The trial and error method

From Wikipedia, the free encyclopedia

From Wikipedia, the free encyclopedia

Trial and error is a fundamental method of problem-solving[1] characterized by repeated, varied attempts which are continued until success,[2] or until the practicer stops trying.

According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases «trial and failure» and «trial and practice».[3] Under Morgan’s Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it.

Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he showed how to manage a trial-and-error experiment in the laboratory. In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning.[4] He plotted to learn curves which recorded the timing for each trial. Thorndike’s key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner’s operant conditioning.

Trial and error is also a method of problem solving, repair, tuning, or obtaining knowledge. In the field of computer science, the method is called generate and test (Brute force). In elementary algebra, when solving equations, it is guess and check.

This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.

This way of thinking has become a mainstay of Karl Popper’s critical rationalism.

Methodology[edit]

The trial and error approach is used most successfully with simple problems and in games, and it is often the last resort when no apparent rule applies. This does not mean that the approach is inherently careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that could result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area. The trial-and-error approach has been studied from its natural computational point of view [5]

Simplest applications[edit]

Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem, which have very different efficiencies. Suppose a collection of 1000 on/off switches have to be set to a particular combination by random-based testing, where each test is expected to take one second. [This is also discussed in Traill (1978–2006, section C1.2]. The strategies are:

  • the perfectionist all-or-nothing method, with no attempt at holding partial successes. This would be expected to take more than 10^301 seconds, [i.e., 2^1000 seconds, or 3·5×(10^291) centuries]
  • a serial-test of switches, holding on to the partial successes (assuming that these are manifest), which would take 500 seconds on average
  • parallel-but-individual testing of all switches simultaneously, which would take only one second

Note the tacit assumption here that no intelligence or insight is brought to bear on the problem. However, the existence of different available strategies allows us to consider a separate («superior») domain of processing — a «meta-level» above the mechanics of switch handling — where the various available strategies can be randomly chosen. Once again this is «trial and error», but of a different type.

Hierarchies[edit]

Ashby’s book develops this «meta-level» idea, and extends it into a whole recursive sequence of levels, successively above each other in a systematic hierarchy. On this basis, he argues that human intelligence emerges from such organization: relying heavily on trial-and-error (at least initially at each new stage), but emerging with what we would call «intelligence» at the end of it all. Thus presumably the topmost level of the hierarchy (at any stage) will still depend on simple trial-and-error.

Traill (1978–2006) suggests that this Ashby-hierarchy probably coincides with Piaget’s well-known theory of developmental stages. [This work also discusses Ashby’s 1000-switch example; see §C1.2]. After all, it is part of Piagetian doctrine that children learn first by actively doing in a more-or-less random way, and then hopefully learn from the consequences — which all has a certain resemblance to Ashby’s random «trial-and-error».

Application[edit]

Traill (2008, espec. Table «S» on p.31) follows Jerne and Popper in seeing this strategy as probably underlying all knowledge-gathering systems — at least in their initial phase.

Four such systems are identified:

  • Natural selection which «educates» the DNA of the species,
  • The brain of the individual (just discussed);
  • The «brain» of society-as-such (including the publicly held body of science); and
  • The adaptive immune system.

Features[edit]

Trial and error has a number of features:

  • solution-oriented: trial and error makes no attempt to discover why a solution works, merely that it is a solution.
  • problem-specific: trial and error makes no attempt to generalize a solution to other problems.
  • non-optimal: trial and error is generally an attempt to find a solution, not all solutions, and not the best solution.
  • needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.

It is possible to use trial and error to find all solutions or the best solution, when a testably finite number of possible solutions exist. To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a condition for the possibility of finding a best solution. (Also, when only one solution can exist, as in assembling a jigsaw puzzle, then any solution found is the only solution and so is necessarily the best.)

Examples[edit]

Trial and error has traditionally been the main method of finding new drugs, such as antibiotics. Chemists simply try chemicals at random until they find one with the desired effect. In a more sophisticated version, chemists select a narrow range of chemicals it is thought may have some effect using a technique called structure–activity relationship. (The latter case can be alternatively considered as a changing of the problem rather than of the solution strategy: instead of «What chemical will work well as an antibiotic?» the problem in the sophisticated approach is «Which, if any, of the chemicals in this narrow range will work well as an antibiotic?») The method is used widely in many disciplines, such as polymer technology to find new polymer types or families.

Trial and error is also commonly seen in player responses to video games — when faced with an obstacle or boss, players often form a number of strategies to surpass the obstacle or defeat the boss, with each strategy being carried out before the player either succeeds or quits the game.

Sports teams also make use of trial and error to qualify for and/or progress through the playoffs and win the championship, attempting different strategies, plays, lineups and formations in hopes of defeating each and every opponent along the way to victory. This is especially crucial in playoff series in which multiple wins are required to advance, where a team that loses a game will have the opportunity to try new tactics to find a way to win, if they are not eliminated yet.

The scientific method can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare genetic algorithms, simulated annealing and reinforcement learning – all varieties for search which apply the basic idea of trial and error.

Biological evolution can be considered as a form of trial and error.[6] Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness, or lack of improved fitness, as the error. Thus after a long time ‘knowledge’ of well-adapted genomes accumulates simply by virtue of them being able to reproduce.

Bogosort, a conceptual sorting algorithm (that is extremely inefficient and impractical), can be viewed as a trial and error approach to sorting a list. However, typical simple examples of bogosort do not track which orders of the list have been tried and may try the same order any number of times, which violates one of the basic principles of trial and error. Trial and error is actually more efficient and practical than bogosort; unlike bogosort, it is guaranteed to halt in finite time on a finite list, and might even be a reasonable way to sort extremely short lists under some conditions.

Jumping spiders of the genus Portia use trial and error to find new tactics against unfamiliar prey or in unusual situations, and remember the new tactics.[7] Tests show that Portia fimbriata and Portia labiata can use trial and error in an artificial environment, where the spider’s objective is to cross a miniature lagoon that is too wide for a simple jump, and must either jump then swim or only swim.[8][9]

See also[edit]

  • Ariadne’s thread (logic)
  • Brute-force attack
  • Brute-force search
  • Dictionary attack
  • Empiricism
  • Genetic algorithm
  • Learning curve
  • Margin of error
  • Regula falsi
  • Voodoo programming

References[edit]

  1. ^ Campbell, Donald T. (November 1960). «Blind variation and selective retention in creative thoughts as in other knowledge processes». Psychological Review. 67 (6): 380–400. doi:10.1037/h0040373. PMID 13690223.
  2. ^ Concise Oxford Dictionary p1489
  3. ^ Thorpe W.H. The origins and rise of ethology. Hutchinson, London & Praeger, New York. p26. ISBN 978-0-03-053251-1
  4. ^ Thorndike E.L. 1898. Animal intelligence: an experimental study of the association processes in animals. Psychological Monographs #8.
  5. ^ X. Bei, N. Chen, S. Zhang, On the Complexity of Trial and Error, STOC 2013
  6. ^ Wright, Serwall (1932). «The roles of mutation, inbreeding, crossbreeding and selection in evolution» (PDF). Proceedings of the Sixth International Congress on Genetics. Volume 1. Number 6: 365. Retrieved 17 March 2014.
  7. ^ Harland, D.P. & Jackson, R.R. (2000). ««Eight-legged cats» and how they see — a review of recent research on jumping spiders (Araneae: Salticidae)» (PDF). Cimbebasia. 16: 231–240. Archived from the original (PDF) on 28 September 2006. Retrieved 5 May 2011.
  8. ^ Jackson, Robert R.; Fiona R. Cross; Chris M. Carter (2006). «Geographic Variation in a Spider’s Ability to Solve a Confinement Problem by Trial and Error». International Journal of Comparative Psychology. 19 (3): 282–296. doi:10.46867/IJCP.2006.19.03.06. Retrieved 8 June 2011.
  9. ^ Jackson, Robert R.; Chris M. Carter; Michael S. Tarsitano (2001). «Trial-and-error solving of a confinement problem by a jumping spider, Portia fimbriata«. Behaviour. Leiden: Koninklijke Brill. 138 (10): 1215–1234. doi:10.1163/15685390152822184. ISSN 0005-7959. JSTOR 4535886.

