Unity error шарарам

To fix the An error occurred running the Unity content on this page error, try clear that browser's data or resetting it.

by Matthew Adams

Matthew is a freelancer who has produced a variety of articles on various topics related to technology. His main focus is the Windows OS and all the things… read more


Updated on January 31, 2023

Fact checked by
Alex Serban

Alex Serban

After moving away from the corporate work-style, Alex has found rewards in a lifestyle of constant analysis, team coordination and pestering his colleagues. Holding an MCSA Windows Server… read more

  • The An error occurred running the Unity content on this page error arises when playing browser games.
  • This article includes some of the potential fixes for the Unity content error.
  • We have solutions for all the major browsers, including Chrome, Firefox, Edge, and Safari.

How to fix error occurred running the Unity content

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Some users have posted on Google’s forum about a Unity content error that arises in all major browsers.

When they try to play browser games, an error message pops up that states, An error occurred running the Unity content on this page.

Users can’t play browser games when that Unity error arises and the situation can be frustrating.

What is the Unity content?

The Unity content represents the files loaded by the Unity Player plugin. The HTML code of a web page communicates with a script called UnityObject2.

The role of this script is to embed the Unity content safely and to protect it from any browser issues.

What does a JavaScript error occurred in the main process mean?

This error means basically that the content was not loaded correctly in the Unity Player. Unfortunately, there are a lot of instances of this error.

Let’s see more Unity content errors with their complete message:

  • An error occurred running the Unity content on this page. See your browser javascript console for more info. The error was: runtimeerror: index out of bounds
  • An error occurred running the Unity content on this page. See your browser javascript console for more info. The error was: script error
  • An error occurred running the Unity content on this page. See your browser javascript console for more info. The error was: securityerror: the operation is insecure
  • An error occurred running the Unity content on this page. See your browser javascript console for more info. The error was: referenceerror: ethereum is not defined
  • An error occurred running the Unity content on this page. See your browser javascript console for more info. The error was: typeerror: src is undefined
  • An error occurred running the Unity content on this page. See your browser’s javascript hatası

Of course, if you encountered any of these errors, follow the steps below to fix them on your browser.

Quick Tip:

You can always switch to a more responsive and flexible browser. Opera is a professional alternative with unique features created to bypass error times.

It’s possible to access any website or app because the browser has integration features with multiple services.

Opera

Avoid Unity Player content issues with this highly compatible browser.

How do I fix An error occurred running the Unity content on this page?

An error occurred running the Unity content on this page – Edge

1. Clear the browser Cache

  1. Click the Menu button and select Settings.
  2. Select the Privacy, search and services from the left menu, then hit the Choose what to clear button from the Clear browsing data section.
  3. Click on the Time range drop-down menu and select All time.
  4. Now, check the first four boxes if they are not already checked and hit the Clear now button.
  5. Try to load the website that is using the Unity Player and see if it loads now.

2. Load the website into a private window

  1. Click the Menu button in Edge and select New InPrivate window.
  2. Now, enter the URL of the website using the Unity Player and see if it loads correctly.

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It would also be great to check if the browser is updated with the latest version. Just enter the browser’s Settings and click on the About Microsoft Edge section.

If there are any new updates, the browser will start updating immediately and after restarting it, all should work perfectly.

An error occurred running the Unity content on this page – Chrome

1. Clear Chrome’s browser data

  1. Click the Menu button on the upper-right corner of the browser and select Settings.
  2. Select Privacy and security from the left, then click on Clear browsing data from the right.
  3. Click the Time range drop-down menu and select All time.
  4. Select the first four checkboxes to clear Chrome’s browsing history, cache, and cookies, and click the Clear data button.
  5. Restart the browser and see if the Unity Player works now.

2. Reset Google Chrome

  1. Type the following line in Chrome’s URL bar and press the Enter key: chrome://settings/
  2. Click Advanced to expand Settings, then click on Reset and clean up.
  3. Then, choose the Restore settings to their original default option.
  4. Click the Reset settings button.
    Reset settings button an error occurred running the unity content on this page chrome

This procedure will clear the cache and restore Chrome-s settings to their original default but it won’t affect your passwords.

