Unable to save current preset reshade как исправить

Как удалить reshade из rdr 2

Обновлено: 11.02.2023

This solution is for people who have installed ReShade using the installer from this site. If you have downloaded a mod somewhere, seek help from its creator — this is not their support forum. If that’s not possible, see solution 1.

1) The «Do it for me / I don’t wanna read» solution:
a) Delete the entire game folder and re-download the game. No, just uninstalling the game will not work.

2) The «But I don’t wanna re-download my game and still don’t wanna read» solution:
a) Go to the game’s executable folder and delete any of the following files you see:

3) The «Okay, fine, I’ll read» solution:
Follow the solution to question 2, then delete any of these additional files:

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Re Uninstall Re-Shade NOT WORKING.

I have followed the instructions above & deleted just two files plus the ReShade Folder.
But I still get a message advising of a ReShade update every time I start my Lockhead Martin P3D flight simulator.

When I press SHIFT+F2 I still get the ReShade menu though none of the links work.
I really do not wish to uninstall/reInstall P3D because it’s a very complicated simulator & i have many hardware addons calibrated to P3D.

There must be files located somewhere.

Why does this program not have an Uninstall option? Beats me!
Please can someone help me to remove this ReShade software from my P3D installation.

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What game, is it just that game, and did you delete the game folder completely and reinstall it?

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Re Uninstall Re-Shade NOT WORKING.

I have followed the instructions above & deleted just two files plus the ReShade Folder.
But I still get a message advising of a ReShade update every time I start my Lockhead Martin P3D flight simulator.

When I press SHIFT+F2 I still get the ReShade menu though none of the links work.
I really do not wish to uninstall/reInstall P3D because it’s a very complicated simulator & i have many hardware addons calibrated to P3D.

There must be files located somewhere.

Why does this program not have an Uninstall option? Beats me!
Please can someone help me to remove this ReShade software from my P3D installation.

Run said game
now execute this command on your keyboard
CTRL+SHIFT+ESCAPE
This will open Task Manager

now under the Processes or Details tab find the games .exe file
now right click on the games .exe file and click Open File Location

Delete the files mentioned in the OP.

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There are log files as well, for instance d3d9.log. Should follow the same naming syntax.

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Good afternoon, it appears to me whenever I open FiveM the following message, «Unable to save current preset. Make sure you have write permissions to C: Users User AppData Local FiveM FiveM.app cache subprocess DefaultPreset. ini. » can you explain to me how do I make the message disappear? Thank you.

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I had ReShade installed about 2 years ago on Minecraft. I feel like I’ve deleted every folder with anything to do with ReShade. I can go to the MinecraftLauncher.exe folder as much as I want and I can’t find any of those folders. If anyone knows where they’re located it would be a big help.

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I’ve recently downloaded and installed a wholly new game on my system (Red Dead Redemption 2). I have NEVER used Reshade with this title, ever. There are no Reshade DLLs or Shaders in the game directory.

Yet EVERY time I boot RDR2 I get the «Reshade is now installed succesfully! Press Home to. » popup.

I don’t want reshade to be running. This game crashes for me constantly and I have a suspicion that Reshade has something to do with it, as I’ve exhausted all other options. It even pops up when I run the game in DX12 mode, when supposedly I’ve only installed Reshade for Vulkan games. And yes, before anyone asks, I did run the installer again and unchecked the option that enables Reshade globally in all Vulkan games. But the message still pops up regardless of whether I boot RDR2 in Vulkan or in DX12 mode.

I used the 4.9.1 installer to get reshade working on CEMU for Breath of The Wild while using the Vulkan renderer. But that’s been quite a while ago, and that’s no reason for it to show in games that have absolutely nothing to do with my CEMU install.

It is absolutely bonkers that an installer can apparently place files in my system and no one seems to be aware of the fact that this is happening, and the installer program doesn’t allow for an «uninstall» option. So now I’m stuck with this mess with no way to remove it.