Further reading[edit]

  • Ashby, W. R. (1960: Second Edition). Design for a Brain. Chapman & Hall: London.
  • Traill, R.R. (1978–2006). Molecular explanation for intelligence…, Brunel University Thesis, HDL.handle.net
  • Traill, R.R. (2008). Thinking by Molecule, Synapse, or both? — From Piaget’s Schema, to the Selecting/Editing of ncRNA. Ondwelle: Melbourne. Ondwelle.com — or French version Ondwelle.com.
  • Zippelius, R. (1991). Die experimentierende Methode im Recht (Trial and error in Jurisprudence), Academy of Science, Mainz, ISBN 3-515-05901-6

Содержание

  1. Trial and error
  2. Method of problem-solving / From Wikipedia, the free encyclopedia
  3. Dear Wikiwand AI, let’s keep it short, summarize this topic like I’m. Ten years old or a College student
  4. Exceptions
  5. Table of Contents
  6. catch
  7. finally
  8. Global exception handler
  9. Notes
  10. Examples
  11. User Contributed Notes 13 notes
  12. Trial and error
  13. From Wikipedia, the free encyclopedia
  14. JavaScript Errors
  15. Throw, and Try. Catch. Finally
  16. Errors Will Happen!
  17. Example
  18. JavaScript try and catch
  19. JavaScript Throws Errors
  20. The throw Statement
  21. Input Validation Example

Trial and error

Method of problem-solving / From Wikipedia, the free encyclopedia

Dear Wikiwand AI, let’s keep it short, summarize this topic like I’m. Ten years old or a College student

Trial and error is a fundamental method of problem-solving [1] characterized by repeated, varied attempts which are continued until success, [2] or until the practicer stops trying.

According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases «trial and failure» and «trial and practice». [3] Under Morgan’s Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it.

Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he showed how to manage a trial-and-error experiment in the laboratory. In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning. [4] He plotted to learn curves which recorded the timing for each trial. Thorndike’s key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner’s operant conditioning.

Trial and error is also a method of problem solving, repair, tuning, or obtaining knowledge. In the field of computer science, the method is called generate and test (Brute force). In elementary algebra, when solving equations, it is guess and check.

This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.

This way of thinking has become a mainstay of Karl Popper’s critical rationalism.

Источник

Exceptions

Table of Contents

PHP has an exception model similar to that of other programming languages. An exception can be throw n, and caught (» catch ed») within PHP. Code may be surrounded in a try block, to facilitate the catching of potential exceptions. Each try must have at least one corresponding catch or finally block.

If an exception is thrown and its current function scope has no catch block, the exception will «bubble up» the call stack to the calling function until it finds a matching catch block. All finally blocks it encounters along the way will be executed. If the call stack is unwound all the way to the global scope without encountering a matching catch block, the program will terminate with a fatal error unless a global exception handler has been set.

The thrown object must be an instanceof Throwable . Trying to throw an object that is not will result in a PHP Fatal Error.

As of PHP 8.0.0, the throw keyword is an expression and may be used in any expression context. In prior versions it was a statement and was required to be on its own line.

catch

A catch block defines how to respond to a thrown exception. A catch block defines one or more types of exception or error it can handle, and optionally a variable to which to assign the exception. (The variable was required prior to PHP 8.0.0.) The first catch block a thrown exception or error encounters that matches the type of the thrown object will handle the object.

Multiple catch blocks can be used to catch different classes of exceptions. Normal execution (when no exception is thrown within the try block) will continue after that last catch block defined in sequence. Exceptions can be throw n (or re-thrown) within a catch block. If not, execution will continue after the catch block that was triggered.

When an exception is thrown, code following the statement will not be executed, and PHP will attempt to find the first matching catch block. If an exception is not caught, a PHP Fatal Error will be issued with an » Uncaught Exception . » message, unless a handler has been defined with set_exception_handler() .

As of PHP 7.1.0, a catch block may specify multiple exceptions using the pipe ( | ) character. This is useful for when different exceptions from different class hierarchies are handled the same.

As of PHP 8.0.0, the variable name for a caught exception is optional. If not specified, the catch block will still execute but will not have access to the thrown object.

finally

A finally block may also be specified after or instead of catch blocks. Code within the finally block will always be executed after the try and catch blocks, regardless of whether an exception has been thrown, and before normal execution resumes.

One notable interaction is between the finally block and a return statement. If a return statement is encountered inside either the try or the catch blocks, the finally block will still be executed. Moreover, the return statement is evaluated when encountered, but the result will be returned after the finally block is executed. Additionally, if the finally block also contains a return statement, the value from the finally block is returned.

Global exception handler

If an exception is allowed to bubble up to the global scope, it may be caught by a global exception handler if set. The set_exception_handler() function can set a function that will be called in place of a catch block if no other block is invoked. The effect is essentially the same as if the entire program were wrapped in a try — catch block with that function as the catch .

Notes

Internal PHP functions mainly use Error reporting, only modern Object-oriented extensions use exceptions. However, errors can be easily translated to exceptions with ErrorException. This technique only works with non-fatal errors, however.

Example #1 Converting error reporting to exceptions

function exceptions_error_handler ( $severity , $message , $filename , $lineno ) <
throw new ErrorException ( $message , 0 , $severity , $filename , $lineno );
>

Examples

Example #2 Throwing an Exception

function inverse ( $x ) <
if (! $x ) <
throw new Exception ( ‘Division by zero.’ );
>
return 1 / $x ;
>

try <
echo inverse ( 5 ) . «n» ;
echo inverse ( 0 ) . «n» ;
> catch ( Exception $e ) <
echo ‘Caught exception: ‘ , $e -> getMessage (), «n» ;
>

// Continue execution
echo «Hello Worldn» ;
?>

The above example will output:

Example #3 Exception handling with a finally block

function inverse ( $x ) <
if (! $x ) <
throw new Exception ( ‘Division by zero.’ );
>
return 1 / $x ;
>

try <
echo inverse ( 5 ) . «n» ;
> catch ( Exception $e ) <
echo ‘Caught exception: ‘ , $e -> getMessage (), «n» ;
> finally <
echo «First finally.n» ;
>

try <
echo inverse ( 0 ) . «n» ;
> catch ( Exception $e ) <
echo ‘Caught exception: ‘ , $e -> getMessage (), «n» ;
> finally <
echo «Second finally.n» ;
>

// Continue execution
echo «Hello Worldn» ;
?>

The above example will output:

Example #4 Interaction between the finally block and return

function test () <
try <
throw new Exception ( ‘foo’ );
> catch ( Exception $e ) <
return ‘catch’ ;
> finally <
return ‘finally’ ;
>
>

The above example will output:

Example #5 Nested Exception

class Test <
public function testing () <
try <
try <
throw new MyException ( ‘foo!’ );
> catch ( MyException $e ) <
// rethrow it
throw $e ;
>
> catch ( Exception $e ) <
var_dump ( $e -> getMessage ());
>
>
>

$foo = new Test ;
$foo -> testing ();

The above example will output:

Example #6 Multi catch exception handling

class MyOtherException extends Exception

class Test <
public function testing () <
try <
throw new MyException ();
> catch ( MyException | MyOtherException $e ) <
var_dump ( get_class ( $e ));
>
>
>

$foo = new Test ;
$foo -> testing ();

The above example will output:

Example #7 Omitting the caught variable

Only permitted in PHP 8.0.0 and later.

class SpecificException extends Exception <>

function test () <
throw new SpecificException ( ‘Oopsie’ );
>

try <
test ();
> catch ( SpecificException ) <
print «A SpecificException was thrown, but we don’t care about the details.» ;
>
?>

Example #8 Throw as an expression

Only permitted in PHP 8.0.0 and later.

class SpecificException extends Exception <>

function test () <
do_something_risky () or throw new Exception ( ‘It did not work’ );
>

try <
test ();
> catch ( Exception $e ) <
print $e -> getMessage ();
>
?>

User Contributed Notes 13 notes

If you intend on creating a lot of custom exceptions, you may find this code useful. I’ve created an interface and an abstract exception class that ensures that all parts of the built-in Exception class are preserved in child classes. It also properly pushes all information back to the parent constructor ensuring that nothing is lost. This allows you to quickly create new exceptions on the fly. It also overrides the default __toString method with a more thorough one.