3. Reinstall Google Chrome

Note icon
NOTE

You’ll lose your Chrome profile information for bookmarks and settings by deleting the leftover folders as outlined above.

  1. Press the Windows and R keys at the same time to start the Run console.
  2. Next, type appwiz.cpl and click OK to open the uninstaller window.
    Programs and Features window an error occurred running the unity content on this page chrome
  3. Select Google Chrome within the Programs and Features applet.
  4. Click the Uninstall button.
  5. Open File Explorer’s window.
  6. Then delete the Chrome subfolders at these paths:
    C:Users<YourUserName>AppDataLocalGoogle
    C:Program Files(x86)Google
  7. To erase the Chrome folders, select them and press the Delete button on File Explorer’s Home tab.
    Delete option an error occurred running the unity content on this page chrome
  8. Restart Windows after removing Google Chrome.
  9. Open Google Chrome’s webpage in Edge.
  10. Click Download Chrome to save the installer for that browser’s latest version and install it.

An error occurred running the Unity content on this page – Firefox

1. Clear the browser’s cache

  1. Click the Menu button and select Settings.
  2. Choose Privacy & Security from the left pane, then scroll down on the right and click the Clear Data button under the Cookies and Site Data section.
  3. Check the boxes and then hit the Clear button.

2. Open the website in a new private window

  1. Click the Menu button in Firefox and select New private window.
  2. Now, enter the URL of the website using the Unity Player and see if it loads correctly.

In addition to these solutions, you should also verify if you have the latest Firefox version.

On the latest versions, Firefox verifies automatically its status and recommends an update if it is available.

Read more about this topic

  • Error occurred running the Unity content on Chrome page
  • Best cross-platform game engines for game developers
  • Browser Could Not Allocate Enough Memory for WebGL

An error occurred running the Unity content on this page – Safari

Clear the browser’s cache

  1. Click the Safari button and select Preferences.
  2. Select the Advanced tab and check the Show Develop menu in menu bar.
  3. Now, click the Develop drop-down menu and choose Empty caches.

Disable or uninstall third-party antivirus software

First, try temporarily disabling any third-party antivirus software installed on your PC by right-clicking its system tray icon and selecting its disable (turn off) option.

Select to disable the antivirus utility for an hour or two if you can, and then try playing the browser game the Unity issue arises for.

Avast shield control options an error occurred running the unity content on this page chrome

If the Unity error doesn’t occur when you’ve disabled your antivirus utility, uninstall the software. You won’t need to disable the antivirus utility all the time if you uninstall it.

You can uninstall antivirus software via Programs and Features as outlined for resolution three.

Alternatively, check out the antivirus removal tool index on the ESET website to see if there’s an official removal tool for your antivirus software.

These are some of the resolutions users have fixed the Unity content error with. Some of the fixes above might also resolve the same issue for other browsers.

Since Unity is a player used mostly for gaming, you should also check our selection of the best browsers for cloud gaming that are fast and reliable.

If you have any other suggestions or questions, don’t hesitate to use the comments section below to share them.

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Технические вопросы

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  • Что делать, если у меня тормозит игра?
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Причина 1: сервер перегружен.
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Local folder or tarball paths

This section provides information on the following issues:

Type of error: Error message:
General startup issues — Error messages in the Package Manager window
— Package Manager missing or window doesn’t open
— Problems after upgrading Unity to new version
— Resetting your project’s package configuration
Package installation issues — Package installation fails
— Packages not recognized
— Unable to add package from Git URL
Problems installing git dependencies — No ‘git’ executable was found
— git-lfs: command not found
— Repository not found
— Could not read Username: terminal prompts disabled
— Can’t update Git version
Asset StoreA growing library of free and commercial assets created by Unity and members of the community. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info
See in Glossary
packages (My Assets)
— ‘Failed to parse Http response’ in My Assets context
Scoped registries — Missing ‘My Registries’ in the Package Manager window
Issues when building packages — Missing MonoBehaviour errors
— Loading error for hostfxr.dll on Windows

You can also run the Unity Package Manager Diagnostics tool if you are experiencing problems that might be network-related. For more information, see Diagnose network issues.