I’d like to ask the creator of Reshade to include a full uninstall option in the installer, or at the very least to divulge what type of files the installer creates so they can be manually removed. Because apparently the «toggle on/off» button isn’t working, and the installer isn’t divulging any information on what changes it makes when you toggle options or install files.

Thanks in advance for the help!

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Unticking the checkbox does a full uninstall (it deletes all files ReShade created in C:ProgramDataReShade + the relevant Vulkan layer registry keys), there is no other option to include. Latest ReShade setup also clearly warns you about what is happening before you can tick that checkbox on.
You can also open up «Log» tab in the UI and check the first log message. It will tell you where ReShade got loaded from («Initializing [. ] loaded from «<path>» [. ]»). My guess is that you did in fact install ReShade multiple times (once globally, which was disabled again and once locally to RDR2) and have not uninstalled the local installation again.

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I’ve recently downloaded and installed a wholly new game on my system (Red Dead Redemption 2). I have NEVER used Reshade with this title, ever. There are no Reshade DLLs or Shaders in the game directory.

Yet EVERY time I boot RDR2 I get the «Reshade is now installed succesfully! Press Home to. » popup.

I don’t want reshade to be running. This game crashes for me constantly and I have a suspicion that Reshade has something to do with it, as I’ve exhausted all other options. It even pops up when I run the game in DX12 mode, when supposedly I’ve only installed Reshade for Vulkan games. And yes, before anyone asks, I did run the installer again and unchecked the option that enables Reshade globally in all Vulkan games. But the message still pops up regardless of whether I boot RDR2 in Vulkan or in DX12 mode.

I used the 4.9.1 installer to get reshade working on CEMU for Breath of The Wild while using the Vulkan renderer. But that’s been quite a while ago, and that’s no reason for it to show in games that have absolutely nothing to do with my CEMU install.

It is absolutely bonkers that an installer can apparently place files in my system and no one seems to be aware of the fact that this is happening, and the installer program doesn’t allow for an «uninstall» option. So now I’m stuck with this mess with no way to remove it.

I’d like to ask the creator of Reshade to include a full uninstall option in the installer, or at the very least to divulge what type of files the installer creates so they can be manually removed. Because apparently the «toggle on/off» button isn’t working, and the installer isn’t divulging any information on what changes it makes when you toggle options or install files.

Thanks in advance for the help!

I agree, I installed reshade to mess around with it on World of Warcraft : Classic. It dropped my frames so much and wasn’t worth the time to adjust fliters to make it look good and all the community presets suck.

That aside, You are right! I tried to uninstall by manually deleting all the directx DLL’s it installed but that didn’t work, Tried the «Uninstaller» that comes with reshade, nope .

Funny thing is , It even shows » Reshade 4.0.2 » on every applcation that uses direct x .

Heres a screenshot of an application i use called ajour to update my addons which is in a complete diffrent drive than any of my reshade files :

File Attachment:

So i know for a fact reshade imbed’s itself system-wide. And I modify my nvidia driver’s and update and remove video drivers alteast once every month so uninstalling my nvidia drivers and reinstalling them doesn’t work either.

Maybe uninstalling direct X and reinstalling it? Ill write back after I give it a try.

*****EDIT*****
It’s the vulkan counterpart of Reshade.. It is a system wide runtime which I knew might be the issue.

Okay, the soulution I found to work for me.

Download the latest Reshade Installer EXE , Right click it and » Apply to all users » then click run as administrator. Exit out of this tab.

Run reshade, click » Enable reshade in Vulkan Globally » , then select the game you installed reshade on originally or a random game.

Pick whatever direct x implementation the game uses and uncheck all shaders and hit ok and once you get to the » Edit Reshade Settings » Close the window.

Re Run Reshade Installer , UNSELECT » Enable reshade in Vulkan Globally » * This is our issue with reshade still enabled system wide after uninstalling * and go through the same previous steps in my guide.

Select the same game you selected earlier and the same direct x method and uninstall again.

I know it doesn’t make much sense to reinstall reshade eventhough it’s obviously still in our system’s but this is the onlyway I found to easily uninstall the vulken reshade runtime.

