Евгений1951 0 / 0 / 0 Регистрация: 30.01.2020 Сообщений: 2 |
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1 |
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30.01.2020, 20:07. Показов 4763. Ответов 4 Метки нет (Все метки)
Всем Добрый вечер,такой вопрос.
__________________
0 |
199 / 142 / 57 Регистрация: 06.07.2011 Сообщений: 300 |
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30.01.2020, 20:12 |
2 |
Это не ошибка, это предупреждение, на работу не влияет) Вольный перевод: Метод UnityEngine.Application.LoadLevel(string) устарелый, используйте SceneManager.LoadScene.
1 |
1max1 3088 / 1617 / 921 Регистрация: 26.10.2018 Сообщений: 4,620 |
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30.01.2020, 20:13 |
3 |
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Сообщение было отмечено Евгений1951 как решение Решение Это не ошибка, забей.
0 |
0 / 0 / 0 Регистрация: 30.01.2020 Сообщений: 2 |
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30.01.2020, 20:14 [ТС] |
4 |
Спасибо.С чем могут быть связаны эти ошибки?
0 |
293 / 215 / 85 Регистрация: 17.02.2016 Сообщений: 1,269 Записей в блоге: 1 |
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30.01.2020, 20:56 |
5 |
С чем могут быть связаны эти ошибки?
Метод UnityEngine.Application.LoadLevel(string) устарелый, с этим
0 |
ошибка:
CS0618:'Rigidbody2D.fixedAngle'is obsolete:"fixedAngle'is no longer supported. Use constrains instead'
.
Ошибка в этом коде , не смотря на то что он еще сегодня работал, помогите пожалуйста
using UnityEngine;
using System.Collections;
[RequireComponent(typeof(Rigidbody2D))]
public class PlayerControll : MonoBehaviour {
public enum ProjectAxis {onlyX = 0, xAndY = 1};
public ProjectAxis projectAxis = ProjectAxis.onlyX;
public float speed = 80;
public float addForce = 70;
public bool lookAtCursor;
public KeyCode leftButton = KeyCode.A;
public KeyCode rightButton = KeyCode.D;
public KeyCode upButton = KeyCode.W;
public KeyCode downButton = KeyCode.S;
public KeyCode addForceButton = KeyCode.Space;
public bool isFacingRight = true;
private Vector3 direction;
private float vertical;
private float horizontal;
private Rigidbody2D body;
private float rotationY;
private bool jump;
void Start ()
{
body = GetComponent<Rigidbody2D>();
body.fixedAngle = true;
if(projectAxis == ProjectAxis.xAndY)
{
body.gravityScale = 0;
body.drag = 10;
}
}
void OnCollisionStay2D(Collision2D coll)
{
if(coll.transform.tag == "Ground")
{
body.drag = 10;
jump = true;
}
}
void OnCollisionExit2D(Collision2D coll)
{
if(coll.transform.tag == "Ground")
{
body.drag = 0;
jump = false;
}
}
void FixedUpdate()
{
body.AddForce(direction * body.mass * speed);
if(Mathf.Abs(body.velocity.x) > speed/100f)
{
body.velocity = new Vector2(Mathf.Sign(body.velocity.x) * speed/100f, body.velocity.y);
}
if(projectAxis == ProjectAxis.xAndY)
{
if(Mathf.Abs(body.velocity.y) > speed/100f)
{
body.velocity = new Vector2(body.velocity.x, Mathf.Sign(body.velocity.y) * speed/100f);
}
}
else
{
if(Input.GetKey(addForceButton) && jump)
{
body.velocity = new Vector2(0, addForce);
}
}
}
void Flip()
{
if(projectAxis == ProjectAxis.onlyX)
{
isFacingRight = !isFacingRight;
Vector3 theScale = transform.localScale;
theScale.x *= -1;
transform.localScale = theScale;
}
}
void Update ()
{
if(lookAtCursor)
{
Vector3 lookPos = Camera.main.ScreenToWorldPoint(new Vector3(Input.mousePosition.x, Input.mousePosition.y, Camera.main.transform.position.z));
lookPos = lookPos - transform.position;
float angle = Mathf.Atan2(lookPos.y, lookPos.x) * Mathf.Rad2Deg;
transform.rotation = Quaternion.AngleAxis(angle, Vector3.forward);
}
if(Input.GetKey(upButton)) vertical = 1;
else if(Input.GetKey(downButton)) vertical = -1; else vertical = 0;
if(Input.GetKey(leftButton)) horizontal = -1;
else if(Input.GetKey(rightButton)) horizontal = 1; else horizontal = 0;
if(projectAxis == ProjectAxis.onlyX)
{
direction = new Vector2(horizontal, 0);
}
else
{
if(Input.GetKeyDown(addForceButton)) speed += addForce; else if(Input.GetKeyUp(addForceButton)) speed -= addForce;
direction = new Vector2(horizontal, vertical);
}
if(horizontal > 0 && !isFacingRight) Flip(); else if(horizontal < 0 && isFacingRight) Flip();
}
}
Лог ниже. Но как его читать не пойму.
