staff is an example of a summoning weapon.
    • Throwing weapons: This is a minor Pre 1.4 damage type that uses consumable, one use items to deal damage. For example, grenades inflict throwing damage.

    Good weapons in the early-game include:

    Armor[]

    Healing[]

    In Terraria, any damage done to the player will appear above their head as a red number. Damage done to enemies by players is shown with an orange number. When the player heals, the amount healed will be shown as a green number. To avoid dying, you can heal yourself using one of several healing items, with the H key or selecting the potion and pressing Use / Attack.

    • MushroomMushrooms can be used to restore 15 health, but are rather ineffective and have better uses.
    • Lesser Healing PotionLesser Healing Potions can be obtained from Pots, Chests, and later crafted and restore 50 health on use.

    Note: Consumables like these give the Potion SicknessPotion Sickness between uses. It prevents you to use any healing items for 60 seconds, so it’s a good idea to avoid taking damage as much as you can.

    Mining and Exploration[]

    Console, Mobile, and Desktop version ore types, from left to right. Row 1: copper, iron, silver, and gold. Row 2: tin, lead, tungsten, and platinum. Note: this only shows the first 4 tiers of ore.

    Eventually, a FurnaceFurnace will be needed. A Furnace can transform Ore into Bars, which are the materials of better Weapons, Tools, and Armor. Find deposits of Stone and mine up at least 20 blocks. Torches are also needed for creating a Furnace, so make sure to kill a few Slimes to get GelGel. Get WoodWood, head to the Work Bench, craft a Furnace and place it down.

    While exploring the world keep an eye out for oddly colored blocks, as these will most likely be ore deposits.

    You will need to make an Iron AnvilIron Anvil or Lead AnvilLead Anvil (some worlds will have Lead instead of Iron). Anvils are used to create Items from Bars. Go find some Iron OreIron or Lead OreLead Ore. In order to smelt one Iron BarIron/Lead BarLead Bar, you need three ores. As you need five Bars to create the Anvil, 15 Iron/Lead Ore is needed. Once the ore is gathered and smelted at the Furnace, head to the work bench and create an Anvil. When placed down (preferably next to the Furnace) new Recipes become available.

    Cave exploration[]

    There are a few options when choosing how to dig: Digging straight down or searching for an open cave to explore. At this early stage in the game use caution when digging holes. Using the blocks picked up while digging or creating Wood PlatformWood Platforms, you can build a way back.

    To illuminate your area you can hold a torch in your hand by putting torches in your hotbar and selecting it. You can put a torch on a wall or the ground by left clicking to place it. This will not only let you see mobs so you can fight them, mark the way back, and show where and how far you’ve gone if you come back to the same cave to explore further. In addition to placing torches, you can drop one in item form, which is useful for seeing what’s at the bottom of a pit, and how far down it goes.

    When exploring caves, you may find Pots. You can smash these with a weapon or tool to get some loot. You can also find Chests or Gold ChestGold Chests. When you are near a chest you can right-click, which will show your inventory and the contents of the chest. You can click on a chest item to grab it, then click again on an inventory square to put it in your inventory. Alternatively, you could click «Loot All» to the right of the chest contents to grab everything. Once the chest is empty you can use your pickaxe to pick it up, take it with you, and then place it elsewhere, like you’d place any other piece of furniture (you can’t mine chests if it’s not completely empty however). It’s recommended that you take a few of the chests you find back to your house to store stuff with, since crafting your own chests will use Iron Bars, and you’ll want to save your iron for other purposes.

    You’ll find CobwebCobwebs and can cut them down with any weapon or tool and then pick them up. Cobweb can be turned into SilkSilk, to make a BedBed at a loom, used to change your spawn point. The Green Arrow on the Map will not disappear when you do this. Silk can make decorative items and vanity clothing.

    While underground it is possible to come across pools of water. Torches do not work underwater, so you must use GlowstickGlowsticks, but they cannot be crafted. You can throw them, but they will bounce and move around. You can craft Sticky GlowstickSticky Glowsticks by combining Gel with a Glowstick; these will stick to walls when thrown, making them easier to place. No matter which you use, however, glowsticks are not permanent when thrown, unlike placed torches.

    Digging out an air pocket.

    When stepping into a pool of water the character will sink as if weighted down. Don’t fear diving down underwater to continue moving downwards, as the character has a rather large air meter. However, if close to running out of air there is a way to regain air quickly. First either find a wall or make a small shaft at the bottom of the water, and then dig a tunnel in the wall and then upward in the ceiling. The water will not fill the upper squares. As the air supply runs low, jump into the hole. This will refill the meter.