Red Dead Redemption 2 «Реалистичность — пресет для Reshade»

Если вам нужна реалистичность, этот пресет вам поможет!

  1. Установите Reshade версии 4.9.1 и проверьте все эффекты. [Выберите основной exe-файл для установки reshade, а не файл запуска (размер основного файла больше, чем размер файла запуска)]
  2. Загрузите и скопируйте предустановку reshade в папку .exe.
  3. Запустите игру, затем нажмите кнопку «home».
  4. Выберите мой файл.

Если вам не нужна дополнительная ясность, на главном экране снимите флажок Amd Fidelityfx.

Мыло или рябь

без сглаживания

taa
собственно играю на карточке gtx 1660 , с ультра — средним пресетом получилось найти середину для 50-60 кадров, но жуть как раздражает мыло от taa, а без него деревья и трава буквально рассыпаются на пиксели, скрины получились пережатые, но в движении в игре это выглядит очень плохо , taa превращает деревья дальше чем в 10 метрах в кашу, кожа на лице просто пластиковая, звездное небо размыто, уже пробовал и фильтры от нвидиа экспириэнс и все возможные настройки графики, msaa карточка не тянет, слишком сильно ест производительность, да и помогает только на значениях от 4x, пробовал запускать в 4к тоже отлично смотрится без сглаживаний, но опять же 30кадров и ниже, пробовал менять настройки в самом драйвере нвидиа, но они вообще не влияют ни на что, ничего кроме энергопотребления не работает, мб есть способ убрать эту пикселизацию?

в соло игре даже с taa в фоторежиме все выглядит не плохо, но блин на скринах у людей на лице поры видны, у меня просто пластик

это настройки с которыми обычно играл, только последнее время еще затенение на ультра выкручивал

Uninstall Reshade from Red dead R2

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I found the solution . Delete a file named Reshade in C://Program Data/

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The setup tool specifically tells you that enabling the global option will enable ReShade for ALL Vulkan games (which RDR2 is, no matter which API is actually active). To uninstall, simply uncheck that checkbox again.

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I agree I decline

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Ok try these..

*EyeAdaption ( it seems to change the Hue and the colors on my screen, deeper colors).

*MagicBloom ( it’s the best-looking one for me ( there is another in there but the effect is either to subtle or oversaturated)), be sure and change the ambient light settings from the main menu, and if you haven’t checked out enhanced interior lighting you may want to right about now ( just saying).

*GaussianBlur ( makes distant objects blurry some, a nice effect.

*Curves ( gets rid of the haziness ( default DFU looks hazy for me )), ads deeper darker colors.

*Vibrance.Makes the colors really pop

*FXAA it’s the only AA that seems to work, and I don’t want the stuff to be too sharp and crisp so if you don’t like it don’t use it it sort of blurrs stuff up at a distance.

*Surfaceblur adds yet more more fussiness.

I think I’ve tried pretty much all of them, those are the ones I noticed enough to keep ( the rest either don’t work right or I can’t tell a difference).

Now this is just by looking at it, If someone knows about any of this stuff and has the chance I’m sure they could make more sense into that I can, and it seems you’re going to want to fiddle with the ambient light settings, and get that interior lighting mod.

There’s also settings for each selection, and I’ve messed with a few settings with some of them, but everything up here which is the stuff I use is set to default, I was trying to get the depth of field work right, and the ambient occlusion so maybe somebody could figure that stuff out, but as long as ssao Works in post-processing I’m good :lol:

I was seriously worried about that TheLacus :lol:

I need my ao now, you see what you’ve done to me :lol:

And king of worms…..D.R.E.A.M., is some next-level stuff dude, you guys shredded that stuff…

I’m seriously amazed, and people are going to freak.

Okay you guys can close this since the problem has been fixed, Maybe use what I picked and start a new thread so people can contribute ?
I am going to play my game peace guys…

#1

Posted 19 August 2020 — 04:55 pm

Reshade for sharper and clearer visuals

Reshade for better clarity, sharpness, removed yellow filter and better contrast.