interface IException
<
/* Protected methods inherited from Exception class */
public function getMessage (); // Exception message
public function getCode (); // User-defined Exception code
public function getFile (); // Source filename
public function getLine (); // Source line
public function getTrace (); // An array of the backtrace()
public function getTraceAsString (); // Formated string of trace

/* Overrideable methods inherited from Exception class */
public function __toString (); // formated string for display
public function __construct ( $message = null , $code = 0 );
>

abstract class CustomException extends Exception implements IException
<
protected $message = ‘Unknown exception’ ; // Exception message
private $string ; // Unknown
protected $code = 0 ; // User-defined exception code
protected $file ; // Source filename of exception
protected $line ; // Source line of exception
private $trace ; // Unknown

public function __construct ( $message = null , $code = 0 )
<
if (! $message ) <
throw new $this ( ‘Unknown ‘ . get_class ( $this ));
>
parent :: __construct ( $message , $code );
>

public function __toString ()
<
return get_class ( $this ) . » ‘ < $this ->message > ‘ in < $this ->file > ( < $this ->line > )n»
. » < $this ->getTraceAsString ()> » ;
>
>
?>

Now you can create new exceptions in one line:

class TestException extends CustomException <>
?>

Here’s a test that shows that all information is properly preserved throughout the backtrace.

function exceptionTest ()
<
try <
throw new TestException ();
>
catch ( TestException $e ) <
echo «Caught TestException (‘ < $e ->getMessage ()> ‘)n < $e >n» ;
>
catch ( Exception $e ) <
echo «Caught Exception (‘ < $e ->getMessage ()> ‘)n < $e >n» ;
>
>

echo » ;
?>

Here’s a sample output:

Источник

Trial and error

From Wikipedia, the free encyclopedia

Trial and error is a fundamental method of problem-solving [1] characterized by repeated, varied attempts which are continued until success, [2] or until the practicer stops trying.

According to W.H. Thorpe, the term was devised by C. Lloyd Morgan (1852–1936) after trying out similar phrases «trial and failure» and «trial and practice». [3] Under Morgan’s Canon, animal behaviour should be explained in the simplest possible way. Where behavior seems to imply higher mental processes, it might be explained by trial-and-error learning. An example is a skillful way in which his terrier Tony opened the garden gate, easily misunderstood as an insightful act by someone seeing the final behavior. Lloyd Morgan, however, had watched and recorded the series of approximations by which the dog had gradually learned the response, and could demonstrate that no insight was required to explain it.

Edward Lee Thorndike was the initiator of the theory of trial and error learning based on the findings he showed how to manage a trial-and-error experiment in the laboratory. In his famous experiment, a cat was placed in a series of puzzle boxes in order to study the law of effect in learning. [4] He plotted to learn curves which recorded the timing for each trial. Thorndike’s key observation was that learning was promoted by positive results, which was later refined and extended by B. F. Skinner’s operant conditioning.

Trial and error is also a method of problem solving, repair, tuning, or obtaining knowledge. In the field of computer science, the method is called generate and test (Brute force). In elementary algebra, when solving equations, it is guess and check.

This approach can be seen as one of the two basic approaches to problem-solving, contrasted with an approach using insight and theory. However, there are intermediate methods which for example, use theory to guide the method, an approach known as guided empiricism.

This way of thinking has become a mainstay of Karl Popper’s critical rationalism.

Источник

JavaScript Errors

Throw, and Try. Catch. Finally

The try statement defines a code block to run (to try).

The catch statement defines a code block to handle any error.

The finally statement defines a code block to run regardless of the result.

The throw statement defines a custom error.

Errors Will Happen!

When executing JavaScript code, different errors can occur.

Errors can be coding errors made by the programmer, errors due to wrong input, and other unforeseeable things.

Example

In this example we misspelled «alert» as «adddlert» to deliberately produce an error:

JavaScript catches adddlert as an error, and executes the catch code to handle it.

JavaScript try and catch

The try statement allows you to define a block of code to be tested for errors while it is being executed.

The catch statement allows you to define a block of code to be executed, if an error occurs in the try block.

The JavaScript statements try and catch come in pairs:

JavaScript Throws Errors

When an error occurs, JavaScript will normally stop and generate an error message.

The technical term for this is: JavaScript will throw an exception (throw an error).

JavaScript will actually create an Error object with two properties: name and message.

The throw Statement

The throw statement allows you to create a custom error.

Technically you can throw an exception (throw an error).

The exception can be a JavaScript String , a Number , a Boolean or an Object :

If you use throw together with try and catch , you can control program flow and generate custom error messages.

Input Validation Example

This example examines input. If the value is wrong, an exception (err) is thrown.

The exception (err) is caught by the catch statement and a custom error message is displayed:

Источник

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Trial and error, or trial by error or try an error, is a general method of problem solving, fixing things, or for obtaining knowledge.
«Learning doesn’t happen from failure itself but rather from analyzing the failure, making a change, and then trying again.»[1]

In the field of computer science, the method is called generate and test. In elementary algebra, when solving equations, it is «guess and check».

This approach can be seen as one of the two basic approaches to problem solving and is contrasted with an approach using insight and theory.

Process

Bricolage
In trial and error, one selects a possible answer, applies it to the problem and, if it is not successful, selects (or generates) another possibility that is subsequently tried. The process ends when a possibility yields a solution.

In some versions of trial and error, the option that is a priori viewed as the most likely one should be tried first, followed by the next most likely, and so on until a solution is found, or all the options are exhausted. In other versions, options are simply tried at random.

Methodology

This approach is more successful with simple problems and in games, and is often resorted to when no apparent rule applies. This does not mean that the approach need be careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that may result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area.

Simplest applications

Ashby (1960, section 11/5) offers three simple strategies for dealing with the same basic exercise-problem; and they have very different efficiencies:
Suppose there are 1000 on/off switches which have to be set to a particular combination by random-based testing, each test to take one second. [This is also discussed in Traill (1978/2006, section C1.2]. The strategies are:

  • the perfectionist all-or-nothing method, with no attempt at holding partial successes. This would be expected to take more than 10^301 seconds, [i.e. 2^1000 seconds, or 3·5×(10^291) centuries!];
  • a serial-test of switches, holding on to the partial successes (assuming that these are manifest) would take 500 seconds; while
  • a parallel-but-individual testing of all switches simultaneously would take only one second.

Note the tacit assumption here that no intelligence or insight is brought to bear on the problem. However, the existence of different available strategies allows us to consider a separate («superior») domain of processing — a «meta-level» above the mechanics of switch handling — where the various available strategies can be randomly chosen. Once again this is «trial and error», but of a different type. This leads us to:

Trial-and-error Hierarchies

Ashby’s book develops this «meta-level» idea, and extends it into a whole recursive sequence of levels, successively above each other in a systematic hierarchy. On this basis he argues that human intelligence emerges from such organization: relying heavily on trial-and-error (at least initially at each new stage), but emerging with what we would call «intelligence» at the end of it all. Thus presumably the topmost level of the hierarchy (at any stage) will still depend on simple trial-and-error.

Traill (1978/2006) suggests that this Ashby-hierarchy probably coincides with Piaget’s well-known theory of developmental stages. [This work also discusses Ashby’s 1000-switch example; see §C1.2]. After all, it is part of Piagetian doctrine that children learn by first actively doing in a more-or-less random way, and then hopefully learn from the consequences — which all has a certain resemblance to Ashby’s random «trial-and-error».

The basic strategy in many fields?

Traill (2008, espec. Table «S» on p.31) follows Jerne and Popper in seeing this strategy as probably underlying all knowledge-gathering systems — at least in their initial phase.

Four such systems are identified:

  • Darwinian evolution which «educates» the DNA of the species!
  • The brain of the individual (just discussed);
  • The «brain» of society-as-such (including the publicly-held body of science); and
  • The immune system.

An ambiguity: Can we have «intention» during a «trial»

In the Ashby-and-Cybernetics tradition, the word «trial» usually implies random-or-arbitrary, without any deliberate choice.
However amongst non-cyberneticians, «trial» will often imply a deliberate subjective act by some adult human agent; (e.g. in a court-room, or laboratory). So that has sometimes led to confusion.