    If you see an area that glows blue and has blue mushrooms, congrats — you have found a Glowing Mushroom biome. This place is useful as it grows glowing mushrooms, so take some while you’re there. When you return home, craft a bottle, place it on a table, and craft healing potions out of lesser healing potions and those glowing mushrooms. They heal for twice as much as lesser healing potions do, and are some of the best healing items pre-Hardmode, after HoneyfinHoneyfin. A Gold Chest and a few Life CrystalLife Crystals may also appear, feel free to loot them.

    You may also encounter Gems or Gem Trees underground, which can be destroyed with a Pickaxe or Axe for Gems and Gemcorns.

    In the event one encounters a Fairy following them is recommended, as they can lead to valuable ores and treasures that would otherwise be missed.

    Afterward[]

    Now that you’ve learned how to play and survive, the best thing to do would be to simply continue playing, discovering new things on your own. If you do get stuck, find something you’re unsure about, or simply want detailed information about one of your items, look up what you need on the wiki, or check out the wiki’s Walkthrough. It may be handy to check the Armor or Weapons pages for info on what direction to head next. You might also want to look at the pages about the Bosses of the game so you know what your long term task will be. And remember, you can play the game your way, so don’t feel bound by the information on this wiki.

    Tips[]

    • Exiting the game then re-entering the world will bring you to your spawn point.
    • Despite not being their primary use, Gel and Fallen Stars can be stored as ammo in the inventory, saving space.
      • If you want to take full advantage of Magic or Summon weapons, gathering fallen stars at night to craft Mana CrystalMana Crystals to increase your maximum mana is vital.
    • If you find SunflowerSunflowers, place some around your house. It gives some helpful bonuses that can make surviving easier. It also removes biomes with the more Sunflowers placed. (ex, Crimson, Corruption, Hallow)
    • It’s best to build your base close to the original Spawn point so you have less trouble returning to it at Night or if you respawn.
    • When digging deep, it’s useful to leave a way back up. The easiest way would be to leave Platforms on a side of the passage as a makeshift ladder, or placing RopeRopes while digging the shaft.
    • Torches last forever so bring plenty along and place them liberally when going mining and exploring.
      • Having torches which correspond with the inhabited biome (Bone TorchBone Torches in the Forest) at base can help greatly, as having torches which match the home biome increases luck, which helps greatly with Enemy drops and damage.
        • Touching Ladybugs can also give a small luck bonus during the Windy Day event.
    • Avoid the Corruption / Crimson early on as they contain tough enemies that will kill you.
    • If you want an Anvil but do not want to use Bars or coins, you can find them in ruined houses underground.
    • Placing NPCs in their favored biome and other liked NPCs can be an effective way to get discounts on goods; see NPCs/preferences for more details.
      • Finding a Living Tree is an easy way to get a free NPC house by placing torches. Only works in pre-1.4 versions. 1.4 players may also find deadly gnomes. Leading them to an area without background walls during the day will turn them into objects, and will increase luck to nearby players.
    • It is highly advisable to begin gathering materials for a few Buffs. You can quickly gather SandSand and DaybloomDayblooms, as well as the Daybloom SeedsDaybloom Seeds and Clay BlockClay used to begin Gardening with Clay PotPots.
    • On Old-gen console version Old-gen console, Windows Phone version Windows Phone, Old Chinese version Old Chinese, Nintendo 3DS version, and tModLoader 1.3-Legacy version tModLoader Legacy versions, if you find your way into a Dungeon early there is a chance you can obtain a Water BoltWater Bolt, a powerful early-game Magic Weapon.
      • If you travel far enough past the Snow biome, you will eventually come across a dark brick-patterned structure known as the Dungeon. Entering before summoning and killing the Dungeon’s boss Skeletron is highly advised against, as Dungeon GuardianDungeon Guardians will spawn and instantly kill you.

    More information[]

    For more advanced information, please check out the guides listed below.