Error messages in the Package Manager window

The Package Manager displays error indicators in the Package Manager window when it encounters problems.

System-wide issues

  • Network connection issues

    Error messages appear in the status bar when the Package Manager has detected an issue that isn’t related to a specific package. For example, if the Package Manager can’t access the package registry server, it displays this message in the status bar:

    Network error message

    Network error message
  • Error refreshing assets (or Error refreshing packages)

    If your network can’t reach the package registry server, it’s probably because there is a connection problem with the network. When you or your system administrator diagnose and fix the network error, the status bar clears.

    If your network connection is working, but you aren’t signed into your Unity account, the Package Manager doesn’t display any Asset Store packages. When you try to use the My Assets context, the Package Manager displays an error in the status bar:

    Logged out of Unity account

    Logged out of Unity account

    Click the Sign in button inside the list view to sign into your Unity account through the Unity Hub.

Package-specific issues

  • If a specific package has a problem when loading or installing (for example, when determining which package versions to load), the error icon () appears in the package list next to the compromised package (A). To find out what the problem is, open the compromised package’s details view to see the detailed error message (B):

    Dependency error message

    Dependency error message

Package Manager missing or window doesn’t open

The Package Manager window might get moved offscreen or hidden by another window. When this happens, it looks like the Package Manager window failed to open. In this case, you can try to reset the window layout (Window > Layouts > Default) and reopen the Package Manager window again.

If the Package Manager window still doesn’t appear, check your Unity Console windowA Unity Editor window that shows errors, warnings and other messages generated by Unity, or your own scripts. More info
See in Glossary
:

Failed to resolve packages: The file [<project-path>/Packages/manifest.json] is not valid JSON:
  Unexpected token '}' at 44:1
  }

This error message indicates that your manifest.json file is malformed. It also tells you the line number where the Package Manager failed to parse the file, so you can fix the JSON. There are a number of online validators that you can use to try to correct the problem. Once you save the corrected file, Unity reloads the Package Manager window.

If you upgraded from an early version of the Unity Editor, there may be other problems with your package manifestEach package has a manifest, which provides information about the package to the Package Manager. The manifest contains information such as the name of the package, its version, a description for users, dependencies on other packages (if any), and other details. More info
See in Glossary
file:

  • As of 2019.3, your manifest.json file should not contain any references to the com.unity.package-manager-ui package. You can either reset your project’s package configuration or remove the following line from the manifest’s dependencies list:

        "com.unity.package-manager-ui": "2.1.1",
    
  • Check to see if your project manifestEach Unity project has a project manifest, which acts as an entry point for the Package Manager. This file must be available in the <project>/Packages directory. The Package Manager uses it to configure many things, including a list of dependencies for that project, as well as any package repository to query for packages. More info
    See in Glossary
    uses “exclude” as a package version. This is an obsolete value for the dependencies property. If you find any lines like these, remove the entire line. Package Manager only installs packages that are explicitly included as a dependency in your project, so once you remove that entry, Package Manager ignores the package and doesn’t install it.

If the Package Manager still fails to load, follow the procedures under Packages not recognized and Resetting your project’s package configuration.

Problems after upgrading Unity to new version

When you upgrade a project to a newer Unity version, the Package Manager automatically updates incompatible packages to newer compatible versions. However, if your package doesn’t compile, the Package Manager displays error messages in the Console.

To correct these messages, read the error messages and fix any problems you can. For example, a package might be missing a dependency on another package or version. In that case, you can try and install the package yourself.

You can also try the following sequence of solutions until you find something that works:

  • Back up and then delete the Packages folder under your project.
  • Back up and then delete the package sources in your project’s Packages folder, leaving only the manifest.json file. Then try to reload the project.
  • Create a new empty project. If the Package Manager window loads successfully, replace the Library/PackageCache/com.unity.package-manager-ui@<version> folder in the failing project with the same folder from the newly created project.
  • As a last resort, you can reset your project to the default packageUnity automatically pre-installs a select number of default packages (for example, the Analytics Library, Unity Timeline, etc.) when you create a new project. This differs from a bundled package because you don’t need to install it and it differs from a built-in package because it extends Unity’s features rather than being able to enable or disable them.
    See in Glossary
    configuration and add back packages one at a time until it works.