Of course the situation becomes even more confusing if one accepts Ashby’s hierarchical explanation of intelligence, and its implied ability to be deliberate and to creatively design — all based ultimately on non-deliberate actions! The lesson here seems to be that one must simply be careful to clarify the meaning of one’s own words, and indeed the words of others. [Incidentally it seems that consciousness is not an essential ingredient for intelligence as discussed above.]

Features

Trial and error has a number of features:

  • solution-oriented: trial and error makes no attempt to discover why a solution works, merely that it is a solution.
  • problem-specific: trial and error makes no attempt to generalise a solution to other problems.
  • non-optimal: trial and error is generally an attempt to find a solution, not all solutions, and not the best solution.
  • needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.

It is possible to use trial and error to find all solutions or the best solution, when a testably finite number of possible solutions exist. To find all solutions, one simply makes a note and continues, rather than ending the process, when a solution is found, until all solutions have been tried. To find the best solution, one finds all solutions by the method just described and then comparatively evaluates them based upon some predefined set of criteria, the existence of which is a condition for the possibility of finding a best solution. (Also, when only one solution can exist, as in assembling a jigsaw puzzle, then any solution found is the only solution and so is necessarily the best.)

Examples

Trial and error has traditionally been the main method of finding new drugs, such as antibiotics. Chemists simply try chemicals at random until they find one with the desired effect. In a more sophisticated version, chemists select a narrow range of chemicals it is thought may have some effect. (The latter case can be alternatively considered as a changing of the problem rather than of the solution strategy: instead of «What chemical will work well as an antibiotic?» the problem in the sophisticated approach is «Which, if any, of the chemicals in this narrow range will work well as an antibiotic?») The method is used widely in many disciplines, such as polymer technology to find new polymer types or families.

The scientific method can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare genetic algorithms, simulated annealing and reinforcement learning — all varieties for search which apply the basic idea of trial and error.

Biological evolution is also a form of trial and error. Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness, or lack of improved fitness, as the error. Thus after a long time ‘knowledge’ of well-adapted genomes accumulates simply by virtue of them being able to reproduce.

Bogosort, a conceptual sorting algorithm (that is extremely inefficient and impractical), can be viewed as a trial and error approach to sorting a list. However, typical simple examples of bogosort do not track which orders of the list have been tried and may try the same order any number of times, which violates one of the basic principles of trial and error. Trial and error is actually more efficient and practical than bogosort; unlike bogosort, it is guaranteed to halt in finite time on a finite list, and might even be a reasonable way to sort extremely short lists under some conditions.

Issues with trial and error

Trial and error is usually a last resort for a particular problem, as there are a number of problems with it. For one, trial and error is tedious and monotonous. Also, it is very time-consuming; chemical engineers must sift through millions of various potential chemicals before they find one that works. Fortunately, computers are best suited for trial and error; they do not succumb to the boredom that humans do, and can potentially do thousands of trial-and-error segments in the blink of an eye.

References

  • Ashby, W. R. (1960: Second Edition). Design for a Brain. Chapman & Hall: London.
  • Traill, R.R. (1978/2006). Molecular explanation for intelligence…, Brunel University Thesis, HDL.handle.net
  • Traill, R.R. (2008). Thinking by Molecule, Synapse, or both? — From Piaget’s Schema, to the Selecting/Editing of ncRNA. Ondwelle: Melbourne. Ondwelle.com — or French version Ondwelle.com.

See also

  • Brute force attack
  • Brute-force search
  • Empiricism

References

  1. Coding Horror: Fail Early, Fail Often
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Factoring Trinomials by Trial and Error – Method & Examples

Are you still struggling with the topic of factoring trinomials in Algebra? Well, no worries, because you are at the right place.

This article will introduce you to one of the simplest methods of factoring trinomials known as trial and error.

As the name suggests, trial and error factoring entails trying all possible factors until you find the right one.

Trial and error factoring is regarded as one of the best methods of factoring trinomials. It encourages students to develop their mathematical intuition and thus increase their conceptual understanding of the topic.

How to Unfoil trinomials?

Suppose we want to unfoil the general equation of a trinomial ax2 + bx + c where a ≠ 1. Here are the steps to follow:

  • Insert the factors of ax2in the 1st positions of the two sets of brackets that represent the factors.
  • Also, insert the possible factors of c into the 2nd positions of brackets.
  • Identify both the inner and outer products of the two sets of brackets.
  • Keep on trying different factors until the sum of the two factors is equal to “bx.”

NOTE:

  • If c is positive, both factors will have the same sign as “b”.
  • If c is negative, one factor will have a negative sign.
  • Never put in the same parentheses’ numbers with a common factor.

Trial and error factoring

Trial and error factoring, which is also referred to as reverse foil or unfoiling, is a method of factoring trinomials built upon different techniques such as foil, factoring by grouping, and some other concepts of factoring trinomials with a leading coefficient of 1.

Example 1

Use trial and error factoring to solve 6x2 – 25x + 24

Solution

Paired factors of 6x2 are x (6x) or 2x (3x), therefore our parentheses will be;

(x – ?) (6x – ?) or (2x – ?) (3x – ?)

Replace “bx” with possible paired factors of c. Try all paired factors of 24 that will produce -25 The possible choices are (1 & 24, 2 & 12, 3 & 8, 4 & 6). Therefore, the correct factoring is;

6x2 – 25x + 24 ⟹ (2x – 3) (3x – 8)

Example 2

Factor x2 – 5x + 6

Solution

The factors of the first term x2, are x and x. Therefore, insert x in the first position of each parentheses.

x2 – 5x + 6 = (x – ?) (x – ?)

Since last term is 6, therefore the possible choices of factors are:

(x + 1) (x + 6)
(x – 1) (x – 6)
(x + 3) (x + 2)
(x – 3) (x – 2)

The correct pair which gives -5x as the middle term is (x – 3) (x – 2). Hence,

(x – 3) (x – 2) is the answer.

Example 3

Factor x2 – 7x + 10

Solution

Insert the factors of the first term in the first position of each parentheses.

⟹ (x -?) (x -?)

Try the possible pair of factors of the 10;

⟹ (-5) + (-2) = -7

Now replace the question marks in the parentheses with these two factors

⟹ (x -5) (x -2)

Hence, the correct factoring of x2 – 7x + 10 is (x -5) (x -2)

Example 4

Factor 4x2 – 5x – 6

Solution

(2x -?) (2x +?) and (4x -?) (x +?)

Try the possible pair of factors;

6 x2 − 2x – 151 & 6, 2 & 3, 3 & 2, 6 & 1

Since the correct pair 3 and 2, therefore, (4x – 3) (x + 2) is our answer.

Example 5

Factor the trinomial x2 − 2x – 15

Solution

Insert x in the first position of each parentheses.

(x -?) (x +?)

Find two numbers whose product and sum are -15 and -2, respectively. By trial and error, the possible combinations are:

15 and -1;

-1 and 15;

5 and -3;

-5 and 3;

Our correct combination is – 5 and 3. Therefore;

x2 − 2x – 15 ⟹ (x -5) (x +3)

How to factor trinomials by grouping?

We can also factor trinomials by using a method of grouping. Let’s walk through the following steps to factor ax2 + bx + c where a ≠1:

  • Find the product of the leading coefficient “a” and the constant “c.”

⟹ a * c = ac

  • Look for the factors of the “ac” that add to coefficient “b.”
  • Rewrite bx as a sum or difference of the factors of ac that add to b.
  • Now factor by grouping.

Example 6

Factor the trinomial 5x2 + 16x + 3 by grouping.

Solution

Find the product of the leading coefficient and the last term.

⟹ 5 *3 = 15

Perform trial and error to find pair factors of 15 whose sum is the middle term (16). The correct pair is 1 and 15.

Rewrite the equation by replacing the middle term 16x by x and 15x.

5x2 + 16x + 3⟹5x2 + 15x + x + 3

Now, factor out by grouping

5x2 + 15x + x + 3 ⟹ 5x (x + 3) + 1(x + 3)

⟹ (5x +1) (x + 3)

Example 7

Factor 2x2 – 5x – 12 by grouping.

