I am getting this packaging error i dont know why. Here is it:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: !FPackageName::IsShortPackageName(Path) [File:D:/Build/++UE4/Sync/Engine/Source/Runtime/CoreUObject/Private/UObject/SoftObjectPath.cpp] [Line: 79]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Cannot create SoftObjectPath with short package name ‘NoneNone’! You must pass in fully qualified package names
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862cd18a9 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862ba8b4c UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862b215d9 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862b30c59 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862b2cc16 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862b2cacf UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8627e54f8 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85ffe8068 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8565c38c5 UE4Editor-KismetCompiler.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8565eda88 UE4Editor-KismetCompiler.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85e2f7e1e UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85e2a1282 UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85e29dfc3 UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862812f80 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862a216fa UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862a21bfb UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862a5a20c UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862be90d5 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff862be7f30 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85faa69ff UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85faa6c43 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85fab27b3 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85fac8f56 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85f905c2e UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff85f92faca UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ba9599e9 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ba950eac UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ba95121a UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ba96527d UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff6ba96732e UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8b1127034 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8b2622651 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
Full log here: https://pastebin.com/VDebCjpk
I am using this asset to do some IK magic in UE4.
I connected some nodes to control the rig realtime.
It works fine, I hooked up some dummy cube actor to control the limbs of the rig and that works fine, the limbs are moving OK.
When I try to build I get a nasty error message, please see below.
As far as I understand, it is yelling because I took the editor time values and gave it runtime ones…For some reason it can’t see it when you are building your project.
When I exit the editor, I have to reconnect the same control rig nodes causing the error message…
I also run into post about setting the project version, to no avail.
When I hit package for Windows I get packaging errors:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: false [File:D:/Build/++UE4+Licensee/Sync/Engine/Plugins/Experimental/ControlRig/Source/ControlRigDeveloper/Private/AnimGraphNode_ControlRig.cpp] [Line: 112]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbd90a55b9 UE4Editor-ControlRigDeveloper.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbd907e1dc UE4Editor-ControlRigDeveloper.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe9f816b8 UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbe9f29b57 UE4Editor-BlueprintGraph.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbedc4f58d UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbeabdc446 UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbeabda615 UE4Editor-Kismet.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4d6cd40 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f715e4 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f9877a UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f7003c UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f71acb UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f998b0 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf50dd352 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4fdcdcd UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4fdb4b3 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4fdd001 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4fdad73 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f7fba0 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4fd8f3f UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f73c11 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf4f8c90e UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf50dcfe0 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbf50dc420 UE4Editor-CoreUObject.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbed7040fd UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbed7447f5 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbed5b1031 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffbed5dbd5b UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff691d4363a UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff691d3b7ec UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff691d3bb5a UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff691d4e31d UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff691d5040a UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc3de96fd4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ffc3dfdcec1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler ThirdPersonCharacter] In use pin Leg Controller no longer exists on node Get . Please refresh node or break links to remove pin. from Source: /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler ThirdPersonCharacter] The property associated with Left Leg Controller could not be found in '/Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter_C' from Source: /Game/ThirdPersonBP/Blueprints/ThirdPersonCharacter.ThirdPersonCharacter
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler PersistentLevel.RTT_Main] Spawn node Create Widget must have a class specified. from Source: /Game/GizmoPluginBPs/RTT_Shared/RTT_Main.RTT_Main:PersistentLevel.RTT_Main
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler PersistentLevel.RTTM_Login] Spawn node Create Widget must have a class specified. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_Login.RTTM_Login:PersistentLevel.RTTM_Login
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler RTTM_TransformerPawn] Spawn node Create Widget must have a class specified. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_TransformerPawn.RTTM_TransformerPawn
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler RTTM_TransformerPawn] In use pin <Unnamed> no longer exists on node Change Selected . Please refresh node or break links to remove pin. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_TransformerPawn.RTTM_TransformerPawn
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler RTTM_TransformerPawn] In use pin Target no longer exists on node Change Selected . Please refresh node or break links to remove pin. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_TransformerPawn.RTTM_TransformerPawn
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler RTTM_TransformerPawn] In use pin Component no longer exists on node Change Selected . Please refresh node or break links to remove pin. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_TransformerPawn.RTTM_TransformerPawn
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogBlueprint: Error: [Compiler RTTM_TransformerPawn] In use pin Selected no longer exists on node Change Selected . Please refresh node or break links to remove pin. from Source: /Game/GizmoPluginBPs/RTT_MultiPlayerExample/RTTM_TransformerPawn.RTTM_TransformerPawn
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левел блупринт не нативизируется например, не угадаешь где проблема а где нет.
все что ненужно — выпилить, оставшееся проверять.