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#2



shadowelves88

Posted 28 August 2020 — 01:53 am

shadowelves88

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looks great but i have a problem. It does not save and the red writings stay on top, says «unable to save current preset. make sure you have write permission to AC orgins.ini

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#3



Tar

Posted 28 August 2020 — 07:26 pm

Tar

    Old hand

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In response to post #84516493.

Hi Im sry to hear that. The only thing I can think about right away is that AC orgins.ini need write permission. So I suggest you check if you can edit/change files in the folder, or if read-only is enabled in file properties. I will come back if I can think of anything else.
If not use «take ownership» tools or change security settings on that folder. Program files folders is typical protected by windows.

Edited by Tar, 28 August 2020 — 07:28 pm.

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#4



TheRealBee

Posted 30 September 2020 — 08:48 pm

Hi. I love it !!! It would be perfect if i would be able to save the preset…Same as Shadow in the comment section…RED writing saying unable to save current preset…You think that there is any way to fix this? I tried to give permission to write the Ubisoft folder but for some reason it sets itself back to only read.

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#5



Tar

Posted 26 October 2020 — 07:47 pm

Tar

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In response to post #85578543.

Sry for late reply, but I recommend to not install on C drive, windows is very protective of both program files folders.

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#6



claualarcon

Posted 25 January 2021 — 06:09 am

claualarcon

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If for someone the .ini is not loading when you start the game, check inside the ReShade.ini and change the current path. It says «F:UbisoftAssassin’s Creed OriginsAC origins.ini». Change everyhting before «/AC origins.ini» for the installation path in your machine.

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#7



claualarcon

Posted 25 January 2021 — 06:14 am

claualarcon

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In response to post #89711363.

Oh and great work! I absolutely love what you did with the colors, everything is so interesting to watch right now!

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#8



dgibbs0911

Posted 26 December 2021 — 08:58 pm

dgibbs0911

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This seems to have broken my game, installed Reshade and this per instructions provided and the game now no longer launches. Shows the title splash after pressing Play in the Uplay launcher and then immediately closes the game.

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#9



minimax2021

Posted 31 December 2022 — 12:08 am

minimax2021

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In response to post #89711363. #89711463 is also a reply to the same post.

change how

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Closed

treymerkley opened this issue

Nov 7, 2018

· 12 comments

Comments

@treymerkley

First and foremost consider this:

  • Only RetroArch bugs should be filed here. Not core bugs or game bugs
  • This is not a forum or a help section, this is strictly developer oriented

Description

When trying to save a shader core preset, Retroarch attempts to save the preset in the shader’s directory rather than the Retroarch config directory, causing a permissions error and no preset to be saved.

Expected behavior

The core preset to be saved in a directory somewhere within /~.

Actual behavior

[INFO] Resetting shader to defaults ... 
mkdir(/usr/share/libretro/shaders/presets/Mupen64Plus OpenGL) error: Permission denied.
Failed to create directory: "/usr/share/libretro/shaders/presets/Mupen64Plus OpenGL".

Steps to reproduce the bug

  1. Start Retroarch 1.7.5 on Linux.
  2. Run any core and content.
  3. Modify the existing shader configuration.
  4. Attempt to save the shader config as a core, game, or other preset config.

Bisect Results

This started happening pretty suddenly, with the only change having been turning off shaders temporarily for one game. If it means anything, at the same time xbr-lv2-3d.glsl stopped working on Snes9x

Version/Commit

Retroarch 1.7.5 release for Linux

  • RetroArch: [version/commit]

Environment information

  • OS: Manjaro Linux x64, up to date
  • Compiler: [In case you are running local builds]

@treymerkley

Has it always saved them outside of the user’s home directory, though? I would have assumed that they would be saved in ~/.local/share/libretro/shaders/presets/. This is what happens when I build from the AUR retroarch-git package, too.
Is there a way to allow changing of the presets directory? It’s usually considered a vulnerability when something like this needs administrative privilege.

@hizzlekizzle

It’s always going to follow the shader directory, so if the packager sets that somewhere not user-writeable, then yeah, it’s going to require elevated privs. So, yeah, I agree with @fr500 that it’s a packaging issue, though not one that is easily solved.