Solution

2x2 – 5x – 12

= 2x2 + 3x – 8x – 12

= x (2x + 3) – 4(2x + 3)

= (2x + 3) (x – 4)

Example 8

Factor 6x2 + x – 2

Solution

Multiply the leading coefficient a and the constant c.

⟹ 6 * -2 = -12

Find two numbers whose product and sum are -12 and 1 respectively.

⟹ – 3 * 4

⟹ -3 + 4 = 1

Rewrite the equation by replacing the middle term -5x by -3x and 4x

⟹ 6x2 -3x + 4x -2

Finally, factor out by grouping

⟹ 3x (2x –  1) + 2(2x – 1)

⟹ (3x + 2) (2x – 1)

Example 9

Factor 6y2 + 11y + 4.

Solution

6y2 + 11y + 4 ⟹ 6y2 + 3y + y + 4

⟹ (6y2 + 3y) + (8y + 4)

⟹ 3y (2y + 1) + 4(2y + 1)

= (2y + 1) (3y + 4)

Trial and error, or trial by error, is a general method of problem solving for obtaining knowledge, both propositional knowledge and know-how. In the field of computer science, the method is called generate and test. In elementary algebra, when solving equations, it is «guess and check».

This approach can be seen as one of the two basic approaches to problem solving and is contrasted with an approach using insight and theory.

Process

Bricolage -In trial and error, one selects a possible answer, applies it to the problem and, if it is not successful, selects (or generates) another possibility that is subsequently tried. The process ends when a possibility yields a solution.

In some versions of trial and error, the option that is a priori viewed as the most likely one should be tried first, followed by the next most likely, and so on until a solution is found, or all the options are exhausted. In other versions, options are simply tried at random.

Methodology

This approach is more successful with simple problems and in games, and is often resorted to when no apparent rule applies. This does not mean that the approach need be careless, for an individual can be methodical in manipulating the variables in an attempt to sort through possibilities that may result in success. Nevertheless, this method is often used by people who have little knowledge in the problem area.

Features

Trial and error has a number of features:
* solution-oriented: trial and error makes no attempt to discover «why» a solution works, merely that it «is» a solution.
* problem-specific: trial and error makes no attempt to generalise a solution to other problems.
* non-optimal: trial and error is an attempt to find «a» solution, not «all» solutions, and not the «best» solution.
* needs little knowledge: trials and error can proceed where there is little or no knowledge of the subject.

Examples

Trial and error has traditionally been the main method of finding new drugs, such as antibiotics. Chemists simply try chemicals at random until they find one with the desired effect.

The scientific method can be regarded as containing an element of trial and error in its formulation and testing of hypotheses. Also compare genetic algorithms, simulated annealing and reinforcement learning — all varieties for search which apply the basic idea of trial and error.

Biological evolution is also a form of trial and error. Random mutations and sexual genetic variations can be viewed as trials and poor reproductive fitness as the error. Thus after a long time ‘knowledge’ of well-adapted genomes accumulates simply by virtue of them being «able» to reproduce.

Bogosort can be viewed as a trial and error approach to sorting a list.

In mathematics, the method of trial and error can be used to solve formulae — it is a slower, less precise method than algebra, but is easier to understand.

ee also

* Brute force attack
* Brute-force search
* Empiricism

Notes

Wikimedia Foundation.
2010.

The Use of Trial and Error To Solve Problems

Some complex problems can be solved by a technique that is called trial and error. Trial and error is typically good for problems where you have multiple chances to get the correct solution. However, this is not a good technique for problems that don’t give you multiple chances to find a solution.

An example of situations where you wouldn’t want to use trial and error are diffusing a bomb or performing an operation on a patient. In these situations, making an error can lead to disaster. Trial and error is used best when it is applied to situations that give your large amounts of time and safety to come up with a solution.

In addition to this, trial and error is also a great way to gain knowledge. Basically, a person that uses the trial and error method will try to a method to see if it is a good solution. If it is not a good solution, they try another option. If the method works, the person using it has acquired the correct solution to a problem. However, there are some situations where there are too many options, and it is not feasible for a person to go through all of them to find out which one works the best. In this event, a person will want to use the option that has the best possible chances of succeeding. If this doesn’t work, they can try the next best option until they find a good solution.

There are a number of important factors that makes trial and error a good tool to use for solving problems. The purpose of trial and error is not to find out why a problem was solved. It is primarily used to solve the problem. While this may be good in some fields, it may not work so well in others. For example, while trial and error may be excellent in finding solutions to mechanical or engineering problems, it may not be good for certain fields which ask «why» a solution works. Trial and error is primarily good for fields where the solution is the most important factor. This is often the case in math courses which are taught in high school or college.

Most math teachers place an emphasis on using trial and error to find a solution to problems, and many of them don’t spend a whole lot of time explaining «why» a solution works. One reason for this is because most math teachers have time constraints. However, some students who take advanced math classes in college may learn more about why certain solutions work. Another good aspect of the trial and error method is that it does not try to use a solution as a way of solving more than one problem. Trial and error is primarily used to find a single solution to a single problem.

Trial and error is not a method of finding the best solution, nor is it a method of finding all solutions. It is a problem solving technique that is simply used to find a solution. One of the most powerful advantages to this technique is that it does not require you to have a lot of knowledge. However, it may require you to have large amounts of patience. Trial and error is typically used to discover new drugs, and it also plays an important role in the scientific method as well. Some also feel that organic evolution is a form of trial and error, because random mutations will occur until they are successful.

Trial and error is also an excellent tool for inventors. The inventor will first imagine a device they would like to invent, and then they may go through the trial and error process to find the best ways of inventing the device. While trial and error is an extremely powerful tool that can be used to solve problems, it also has some weaknesses. I mentioned this briefly in the first paragraph. Trial and error is inefficient in situations where making an error can lead to serious injury or death. A good example of this would be the attempts that were made by aircraft engineers to break the sound barrier. Though they succeeded, many pilots died because they would use the trial and error process. In the situation, and error would often lead to the plane crashing.

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Editorial Team at Exforsys is a team of IT Consulting and Training team led by Chandra Vennapoosa.

Analytical Reasoning: Trial and Error Method

Learn the right approach to handle Analytical Reasoning questions with the help of Hit & Trial method.

Questions in the analytical reasoning section test your ability to analyze the situation, reason the cause/ effect and then find a solution. While questions in most of the competitive exams have options with them, but sometimes, we are not presented with options. A lot of effort is required to identify and reach the right option. What works best in such Analytical Reasoning questions is what we call as a trial and error strategy.

What is Trial and Error Strategy?

masterclass

Try something (Guess), if it does not work, guess again. Over time, our guesses become more educated — and we tend to require fewer trials to reach our solutions.

Tips to remember:

  • First of all you need to read the directions of a particular Data Sufficiency question very carefully as examiner can change the directions and even after solving all the questions correctly you mark the wrong answers.
  • You need to remember the steps involved in solving a particular Data Sufficiency question and follow them in this particular order: Check A (i.e. the first statement), then Check B (i.e. the second statement) and lastly, if required, combine the two statements to get the answer.
  • Do not make any assumptions while solving Data Sufficiency questions.

Solved Questions:

Question: 44 people live in eight houses (3 on each side of the Albert Square). Each house has a different number of people living in it. Each line of three houses has 15 people living in it. How many people live in each house?

Solution: Simplifying, we have to get 4 sets of numbers, each of which add up to 15. So start guessing.

The average number of people in a house is 44/8 is roughly 4.5. So what numbers should we take? 2, 3, 4, 5, 6, 7, 8, 9. Now, we should also have an average close to 5 for each set.Let’s start:

  • Set 1: 3, 5, 7
  • Set 3: 2, 4, 9
  • Now, the other two sets will have an overlap. So let’s guess the overlaps:
  • Set 2: Overlaps are 2 and 7. So the third number will be 6. That’s great! Because we have not used 6 yet.
  • Set 4: Overlaps are 3 and 9. Then the third number ends up to 3 again. Wrong guess! So we need to try again. Overlaps are 3 and 4. In this case third number works out to be 8, which we have not used. Wonderful!
  • So here is the answer

Learning

  • Note that this is not the only solution. There are others possibilities as well.