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we need to go deeper
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на скрине тоже ошибка с е-намом.. но уже указано что в аним бп.
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we need to go deeper
Сообщения: 708
Snake писал(а):
на скрине тоже ошибка с е-намом.. но уже указано что в аним бп.
Да, видел, вот смотрю что не так в аним бп.
На первый взгляд вроде все норм…
_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.
Сообщения: 708
Я нашел в чем косяк был… нужно отключить ноду, которая на скрине. И в ней справа почему-то у переменных свойства — байт, а должы же быть енумы или нет?
Теперь собирается и запускается в 4.18 но не работает IK так как я ее отключил…
_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.
Сообщения: 2319
ну ИК можно из саб аним инстанса в основной вынести… недавно какой-то свежий багрепорт про пердачу данных в сабаниминстанс читал (деталей не помню)
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we need to go deeper
Сообщения: 708
Цитата:
ну ИК можно из саб аним инстанса в основной вынести…
Собственно я так и сделал — я всю логику из Mannequin_IK_AnimBP перенес в Mannequin_AnimBP )))
Отлично, теперь все собирается и работает в 4.18 )))
Так, а как теперь быть с 4.19???
_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.
Сообщения: 2319
искать глючную часть… по другому никак… обновление двигла тут не поможет.
для начала обновить исправленную копию 4,18 до 4,19 и посмотреть вдруг все в порядке стало.
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we need to go deeper
Сообщения: 708
Snake писал(а):
искать глючную часть… по другому никак… обновление двигла тут не поможет.
для начала обновить исправленную копию 4,18 до 4,19 и посмотреть вдруг все в порядке стало.
Ну, я просто сделал копию исправленного проекта и открыл в 4.19 и тупо нажал собрать и опять те же ошибки с енумами (((
В 4.19 даже до нативизации не доходит…
1
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: ===
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: bFoundLinker [File:D:Build++UE4+Release-4.19+CompileSyncEngineSourceDeveloperBlueprintNativeCodeGenPrivateBlueprintNativeCodeGenManifest.cpp] [Line: 223]
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Failed to identify the asset package that ‘/Game/AdvancedLocomotionV3/Blueprints/Enums/FootstepType’ belongs to.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack:
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006FBAB706 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006F90AE3A UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006F91ECD6 UE4Editor-Core.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000069F2D3A3 UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000069F3404E UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000069F28CC6 UE4Editor-BlueprintNativeCodeGen.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006213F062 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006214022D UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000006214BC59 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000061FFA580 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000062021CB0 UE4Editor-UnrealEd.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CA77EB20 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CA7769FA UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CA776C4A UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CA784177 UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00000000CA784FBF UE4Editor-Cmd.exe!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x0000000095FC1FE4 KERNEL32.DLL!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x000000009626EFB1 ntdll.dll!UnknownFunction []
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.
Сообщения: 708
Цитата:
искать глючную часть… по другому никак…
В 4.18 хорошо получилось — он указал, что в аним бп был косяк, а в 4.19, что-то вообще хз… (((
Понятно, что с енумами, что-то где-то не так. Но вся хуйня в том, что весь этот ассет основан на енумах…
Их 10 штук и они везде, почти в каждой функции (
_________________
Game Area51 Update 1
First Person Shooter Released Jul 24, 2017
The game is a 3d shooter with the elements of the quest.
0 / 0 / 0 Регистрация: 13.03.2021 Сообщений: 14 |
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23.02.2022, 16:22. Показов 602. Ответов 2
При сборки проекта выдаёт ошибку :»
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Модератор 2383 / 955 / 335 Регистрация: 11.08.2017 Сообщений: 2,980 |
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23.02.2022, 16:38 |
2 |
Сообщение было отмечено Tomessertor как решение РешениеЧего не понятно в описании ошибки? AttachToComponent when called from a constructor is only setting up attachment and will always be treated as KeepRelative. Consider calling SetupAttachment directly instead.
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0 / 0 / 0 Регистрация: 13.03.2021 Сообщений: 14 |
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23.02.2022, 16:48 [ТС] |
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Поискал поусерднее, получилось. Спасибо
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IT_Exp Эксперт 87844 / 49110 / 22898 Регистрация: 17.06.2006 Сообщений: 92,604 |
23.02.2022, 16:48 |
Помогаю со студенческими работами здесь Ошибка сборки Qt Ошибка сборки Ошибка сборки Ошибка сборки Ошибка статической сборки Ошибка при сборки В общем сделал следующие. Пытаюсь привязать ядро… Ошибка сборки OpenCV Искать еще темы с ответами Или воспользуйтесь поиском по форуму: 3 |
Many clients reported similar issues with packaging and Datasmith.