Resetting your project’s package configuration

If a project has too many package issues, you can reset your project back to the default package configuration for the Editor’s version of Unity. This operation resets all packages in your project. This might not fix the source of the problem, but it can help you figure out what the problem is.

Note: You can’t undo resetting your package configuration, so make sure you back up the manifest.json file first or make sure your project is under source control. You can also take extra precautions by cloning your project and testing out the operation on the clone before proceeding.

To return to the default package configuration, select Reset Packages to defaults from the Help menu.

Help > Reset Packages to defaults

Help > Reset Packages to defaults

Resetting a clone of your project

You can also test the return to the default packages before you perform the final change:

  1. Clone your project by copy-pasting your project folder and renaming it so that it is easy to find (for example, if your project is called MyProject then you could use something like clone_MyProject).

  2. Load your newly cloned project.

  3. From the Help menu, select Reset Packages to defaults.

    Depending on the size of your project, this might take a few minutes.

  4. Check that it successfully reset the packages. If so, you can perform the operation safely on the original project.

Package installation fails

If you are trying to install a new package from the registry and it is not working, it might be due to permission problems.

You must have full permissions on the cache folder:

  • Windows: C:UsersyournameAppDataLocalUnitycache
  • macOS: ~/Library/Unity/cache
  • Linux: ~/.config/unity3d/cache

It might be a problem with the network. Check your firewall and proxy settings.

Sometimes institutional environments, such as schools, government offices, or network-protected workplaces set up proxy servers to control traffic between the network and the Internet, and use their own server certificates which are not recognized by Unity or the Package Manager. Talk to your network administrator.

Packages not recognized

If you see a lot of compilation errors, this might indicate that Unity is not recognizing the packages in your existing project. In this case, you might be missing a .NET component.

For Windows:

  1. Download and install Visual Studio 2017 version 15.9.0 or higher with the .NET Core cross-platform development workload selected under Other Toolsets.
  2. Download and install the .NET SDK v2.2.101 component.

For MacOS:

  1. Download and install the .NET SDK v2.2.101 component.

  2. Install any recommended updates in Visual Studio

  3. Use homebrew to brew and install mono:

    brew update
    brew install mono # optional
    brew upgrade mono
    
  4. If necessary, delete the Library/obj/temp folder under your project and restart Unity.

  5. If you are still experiencing difficulties, try rebooting your computer as well.

Unable to add package from Git URL

See Repository not found.

No ‘git’ executable was found

If you try to install a package from a git URL, a message similar to this appears:

Cannot perform upm operation: Unable to add package
[https://github.example.com/myuser/myrepository.git]:
No 'git' executable was found. Please install Git on your system and restart Unity [NotFound]
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

git-lfs: command not found

If you are trying to download a package that uses Git LFS (Large File Storage), you might see this error message:

Error when executing git command. git-lfs filter-process: command not found.

This indicates that Git LFS is probably not installed on your machine. To make sure, you could test it on the command line:

git lfs --version

If you see something like this, Git LFS is installed:

git-lfs/2.8.0 (GitHub; darwin amd64; go 1.12.7)

Otherwise, you can install it by following the Bitbucket GitHub instructions.

Repository not found

If you specify a location that does not exist, a message similar to this one appears in the Unity Console:

Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]:
  Error when executing git command. fatal: repository 'https://mycompany.github.com/gitproject/com.mycompany.mypackage.git/' not found
 [NotFound]
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:310)

Check your spelling. To make sure you are using the correct URL, go to the repository’s page and copy the URL from the Clone button:

Where to copy the URL on GitHub (A) and GitLab (B)

Where to copy the URL on GitHub (A) and GitLab (B)

Click the button to the right of the URL on GitHub (A) or GitLab (B) to copy the URL to your clipboard.