Analytical Reasoning Practice Question:

Mrs. Choy spent exactly Rs. 10 on 100 eggs for her shop. Large eggs cost her 50 p each. Medium eggs cost her 10 p each. Small eggs cost her 5 p each. For two of the sizes, she bought the same number of eggs. How many of each size did she buy?

Analytical Reasoning — Trial and Error Strategy: Key Learning

imt

Even before guessing the answer, it is important to carefully understand the statement and then narrow down to a set of numbers/ options. These options/ numbers will form a base for using the trial and error strategy.

cat

trial-and-error method
  1. метод проб и ошибок
  2. метод постепенного приближения

метод проб и ошибок

[Я.Н.Лугинский, М.С.Фези-Жилинская, Ю.С.Кабиров. Англо-русский словарь по электротехнике и электроэнергетике, Москва]

Тематики

  • электротехника, основные понятия

EN

  • trial-and-error method

Англо-русский словарь нормативно-технической терминологии.
.
2015.

Смотреть что такое «trial-and-error method» в других словарях:

  • trial and error method — bandymų ir klaidų metodas statusas T sritis automatika atitikmenys: angl. cut and try method; hit and miss method; trial and error method; trial and error approach vok. empirische Erprobung, f; empirisches Ermittlungsverfahren, n; Versuch Irrtum… …   Automatikos terminų žodynas

  • trial and error method — method of learning by making attempts and learning from the results …   English contemporary dictionary

  • trial and error (method) — (Roget s IV) n. Syn. empiricism, empirical method, by guess and by God*; see experiment 1 , 2 , method 2 …   English dictionary for students

  • trial-and-error approach — bandymų ir klaidų metodas statusas T sritis automatika atitikmenys: angl. cut and try method; hit and miss method; trial and error method; trial and error approach vok. empirische Erprobung, f; empirisches Ermittlungsverfahren, n; Versuch Irrtum… …   Automatikos terminų žodynas

  • Trial and error method — Метод подбора; Метод проб и ошибок …   Краткий толковый словарь по полиграфии

  • Trial and error — Trial and error, or trial by error, is a general method of problem solving for obtaining knowledge, both propositional knowledge and know how. In the field of computer science, the method is called generate and test. In elementary algebra, when… …   Wikipedia

  • Trial and error (disambiguation) — Trial and error can refer to:* Trial and error, a general method of problem solving * Trial and Error , a 1933 book on publishing * Trial and Error (1962 film), a British comedy film starring Peter Sellers also known as The Dock Brief. * Trial… …   Wikipedia

  • trial and error — ri al and er ror The method of discovering something desirable by trying many different things until one works; as, the traditional method of finding new drugs is by trial and error. [PJC] And millions miss for one that hits. Swift. [1913… …   The Collaborative International Dictionary of English

  • trial and error — noun experimenting until a solution is found (Freq. 2) • Hypernyms: ↑experiment, ↑experimentation * * * noun : a finding out of the best way to reach a desired result or a correct solution by trying out one or more ways or means and by noting and …   Useful english dictionary

  • trial and error — noun A way of solving problems by trying different possible solutions until you find one that works. John found the short circuit by trial and error. The only way Tom could solve the algebra problem was by the method of trial and error. ••… …   Словарь американских идиом

  • trial and error — {n.} A way of solving problems by trying different possible solutions until you find one that works. * /John found the short circuit by trial and error./ * /The only way Tom could solve the algebra problem was by the method of trial and error./ …   Dictionary of American idioms

In this article we will discuss about:- 1. Meaning of Thorndike’s Trial and Error Theory 2. Experimental Evidences of Thorndike’s Trial and Error Theory 3. Educational Implications 4. Some Objections.

Meaning of Thorndike’s Trial and Error Theory:

Edward Lee Thorndike (1874-1949) is generally considered to have been the foremost educational psychologist not only of the United States but of the world. He contributed to research and theory in the field of learning and genetic psychology, testing and social psychology, testing and social psychology.

Thorndike first stated the elements of his theory of learning in 1913 that connections are formed in the nervous system between stimuli and response. These connections formed are illustrated by the symbols S-R. Another word used to describe these connections is the word ‘bond’ and hence,’ this theory is sometimes called a ‘Bond Theory of learning’. Thorndike has written- “Learning is connecting. The mind is man’s connection system.”

According to Thorndike learning takes place by trial and error. Some people call it, “Learning by selection of the successful variant,” accordingly when no ready-made solution of a problem is available to the learner, he adopts the method of trial and error. He first, tries one solution. If it does not help him, he rejects it, then, he tries another and so on. In this way he eliminates errors or irrelevant responses which do not serve the purpose and finally discovers the correct solution.

Thus, in trial and error method, the learner makes random activities and finally reaches the goal accidently. Here, one thing should be remembered that in trial and error also, there are often systematic and relevant responses. Activities are not wholly random. All these activities, though apparently random are suggested to him by the situation and the learner proceeds on accordingly. The stages through which the learner has to pass are Goal, Block (hinderances), Random Movements or multiple response, chance success, selection and Fixation.

When and how the connection is accomplished was stated first in the following three laws:

1. Law or Readiness:

First primary law of learning, according to him, is the ‘Law or Readiness’ or the ‘Law of Action Tendency’, which means that learning takes place when an action tendency’ is aroused through preparatory adjustment, set or attitude. Readiness means a preparation for action. If one is not prepared to learn, learning cannot be automatically instilled in him, for example, unless the typist, in order to learn typing prepares himself to start, he would not make much progress in a lethargic and unprepared manner.

2. Law of Exercise:

The second law of learning is the ‘Law of Exercise’, which means that drill, or practice helps in increasing efficiency and durability of learning and according to Thorndike’s S-R Bond Theory, the connections are strengthened with trail or practice and the connections are weakened when trial or practice is discontinued.

The ‘law of exercise’, therefore, is also understood as the ‘law of use and disuse’ in which case connections or bonds made in the brain cortex are weakened or loosened. Many examples of this are found in case of human learning. Learning to drive a motor-car, typewriting, singing or memorizing a poem or a mathematical table, and music etc. need exercise and repetition of various movements and actions May times.

3. Law of Effect:

The third law is the ‘Law of Effect’, according to which the trial or steps leading to satisfaction stamps in the bond or connection. Satisfying states lead to consolidation and strengthening of the connection, whereas dis-satisfaction, annoyance or pain leads to the weakening or stamping out of the connections.

In fact, the ‘law or effect’ signifies that if the responses satisfy the subject, they are learnt and selected. While those which are not satisfying are eliminated. Teaching, therefore, must be pleasing. The educator must obey the tastes and interests of his pupils. In other words, greater the satisfaction stronger will be the motive to learn. Thus, intensity is an important condition of the ‘law of effect’.

Besides these three basic laws, Thorndike also refers to five sub-ordinate laws which further help to explain the learning process.

These are:

1. Law of Multiple-Response:

According to it the organism varies or changes its responses till an appropriate behaviour is hit upon. Without varying the responses, the correct response for the solution might never be elicited. If the individual wants to solve a puzzle, he is trying in different ways rather than mechanically persisting in the same way. Thorndike’s cat in the puzzle box moved about and tried many ways to come out till finally it hit the latch with her paw which opened the door and it jumped out.

2. The Law of Set or Attitude:

Learning is guided by a total set or attitude of the organism, which determines not only what the person will do but what will satisfy or annoy him. For instance, unless the cricketer sets himself to make a century, he will not be able to score more runs. A student, similarly, unless he sets to get first position and has the attitude of being at the top, would while away the time and would not learn much. Hence, learning is affected more in the individual if he is set to learn more or to excel.

3. Pre-Potency of Elements:

According to this law, the learner reacts selectively to the important or essential element in the situation and neglects the other features or elements which may be irrelevant or non-essential. The ability to deal with the essential or the relevant part of the situation makes analytical and insightful learning possible. In this law of pre-potency of elements, Thorndike is really anticipating insight in learning which was more emphasised by the Gestations.

4. Law of Response by Analogy:

According to this law, the individual makes use of old experiences or acquisitions while learning a new situation. There is a tendency to utilize common elements in the new situation as existed in a similar past situation. The learning of driving a car, for instance, is facilitated by the earlier acquired skill of driving a motor-cycle or even riding a bicycle, because the perspective or maintaining a balance and controlling the handle helps in steering the car.