    • Crafting 101 — This is the introductory crafting guide. It contains a detailed explanation of how crafting works, and the ideal crafting station setup.
    • NPCs — There are more NPCs than just the GuideGuide that you’ll want to make homes for.
    • Bases — How to create an effective home base.
    • Mining techniques — This guide goes into detail on easy and efficient ways to mine ore, and what to expect when venturing deeper into Terraria.
    • Gardening — How to grow gardens of Trees, Mushrooms, and other less savory things. This is a wonderful guide for learning how to properly organize and maintain a garden.
    • List of weapons — All the weapons you might find on your travels will be explained here.
    • PvP — A great place to start when looking for information on Player vs. Player combat. Not quite for beginners, however it’s a great read for those who would like to study beforehand.
    • Eye of Cthulhu Boss Fight — One of the Bosses a player might run up against early on in their worlds.
    • King slime boss fight — Another boss the player can encounter early game.
    • List of Bosses — A list of all the Bosses players will come in contact with in their worlds. Bosses are powerful monsters that have a lot of health and do devastating damage to the unprepared.
    • Practical Tips — Some tips for all skill levels of players

    All guides have the following list of Guide pages, such as below, that you can use to move between guides very quickly. Use those if you want to learn more things.

    Surviving in Environments

    Перейти к контенту

    Walk animation.gif
    The character’s walking gif
    <href="https://turbowarp.org/editor">turbowarp editor</href>
    

    The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

    The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

    Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

    Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

    Creation and customization[]

    Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

    Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

    Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

    Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

    • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
    • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
    • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
    • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
    • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
    • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
    • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

    Empowering the character[]

    A character using a Sandstorm in a Bottle.

    Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

    • Real-life player skill improvement in mastering the game controls.
    • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
    • Equipping weapons, armor, accessories, and summoning minions.
    • Being under the effect of buffs.

    Notes[]

    • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
    • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
    • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
    • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console,  Windows Phone, Old Chinese version Old Chinese, , and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
      • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
        • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
      • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
        • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
      • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
      • This will also forfeit the old character’s accumulated map.

    See also[]

    • Player stats
    • Character styles

    Walk animation.gif
    The character’s walking gif
    <href="https://turbowarp.org/editor">turbowarp editor</href>
    

    The term character or avatar refers to the figure controlled by the player through the game controls. All of Terraria‘s gameplay revolves around actions performed by the character, and the camera is nearly always locked to place the character in the middle of the screen.

    The term player is often used as a synonym with character, but may also refer to the person accessing the game if the topic is unrelated to character mechanics.

    Only one character can be played at a given time (in similar fashion to how the player may only access one world at a time), but the player is free to create as many characters as they desire. Characters are not locked to worlds, hence it is, for instance, possible to start playing in a new world with a powerful character from another world.

    Items held in any part of the character’s inventory (including slots for equipment, armor, ammo, and dyes), or any of the personal portable storage items, are all stored with the character, who will bring them to whatever world they enter.

    Creation and customization[]

    Dialogue for creating a new character on Desktop Desktop only.png(v1.4)

    Dialogue for selecting World options on Mobile Mobile version(v1.3.0.7). The character is randomized by default (It still is in 1.4).

    Characters are created in the game’s main menu through the Single Player option. This provides the player with the options of selecting an already made character for playing, creating new characters, favoriting them, integrating them with the Steam Cloud in order to easily access them on different computers, and deleting them.

    Character creation is accessed by clicking «New» and presents the player with a multitude of customization options:

    • Hair: allows choosing hair color and hairstyle. Both can be changed in-game through the Stylist, which also offers even more hairstyles to choose from. Note that hair is usually hidden by armor or vanity items unless the Familiar Wig is used. Default color is D75A37.
    • Eyes: allows choosing iris color. The white of the eye cannot be changed. Can be changed in-game at a dresser. Defaults to 695A4B.
    • Skin: allows choosing skin color. Can be changed in-game at a dresser. Defaults to FF7D5A.
    • Clothes: allows changing the color and appearance of the various default clothing items the character is wearing (character styles). These can be changed in-game at a dresser. Note that default clothing is usually hidden by armor or vanity items unless the Familiar clothes are used. Defaults are AFA58C, A0B4D7, FFE6AF and A0603C.
    • Male/Female: determines character gender. Both genders are equal in ability but differ in armor appearance, hurt sound, and some NPC dialogue. Gender can be changed in-game by using a Gender Change Potion.
    • Difficulty: Journey / Classic ( Softcore) / Mediumcore / Hardcore: determines how challenging the character is to play.
    • Random: randomizes the above options of hair, eyes, skin, clothes, and gender.

    Empowering the character[]

    A character using a Sandstorm in a Bottle.

    Much of Terraria‘s gameplay revolves around making the character stronger in order to defeat enemies and bosses. The character becomes stronger in the following ways:

    • Real-life player skill improvement in mastering the game controls.
    • Increase of health and mana through Life Crystals, Life Fruits and Mana Crystals.
    • Equipping weapons, armor, accessories, and summoning minions.
    • Being under the effect of buffs.