If the location of the repository is correct, there may be another problem with the URL:

  • If you are targeting a specific revision, make sure your revision comes last. For example:
    https://github.example.com/myuser/myrepository1.git#revision
  • If you are targeting a revision and the package is not at the root, make sure the path query parameter precedes the revision anchor. For example:
    https://github.example.com/myuser/myrepository.git?path=/example/folder#v1.2.3

Could not read Username: terminal prompts disabled

If you are trying to install a package from a private repository that requires authentication, a message similar to this one appears in the Unity Console:

Cannot perform upm operation: Unable to add package [https://mycompany.github.com/gitproject/com.mycompany.mypackage.git]:
  Error when executing git command. fatal: could not read Username for 'https://mycompany.github.com': terminal prompts disabled
 [NotFound]
UnityEditor.EditorApplication:Internal_CallUpdateFunctions() (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorApplication.cs:310)

This message is likely due to the fact that Package Manager does not provide an interactive terminal or dialog where you can enter your username and password for HTTP, or your passphrase to unlock your SSH key:

  • With HTTP(S), every time you log onto BitBucket, GitHub or GitLab you need to enter your username and password in a terminal or a dialog box. However, the Package Manager does not provide an interactive terminal or dialog where you can enter your username and password for HTTP(S).

    To bypass this, use one of the workarounds suggested in Solutions for HTTPS.

  • SSH uses a pair of public and private SSH keys. You can add your public SSH key to Bitbucket, GitHub or GitLab and then access repositories without having to enter a username and password.

    However, if you have set up a passphrase to keep your SSH key safe, you still have to enter that passphrase in a terminal or a dialog box in order to authorize your key. In that case, you can use an SSH agent that can unlock your SSH key to authenticate with the Package Manager on your behalf.

Solutions for HTTPS

The Package Manager does not provide an interactive terminal or dialog where you can enter your HTTP(S) username and password. To bypass this, use one of these workarounds:

  • Use a credential manager (Git Credential Manager for Windows or OSXKeyChain). Credential managers handle sending the password without having to use a terminal or a command prompt.
  • Use git-credentials from a terminal or command prompt. Then launch the Hub from the same terminal so that Unity has access to the cached or stored credentials.
  • Use SSH to authenticate instead. If you set up your SSH key without a passphrase, the Package Manager doesn’t have to decrypt it in order to authenticate with the Git server. If you decide to use a passphrase for added security, you can still get around the authentication problem by using the ssh-agent on either macOS or Windows.

Solutions for SSH

If you are using the SSH protocol to install a package by Git URL, you might get an authentication error from Git. This typically happens when you set up a private SSH key on your local machine that is protected by a passphrase.

The solution to this problem is to set up an SSH agent that can unlock your SSH key to authenticate with the Package Manager on your behalf. Follow the instructions in the section that corresponds to your operating system:

  • Setting up OpenSSH for Windows
  • Adding SSH keys to your SSH Agent for macOS

Setting up OpenSSH for Windows

The native Windows OpenSSH version of the ssh-agent works better than the version available by default with Git for Windows. This procedure explains how to set up the OpenSSH client and add your key to its ssh-agent. If you are using Git for Windows, you can also prioritize the native Windows OpenSSH over the Git for Windows SSH agent:

  1. Make sure the OpenSSH Client is installed by searching for it in the Windows Settings Optional features window (Start > Settings, then search for “Optional features”). This applies to Windows 10+.

  2. Check your %PATH% environment variable to make sure the native Windows OpenSSH location appears (for example, C:WINDOWSSystem32OpenSSH).

    Note: If you are already using Git for Windows, make sure the native Windows OpenSSH location appears before the Git for Windows SSH location in your %PATH% variable. This ensures that Windows uses the native Windows OpenSSH agent over the Git for Windows SSH agent.

  3. In a PowerShell terminal, start the ssh-agent process and make sure it starts automatically:

    # Set the ssh-agent service to start automatically and manually start it now
    Get-Service ssh-agent | Set-Service -StartupType Automatic
    # Run the ssh-agent process to start the ssh-agent service
    ssh-agent
    
  4. Import your key into the ssh-agent by running ssh-add on the command line and then following the instructions. By default, the agent adds the %USERPROFILE%.sshid_rsa key and prompts you for the password.