5. The Law of Associative Shifting:

According to this law we may get any response, of which a learner is capable, associated with any other situation to which he is sensitive. Thorndike illustrated this by the act of teaching a cat to stand up at a command. A fish was dangled before the vat while he said ‘stand up’. After a number of trials by presenting the fish after uttering the command ‘stand up’, he later ousted the fish and the overall command of ‘stand up’ was found sufficient to evoke the response to the cat by standing up on her hind legs.

Experimental Evidences of Thorndike’s Trial and Error Theory:

Various experiments have been performed on men as well as animals to study this method. Thorndike made several experiments on rats and cats. Two important experiments are mentioned here.

Expt. 1:

Thorndike’s most widely quoted experiment was with the cat placed in a puzzle box. The hungry cat was put in the puzzle box and a fish, as an incentive, was put out-side the cage a little beyond its reach. The box was designed in such a way that the door of the cage can be released by some simple act like depressing a lever inside the cage.

At first, the cat made a great deal of varied attempts to reach the food in a trial and error fashion such as jumping up and down, clawing at the bars, scratching the cage, whaling around trying to push the bars, pawing and shaking movable parts of the cage etc., but all attempts proved to vain.

Ultimately by chance her paw fell on the loop of the rope and the door opened. The cat jumped out immediately and ate the fish. When next day, the cat was put in the box again, this time she took less time in coming out and in the subsequent trials the time decreased further so much so that the stage reached when the cat came out soon after being put inside by directly striking the latch with her paw without any random movement. This is how she learnt to reach its goal.

Expt. 2 (Experiment with Human Subjects):

Gopalaswamy demonstrated trial and error in human beings through Mirror-Drawing Experiment. This is a classical experiment in the psychology of learning. In this experiment the subject is asked to trace a star-shaped drawing, not looking at it directly, but as it is reflected in a mirror, the subject’s hand movements are visible in the mirror only and not directly. The experimenter observes the movements of the hands and thus, records the time of tracing in successive trials and the number of errors committed in each trial.

In first six trials the subject traces the star with the right hand and then in the next six trials he traces it by the left hand. Two graphs-the Time Curve and the Error Curve are then drawn, which show the general characteristics of trial and error learning. In the original experiment Gopalaswamy arranged his apparatus so that a record was automatically made of all the movements of the styles of the subject as it traced out the pattern. In this way the successive times of tracings and a record of errors was obtained.

Gopalaswamy analyzed the errors into two groups-lower level errors and higher level errors. Those errors which do not involve any noble process on the part of the subject in tracing the star are lower-level errors and those which involve higher process of mind on the perceptual and conceptual level are higher-level errors.

He discovered that improvement in the higher-level responses correlated highly with intelligence and that the improvement in the responses of the lower-level errors did not show much correlation with intelligence. This clears the respective share of trial and error and of higher learning.

Expt. 3:

For Fundulus fishes Thorndike got a glass tub with a dividing wall of glass in the middle. In the dividing wall there was a hole through which the fish could go from one part to another. By nature Fundulus fish like to remain in shade. The glass tub was filled with water and it was put under such a situation that half of its part remained under shade and the other half was in the sunshine. The fishes were kept in the sunny portion.

They began to try to coming over to the shady portion. By trying again and again the fishes succeeded in tracing the hole of the dividing wall and reached the shady portion one by one. But, at first the fishes took more time in reaching the shady portion, then in the second attempt they took less time and in the third attempt they took the least time. Trying it again finally a stage came when the fishes happened to come one after another in a row to the shady portion immediately in the very first attempt i.e., the number of errors of their wandering here and there amounted to a zero.

Educational Implications of Thorndike’s Trial and Error Theory:

Thorndike’s theory of Trial and Error and his three basic laws of learning have direct educational implications. The ‘Law of Readiness’ lays emphasis on motivation while the ‘Law of Exercise’ compels us to accept a well-known fact ‘Practice makes a man perfect’, and the third one i.e., ‘Law of Effect’ opens fairly a large scope to discuss the role of reward and punishment as an incentive in the child’s learning.

Actually, motivation and learning are inter-related concepts. No motivation; No learning. Here we can remember a proverb, ‘the one man can take horse to the pool of water but twenty cannot make him drink’. This statement clearly shows the impact of motivation on learning. Clearly speaking motive is a force that compels an individual to act or to behave in a particular direction. And, hence the success of a teacher lies in motivating the roomfuls of energy. His prime duty is to produce ‘thirst’ (a motive to drink water) in the horses. Then and only then he may succeed in making the process of learning easier and interesting.

To quote with the experiment to Tolman and Honzik (1930) which they performed in rats will be of interest and situational here. In this experiment the rats were taught to follow a complex pattern of runs and turns through a maze to reach the food. The rats were divided in three groups. First group of rats was neither hungry nor given any food at the end or trial. The second group was hungry but was not given food. The third one was hungry and given food at the end of a trial.

It was concluded that only the third group learned appreciably i.e., the number of errors went on decreasing in each attempt. The logic is simple. To be motivated and unrewarded leaves to you only frustration instead a notable amount of learning. Also nor is it worthwhile to work for a prize you do not want. Thus, it is the motive that gives the reward its value and the satisfaction of reward that fixes the learning of which it is the effect.

Briefly speaking, without motivation or drive learning is impossible, as firstly, it prods the learner into action and secondly, it introduces light and shadow into an otherwise different field. So, teacher’s concern primarily shall be the motivating of goals and releasing tensions which signalise success. Above all he should have a psychological involvement in reaching and has to be charged with values and therefore, naturally motivated himself. The advice of an old principal of a school is very pertinent here.

“Teachers, you are going to be emulated in your talk and walk by your students, but a little less. If you run, your students will walk. If you walk, your students will stand. If you stand, your students will lie down. If you lie down, your students will sleep. And if you sleep in the class, your students will die”. But, one has to admit here that the organism’s level of performance can’t be beyond a physiological limit, whatever incentive we provide to him. For instance, higher bonus to factory workers, more praise to students may lead to a better performance, but no athlete can jump over the Chinese wall, whatever the intensity of motivation is provided.

Another significant aspect of this theory is that to master a complex situation or to elaborate task, practice is must. It is not possible to handle each difficult situation in a single trial, no matter what the degree of motivation or reward is. One cannot blame the entire constitution of India in one reading even if the reward is a crore of Rupees or the threat is to be shot dead otherwise. Each task initially seems to be difficult and fatiguing but as practice continues, it becomes smoother and requires less effort.

Finally, we say that habit or S-R is established. An expert driver, for instance, goes on driving, listening to the radio and taking to his friend sitting by. In the light of class room teaching blundering is a natural phenomenon associated with student learning. But, the teacher should not regard this as a symptom of inefficient teaching, because this is the way the pupils learn. He should not be at all worried when blundering appears.

Insights will emerge as the blundering progresses from simpler associations to higher units. There is not royal road to success. Kennedy-Fraser, the Psychologist concludes, “The teachers who are responsible for the beginning of any new subject should be the best available, since at the point, the pupils have no defensive system of properly formed habits to protect them from the evil effects of bad teaching.”

Actually, we learn by doing. The teachers’ duty should be to arrange situations in which the student has chance to discover for himself what is significant. The blundering must be directed and methods that are wholly futile must be eliminated. But at the same time the teacher must exercise, constant restraint in his supervision.

Further, both punishment and reward may play a significant role in the process of learning. But, experiments go to show that motivation is successfully handled when it is kept in the positive phase. Drastic forms of inhibition tend to spread their effects over the whole learning situation. Sometimes, the teachers impress upon the negative processes. The false response is effectively inhibited when the correct reaction is fixated and the emphasis should be on the latter process. The fixating rewards are most effective when they afford immediate and complete release.

A delay introduced between the successful performance and the releasing reward has a considerable effect on their rate of learning and co-ordination. In school, the satisfactions should be closely coupled with the activity itself otherwise the likelihood of permanent effects is small. Another aspect of motivating problem is simpler than the manipulations of tensions and releases and can be mastered by all. This is that the learner should be kept informed of his progress and promptly.