Forum post: https://forums.unrealengine.com/unreal-engine/unreal-studio/1561770-packaging-failed-datasmith-error
Client report that It’s a project that they’ve been working on since 4.19. It was imported using Datasmith 4.19. It used to package without problems on UE 4.20.3. Now this is their first attempt to package this project/level after updating to 4.21.1, and I got this error.
UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: begin: stack for UAT UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: === Handled ensure: === UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Ensure condition failed: It->Value [Link Removed] [Line: 25] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: Stack: UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff869d116e6 UE4Editor-DatasmithContent.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87817d25a UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87826d7f5 UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff878288a24 UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff878287c19 UE4Editor-CoreUObject.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff875c4620f UE4Editor-Engine.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87337d511 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8733830b9 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8733a2200 UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87320516b UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff87323722f UE4Editor-UnrealEd.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff77412ed22 UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff774125783 UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7741259ea UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff7741348da UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff77413584e UE4Editor-Cmd.exe!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8c6113034 KERNEL32.DLL!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: [Callstack] 0x00007ff8c8893691 ntdll.dll!UnknownFunction [] UATHelper: Packaging (Windows (64-bit)): LogInit: Display: LogOutputDevice: Error: end: stack for UAT
Repro Step
1. Extract the following plugin to your UE_4.21/Engine/Plugins/Marketplace folder.
—> [Link Removed]
2. Create a new project (Unreal Studio / Blank), activate the attached plugin and the Substance plugin, close the editor.
3. Extract this file to the project’s Content folder:
—>[Link Removed]
4. Open Unreal, set the game default map to Maps/HLar and add it to the list of maps, set package mode to Shipping, and attempt to package the game.
Project and Files can be found here :
—> [Link Removed]
I’m getting this error when trying to package the Dedicated Server for shipping, I’m using github version. UE4.27.2
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: begin: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: === Critical error: ===
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: Fatal error: [File:D:/UnrealEngine-4.27.2-release/Engine/Source/Editor/UnrealEd/Private/Commandlets/MakeBinaryConfigCommandlet.cpp] [Line: 102]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: Failed to create Config.bin file
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffccb96039c KERNELBASE.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc66ad9de6 UE4Editor-Core.dll!ReportAssert() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsPlatformCrashContext.cpp:1644]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc66addc88 UE4Editor-Core.dll!FWindowsErrorOutputDevice::Serialize() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateWindowsWindowsErrorOutputDevice.cpp:78]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc667efd10 UE4Editor-Core.dll!FOutputDevice::LogfImpl() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeCorePrivateMiscOutputDevice.cpp:61]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffc5faf033b UE4Editor-UnrealEd.dll!UMakeBinaryConfigCommandlet::Main() [D:UnrealEngine-4.27.2-releaseEngineSourceEditorUnrealEdPrivateCommandletsMakeBinaryConfigCommandlet.cpp:102]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cfa17b UE4Editor-Cmd.exe!FEngineLoop::PreInitPostStartupScreen() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunchEngineLoop.cpp:3434]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf130d UE4Editor-Cmd.exe!GuardedMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateLaunch.cpp:132]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf169a UE4Editor-Cmd.exe!GuardedMainWrapper() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:137]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684cf4671 UE4Editor-Cmd.exe!LaunchWindowsStartup() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:273]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684d05b74 UE4Editor-Cmd.exe!WinMain() [D:UnrealEngine-4.27.2-releaseEngineSourceRuntimeLaunchPrivateWindowsLaunchWindows.cpp:320]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ff684d07ac6 UE4Editor-Cmd.exe!__scrt_common_main_seh() [D:a_work1ssrcvctoolscrtvcstartupsrcstartupexe_common.inl:288]
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffccce4244d KERNEL32.DLL!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: [Callstack] 0x00007ffcce4cdfb8 ntdll.dll!UnknownFunction []
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error:
UATHelper: Empacotamento (Windows (64-bit)): LogWindows: Error: end: stack for UAT
UATHelper: Empacotamento (Windows (64-bit)): Took 18,4770042s to run UE4Editor-Cmd.exe, ExitCode=3
UATHelper: Empacotamento (Windows (64-bit)): Editor terminated with exit code 3 while running MakeBinaryConfig for C:Program FilesEpic GamesMyProjectMyProject.uproject; see log D:UnrealEngine-4.27.2-releaseEngineProgramsAutomationToolSavedLogsMakeBinaryConfig-2022.12.08-20.16.40.txt
UATHelper: Empacotamento (Windows (64-bit)): AutomationTool exiting with ExitCode=1 (Error_Unknown)
UATHelper: Empacotamento (Windows (64-bit)): BUILD FAILED
I have already recompiled the engine resource: AutomationTool, recompiled the engine, and cleaned the project’s binaries and recompiled it, but the error persists. Help.