    # Import the key
    ssh-add
    

    To use a different key, you can specify it as an argument:

    # Set the ssh-agent service to start automatically and manually start it now
    ssh-add <your-secure-ssh-key-name>
    

    If you can’t remember the name of your key, you can ask the agent to list them:

    ssh-add -l
    
  5. If you installed Git for Windows, reset the %GIT-SSH% environment variable to make sure that Git always uses the native Windows OpenSSH version of the ssh-agent:

    [Environment]::SetEnvironmentVariable("GIT_SSH", "$((Get-Command ssh).Source)", [System.EnvironmentVariableTarget]::User)
    

Adding SSH keys to your SSH Agent for macOS

Use the ssh-add command to add your SSH keys to the ssh-agent running on your macOS system. The command parameter you use depends on your version of macOS:

  • Prior to macOS 12, use:

    ssh-add -K ~/.ssh/<your-secure-ssh-key-name>
    
  • Starting with macOS 12, use:

    ssh-add --apple-use-keychain ~/.ssh/<your-secure-ssh-key-name>
    

After you run this command, the terminal asks for the password to unlock your SSH key and then adds it to the macOS keychain. However, once you restart your system, every key stored in the ssh-agent is reset.

To prevent re-entering your password after restarting your system, open the ~/.ssh/config file (or create one if you don’t find it), and add the following:

Host *
    UseKeychain yes
    AddKeysToAgent yes
    IdentityFile ~/.ssh/<your-secure-ssh-key-name>

Restart your machine to apply these changes.

Can’t update Git version

If you are trying to update your Git dependencyThe Package Manager retrieves Git dependencies from a Git repository directly rather than from a package registry. Git dependencies use a Git URL reference instead of a version, and there’s no guarantee about the package quality, stability, validity, or even whether the version stated in its package.json file respects Semantic Versioning rules with regards to officially published releases of this package. More info
See in Glossary
to a newer version from the repository, but it’s not working, it’s probably because your Git dependency is locked. If you want to update your Git dependency to a newer version from the repository, use the Add package from git URL button and enter a Git URL. For more information, see Locked Git dependencies.

‘Failed to parse Http response’ in My Assets context

If you see the following message in the Console window when trying to download an Asset Store package, there might be a problem with your Asset Store cache:

[PackageManager] Error Failed to parse response. UnityEditor.AsyncHTTPClient![:D](https://forum.unity.com/styles/default/xenforo/clear.png)one(State, Int32)

To solve this problem, delete all downloaded assets from the Asset Store package directory and then try downloading the assets again.

Warning: If your project contains a lot of asset data, this might take a lot of time and bandwidth to re-download everything.

Missing ‘My Registries’ in the Package Manager window

Not all registry providers are compatible with Unity’s Package Manager. If the package registry server you added does not implement the /-/v1/search or /-/all endpoints, your scoped registry is not compatible with Unity’s Package Manager, and doesn’t appear in the My Registries context in the Package Manager window.

Missing MonoBehaviour errors

While building, if there are a lot of errors about Missing Behavior, the UnityLinker might be mistakenly stripping out a component that it thinks is unreferenced. It often does this because the stripping level is too aggressive. For example, if you have a prefabAn asset type that allows you to store a GameObject complete with components and properties. The prefab acts as a template from which you can create new object instances in the scene. More info
See in Glossary
in an AssetBundle that references the SpriteShape component in the 2D SpriteShape package, the object might be missing and might generate compiler warnings.

To fix this, you can either lower the stripping level for the UnityLinker or declare the package’s assemblies inside the link.xml file in order to preserve them from being stripped:

<linker>
    <assembly fullname="Unity.2D.SpriteShape.Runtime" preserve="all"/>
    <assembly fullname="Unity.2D.Common.Runtime" preserve="all"/>
 </linker>

For more information on stripping levels and the UnityLinker, see Managed code stripping.

Loading error for hostfxr.dll on Windows

If the Console reports that the hostfxr.dll library was found, but Unity failed to load it from C:<path_to_app>hostfxr.dll, you can fix this error on Windows 7 or Windows Server 2008 R2 by installing both KB2999226 and KB2533623 patches.

Local folder or tarball paths

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