Finally, though the theory is not widely accepted for its educational significance, yet, there are certain subjects such as mathematics, tables of mathematics, memorising poetry, rules of grammar etc. in which learning by Trial and Error cannot be avoided. All reasoning subjects afford the greatest opportunity for the application of the Trial and Error method.

In Brief, the implications of the theory are:

1. According to his theory the task can be started from the easier aspect towards its difficult side. This approach will benefit the weaker and backward children.

2. A small child learns some skills through trial and error method only such as sitting, standing, walking, running etc. In teaching also the child rectifies the writing after committing mistakes.

3. In this theory more emphasis has been laid on motivation. Thus, before starting teaching in the classroom the students should be properly motivated.

4. Practice leads a man towards maturity. Practice is the main feature of trial and error method. Practice helps in reducing the errors committed by the child in learning any concept.

5. Habits are formed as a result of repetition. With the help of this theory the wrong habits of the children can be modified and the good habits strengthened.

6. The effects of rewards and punishment also affect the learning of the child. Thus, the theory lays emphasis on the use of reward and punishment in the class by the teacher.

7. The theory may be found quite helpful in changing the behaviour of the delinquent children. The teacher should cure such children making use of this theory.

8. With the help of this theory the teacher can control the negative emotions of the children such as anger, jealousy etc.

9. The teacher can improve his teaching methods making use of this theory. He must observe the effects of his teaching methods on the students and should not hesitate to make necessary changes in them, if required.

10. The theory pays more emphasis on oral drill work. Thus, a teacher should conduct oral drill of the taught contents. This helps in strengthening the learning more.

Some Objections to Thorndike’s Trial and Error Theory:

The theory has been criticised by various psychologists on the following grounds. Firstly, the theory is mechanical, for it leaves no room for an end or purpose in any sense whatsoever. On the contrary psychologist Mc Dougall maintained that even the behaviour of the amoeba or the paramecia consists in learning to face novel conditions to serve some unknown purpose Even repeated trials are of no avail if the tendency to learn is not there.

Again, if the tendency is there, even one trial may be fruitful. Mc Dougall and Woodworth insist on readiness for reaching a goal in learning and Lloyd Morgan lays stress on persistency with varied efforts till the goal of learning is achieved. The hungry cat confined in the puzzle-box with food in front of it goes on persistently trying various means until it gets out of it and has food. So, its trials are not blind and mechanical. In fact, they are guided by perceptual attention and feelings of pleasure and pain. Yet, Thorndike pays no attention to these higher order mental processes.

Secondly, in course or repeated trials the numbers of errors are not corrected of themselves or mechanically. The effects of Trial and Error depend to a great extent upon the psycho-physical state of the animal or man. In the absence of any purpose in view the animal is so puzzled, rather than enlightened by the errors committed that it goes on blindly repeating them without end.

Thirdly, Thorndike assumes that learning consists only in the association of several separate movements. But, learning is a whole process related to a whole situation. The hungry cat confined in a puzzle-box with food placed near it does not perceive the situation in a piece-meal fashion but as a whole of hunger food-puzzle box-confinement.

Finally, the laws of learning formulated by Thorndike appear to be unjustified. For instance, the ‘law of effect’ seems to be in consistent with his mechanical point of view. Satisfaction in or the sense of being rewarded by success and dissatisfaction in or the sense of being punished by failure seen to ascribe higher mental processes to animals like cats and rats than are psychologically ascribable to them. Or, it violates Lloyd Morgans’s law.

Similarly, the ‘Law of Exercise’ has been severely criticised on the grounds that it does not regard other factors like motives, interests, special training etc. Mechanical repetition without motive, interest, significance or understanding does not make anyone learn anything and remember it. One rupee-currency note passes hundred times through the hand of a person, but hardly anyone is able to tell the size, the colour and other details of it.

A boy was asked to write hundred times ‘I have gone’ after school. He wrote it mechanically and correctly all the times. But, when he left the school in the absence of the teacher, he wrote “I have written,” ‘I have gone’ correctly one hundred times and since you are not here “I have went home”. After repeating one correct thing so many times he again committed the same mistake. This shows that repetition without motive, interest or understanding is of no avail.

Thus, learning by Trial and Error is not of very much use and should not be resorted to by the teacher as it lays a stress on cramming. Also, there is much wastage of time and energy by this method.


На основании Вашего запроса эти примеры могут содержать грубую лексику.


На основании Вашего запроса эти примеры могут содержать разговорную лексику.

методом проб и ошибок

метода проб и ошибок

методу проб и ошибок

Предложения


Therefore, nothing prevents these people from using the proven and reliable trial and error method to identify true aspirations.



Следовательно, ничто не мешает применить проверенный и надежный «метод проб и ошибок», чтобы выявить истинные склонности.


The trial and error method seems appropriate in that case.


According to scientific data, the trial and error method actually implies 99.99% mistakes.


The trial and error method is responsible for the absence of good criteria in evaluating new technological ideas.



Метод проб и ошибок несет ответственность и за отсутствие критериев оценки новых технических идей.


Construction of new mental actions by an organism occasionally appeared to be successful in the behaviorism selection («trial and error method«).



Построение организмом новых психических действий объяснялось в русле бихевиоризма отбором случайно оказавшихся успешными («метод проб и ошибок»).


If not, then you have to play by the trial and error method.


Altogether, the best procedure for finding the perfect solution is the trial and error method.



Другими словами, наилучший способ найти идеальное решение — это метод проб и ошибок.


Using the trial and error method, you test one arrangement after another and check their stability.



Используя метод проб и ошибок, Вы одно за другим тестируете эти расположения и проверяете их стабильность.


And the first of them is the notorious trial and error method for each of us.



И первый из их числа — печально известный каждому из нас метод проб и ошибок.


So they remember things better if they use the trial and error method, since they have to make certain associations that require more work within the brain.



Поэтому они лучше запоминают вещи, если используют метод проб и ошибок, поскольку им приходится создавать определенные ассоциации, которые требуют больше работы в мозге.


Key words: knowledge, the science, the common-life mind, the intellectual mind, poverty, social security, trial and error method.



Ключевые слова: знание, наука, общежизненный ум, интеллегентский ум, бедность, социальное обеспечение, метод проб и ошибок.


Since ancient times, man has used the trial and error method as the only available way of making decisions on all aspects of his life.



С древнейших времен человек использует Метод проб и ошибок как единственный имеющийся в его арсенале способ принятия решений по любым аспектам его жизни и деятельности.


Resume: A reasonable choice would be a trial and error method, that is, learning partners better through joint projects.



Резюме: Для Экономического пояса Шелкового пути разумным выбором является метод проб и ошибок, то есть узнавание партнеров посредством совместных проектов.


While a trial and error method may be the best option for selecting the right web hosting company for your needs, it would certainly take time, effort, and money.



Хотя метод проб и ошибок может быть лучшим вариантом для выбора подходящей веб-хостинговой компании для ваших нужд, это, безусловно, потребует времени, усилий и денег.


A brute-force attack is a trial and error method used by hackers to guess credentials or encrypted data such as login, passwords or encryption keys, through exhaustive effort (using brute force) with the hope of eventually guessing correctly.



Атака методом «грубой силы» — это метод проб и ошибок, используемый хакерами для подбора учетных данных или зашифрованных данных, таких как логин, пароли или ключи шифрования, посредством исчерпывающих усилий (с использованием грубой силы) с надеждой в конечном итоге угадать правильно.


Each time to find the right one is a special art, and each time it requires the intuition of the researcher, as well as the trial and error method.



Каждый раз подобрать нужную — это особое искусство, и каждый раз — это интуиция исследователя, а также метод проб и ошибок.


Careful consideration of the activities of Khrushchev, Kosygin, Andropov, Gorbachev, and Yakovlev allows us to make a conclusion that they put into practice the trial and error method.



Внимательное рассмотрение деятельности Хрущёва, Косыгина, Андропова, Горбачёва и Яковлева позволяет сделать вывод, что они реализовывали на практике метод проб и ошибок.


Trial and error method is not for you?


Trial and error method, based on the accumulation of life experiences to find effective behaviors



метод проб и ошибок, основанный на накоплении жизненного опыта и поиске эффективных моделей поведения


Use the good old trial and error method.

Ничего не найдено для этого значения.

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