@treymerkley

Alright, thanks @hizzlekizzle and @fr500, I’ll go ahead and set this up in root.

Incidentally, any idea why a shader would suddenly stop working?

@hizzlekizzle

Rather than using elevated privs, you could just make a user-writeable directory and point your shader directory to that instead. Re-download them from the online updater and you’re good to go.

Dunno why one would stop working, but a log of it failing should give us an idea.

@treymerkley

Rather than using elevated privs, you could just make a user-writeable directory and point your shader directory to that instead. Re-download them from the online updater and you’re good to go.

That… Is a vastly better idea, thanks.

EDIT: After rebuilding from git, independent of the AUR, I don’t actually have a core updater. I’m installing using the libretro-super script, but is there any way I can get an in-interface core updater otherwise?

Dunno why one would stop working, but a log of it failing should give us an idea.

I can get that to you, assuming it’s just part of the terminal logging, but should I open that as a new issue and close this one or is it fine to have them both here?

@hizzlekizzle

Some of the package maintainers patch out the online updater altogether, but there are also options in settings > user interface > views to show/hide various elements, including the core updater, etc. (you may need to make sure ‘show advanced options’ is enabled, as well). If those settings were already set to ‘off’ due to the packaged version, you’ll have to re-enable them, or else just delete your ~/.config/retroarch/retroarch.cfg to get back to default settings.

I would normally say to create a new issue for the broken shader thing, but you may as well do it here. However, it’d probably be even better if you could come to the forum or discord/IRC, which are better suited to general support than github.

@berarma

I think that it would be an improvement that user generated content/settings would be saved to a different directory than downloaded content. The downside being that there would be two directories to browse when loading a preset.

This way users wouldn’t accidentally overwrite downloaded shader presets, or downloaded presets would overwrite the ones by the user.

By the way, who builds the flatpak package? This problem should be fixed there in case nothing changes in Retroarch.

@berarma

I’ve noticed that pressing the space bar in the shaders directory setting has changed it to a directory in my home. Why isn’t this the default directory setting when installing the flatpak package?

@treymerkley

I should probably update my experience here. Since setting all of my directories to ones inside my home directory, all of which have rwx permissions, I still can’t save shader presets. I haven’t looked into the new issue all that much lately, but I know it exists.

@x6fan

As an Arch Linux user this also affects me. I do not believe it is a packaging error. It makes sense to install shaders to /usr/share/libretro/shaders/ since they can be shared by many RetroArch installations. For example, I have the official retroarch package installed globally and also use retroarch-git to obtain, build and use development versions. Both packages are mentioned in RetroArch’s Linux install instructions.

It would be nice if RetroArch had separate directory configuration variables for system and user shaders. That way it is possible to have a read-only shaders directory that matches the contents of upstream shader repositories as well as a user specific shader directory where core/content directory/content specific shader presets can be stored.

The XDG Base Directory Specification is useful in situations like this. XDG_DATA_HOME represents a user specific share directory and is perfect for this use case. I have pointed RetroArch’s shader directory to "$XDG_DATA_HOME"/libretro/shaders/ in order to work around this issue but now RetroArch won’t make use of the globally installed shaders. I had to use RetroArch’s autoupdater to redownload all shaders unnecessarily.

According to issue #8901 this affects Android systems as well.

@stevenxxiu

👍, I’m impacted this by now, after just installing retroarch and finally getting shaders to work.

For those interested, I failed to google this. But switching the video_driver from gl to vulkan made this work on Linux. It is very confusing that RetroArch says nothing about why shaders can’t be loaded, and simply hides them.

@stevenxxiu

@x6fan There’s still a good way to solve this currently so we can use Arch Linux’s packages.

Just make a symlink:

$ ln -s /usr/share/libretro/shaders/shaders_slang/ ~/.local/share/libretro/shaders

Then we won’t have permission issues, since RetroArch stores the shader configurations for each core at ~/.local/share/libretro/shaders/presets/, which has our permissions and not root permissions.

It’s sort of a hack, so an official solution would still be better.

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