    Notes[]

    • The inventory of a given character and sometimes other character properties can be edited by third-party programs known as inventory editors.
    • Characters, like worlds, are stored as individual files. On the PC version PC version, a character has the file extension .plr. On the Microsoft Windows game platform, they can be found in the C:Users%username%DocumentsMy GamesTerrariaPlayers directory within their own folders.
    • The only situations in which the camera is not locked onto the character is when the player shifts the view using the Binoculars, Rifle Scope, Sniper Rifle or Sniper Scope, when located at the edge of the world, or when moving along a horizontal Rope (however, this is caused by a glitch and is unintentional behaviour), and with 1.4, the camera also follows golf balls.
    • Character difficulty level is the only feature of the character that cannot be changed in-game and affects gameplay (on Old-gen console version Old-gen console,  Windows Phone, Old Chinese version Old Chinese, , and tModLoader 1.3-Legacy version tModLoader Legacy, the name cannot be changed either, although that is cosmetic). Game editors notwithstanding, the only way to «change» these is to transplant in a newly generated character with the desired characteristics, boost their health and mana to match the old character, and transfer all possessions from the old character to the new one. Given the expense and effort of this process, the usual case for this is to effectively convert a Hardcore or Mediumcore character into a Softcore one.
      • Transferring equipment can require up to 7 chests: 1 for main inventory, up to 2 for the hotbar and various equipment, vanity, and dye slots (see the Inventory page for details), and up to 4 for the contents of the old character’s portable storage (Piggy Bank, Safe, Defender’s Forge and Void Vault).
        • Given that the new character will appear at the world spawn with no movement accessories, these chests should be placed within easy reach of the world spawn.
      • Depending on the old character’s advancement, this will also require them to set aside up to 15 Life Crystals, 9 Mana Crystals, and 20 Life Fruits. These can be placed in one of the «miscellaneous slots» chests.
        • There are also certain other permanent consumables that may need to be transferred over to a new character, such as Torch God’s Favor and permanent upgrade items obtained by transmuting items through Shimmer.
      • The player may also wish to bring the new character to the Stylist to repeat any prior purchases from her, and/or to make use of a Dresser.
      • This will also forfeit the old character’s accumulated map.

    See also[]

    • Player stats
    • Character styles

    Skip to content

    Опубликовано 22 ноября, 2019

    TSGE (Terraria Save Game Editor – Редактор Игровых Сохранения Террарии – “РИСТ”) позволяет игрокам редактировать их персонажей.

    TSGE может редактировать:
    1. Персонажа
    – Изменяйте имя.
    – Изменяйте сложность персонажа.
    – Изменяйте пол.
    – Изменяйте кол-во маны и здоровья.
    – Изменяйте цвета персонажа (одежда, причёска, кожа и др.).
    – Изменяйте стиль причёски.
    2. Бафы
    – Редактируйте бафы игрока. (Добавлять / удалять).
    – Максимизировать длительность всех бафов до их максимальных значений.
    – Изменяйте длительность всех бафов до максимального целочисленного значения.
    3. Инвентарь
    – Редактируйте инвентарь персонажа.
    – Устанавливайте префикс предметов.
    – Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
    – Изменяйте кол-во предметов до максимального целочисленного значения.
    4. Снаряжение
    – Редактируйте снаряжение игрока – броню, костюм, покраску и аксессуары.
    – Устанавливайте префикс предметов.
    – Вы можете экипировать несколько артефактов одного типа.
    5. Банк (сейф, свинья-копилка)
    – Редактируйте инвентарь сейфа и свиньи-копилки.
    – Устанавливайте префикс предметов.
    – Максимизируйте кол-во предметов во всех ячейках до их максимального значения.
    – Изменяйте кол-во предметов до максимального целочисленного значения.

    TSGE написан на C# (Си Шарп).
    TSGE также с открытым кодом, код вы можете найти здесь:
    http://code.google.com/p/tsge/source/checkout
    TSGE использует .NET 4.0
    TSGE спроектирован, тестирован, и построен в Visual Studio 2012 на Windows 7 Максимальной (x64).

    Список изменений

    Версия 2.1.0.11
    Фикс: Масштабирование DPI поправлено, теперь должно работать со всеми установками DPI .
    Фикс: Незначительная проблема с обновлением списка баффов устранена.
    Добавлено: Списки баффов теперь можно сохранять и загружать.

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