BatchMode: 0, IsHumanControllingUs: 1, StartBugReporterOnCrash: 1, shouldGiveDebuggerChanceToAttach: 0
Initialize mono
Mono path[0] = ‘C:/Program Files/Unity/Editor/Data/Mono/lib/mono/2.0’
Mono path[1] = ‘C:/Program Files/Unity/Editor/Data/Managed’
Mono path[2] = ‘C:/Program Files/Unity/Editor/Data/UnityScript’
Using monoOptions —debugger-agent=transport=dt_socket,embedding=1,defer=y
Direct3D:
Version: Direct3D 9.0c [nvd3dum.dll 8.17.12.7061]
Renderer: NVIDIA GeForce 8800 GT
Vendor: NVIDIA
VRAM: 512 MB
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 DF24=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
IsTimeToCheckForNewEditor: Update time 1316164738 current 1316162175
LicenseInfo:InitializeProtection
open PACE from our own executable
opened PACE, get info…
checked authorization, authstate=100 r=0
ReadDeveloperData
ReadTokens
C:/Work/Ragdoll BomberC#
Unloading -2 unused Assets to reduce memory usage. Loaded Objects now: 45.
System memory in use: 91.2 MB.
Unloading 20 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Platform assembly: C:Program FilesUnityEditorDataManagedUnityEngine.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataManagedUnityEditor.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.Other.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0System.Core.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0System.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0UnityScript.dll (this message is harmless)
Mono: successfully reloaded assembly
— starting compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll, for buildtarget 5
— starting compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll, for buildtarget 5
——Compiler Commandline Arguments:
Filename: «C:/Program Files/Unity/Editor/Data/Monobinmono.exe»
Arguments: «C:/Program Files/Unity/Editor/Data/Monolib/mono/unitysmcs.exe» @Temp/UnityTempFile-339c997fd8022f94a81cd1edbeafe832
MONO_PATH: C:/Program Files/Unity/Editor/Data/Monolibmonounity
MONO_CFG_DIR: C:/Program Files/Unity/Editor/Data/Monoetc
index: 68
Responsefile: Temp/UnityTempFile-339c997fd8022f94a81cd1edbeafe832 Contents:
-debug
-target:library
-nowarn:0169
-out:Temp/7de5e745c59c18c458064fd48a7e9ef2.dll
-r:»C:/Program Files/Unity/Editor/Data/Managed/UnityEngine.dll»
-r:»C:/Program Files/Unity/Editor/Data/Managed/UnityEditor.dll»
-define:UNITY_3_2_0
-define:UNITY_3_2
-define:UNITY_EDITOR
-define:ENABLE_PROFILER
-define:UNITY_STANDALONE_WIN
-define:ENABLE_GENERICS
-define:ENABLE_DUCK_TYPING
-define:ENABLE_TERRAIN
-define:ENABLE_MOVIES
-define:ENABLE_NETWORK
-define:ENABLE_CLOTH
-define:ENABLE_WWW
Assets/Plugins/CameraHelper.cs
Assets/Plugins/EZ/GUI/Controls/UIActionBtn.cs
Assets/Plugins/EZ/GUI/Controls/UIBtnChangePanel.cs
Assets/Plugins/EZ/GUI/Controls/UIBtnLoadScene.cs
Assets/Plugins/EZ/GUI/Controls/UIBtnWWW.cs
Assets/Plugins/EZ/GUI/Controls/UIButton.cs
Assets/Plugins/EZ/GUI/Controls/UIButton3D.cs
Assets/Plugins/EZ/GUI/Controls/UIListButton.cs
Assets/Plugins/EZ/GUI/Controls/UIListItem.cs
Assets/Plugins/EZ/GUI/Controls/UIListItemContainer.cs
Assets/Plugins/EZ/GUI/Controls/UIPanelTab.cs
Assets/Plugins/EZ/GUI/Controls/UIProgressBar.cs
Assets/Plugins/EZ/GUI/Controls/UIRadioBtn.cs
Assets/Plugins/EZ/GUI/Controls/UIRadioBtn3D.cs
Assets/Plugins/EZ/GUI/Controls/UIScrollList.cs
Assets/Plugins/EZ/GUI/Controls/UISlider.cs
Assets/Plugins/EZ/GUI/Controls/UIStateToggleBtn.cs
Assets/Plugins/EZ/GUI/Controls/UIStateToggleBtn3D.cs
Assets/Plugins/EZ/GUI/Controls/UITextField.cs
Assets/Plugins/EZ/GUI/Management/UIBistateInteractivePanel.cs
Assets/Plugins/EZ/GUI/Management/UIInteractivePanel.cs
Assets/Plugins/EZ/GUI/Management/UIManager.cs
Assets/Plugins/EZ/GUI/Management/UIPanel.cs
Assets/Plugins/EZ/GUI/Management/UIPanelManager.cs
Assets/Plugins/EZ/GUI/Support/AutoSpriteControlBase.cs
Assets/Plugins/EZ/GUI/Support/ControlBase.cs
Assets/Plugins/EZ/GUI/Support/IControl.cs
Assets/Plugins/EZ/GUI/Support/IKeyFocusable.cs
Assets/Plugins/EZ/GUI/Support/IUIContainer.cs
Assets/Plugins/EZ/GUI/Support/IUIObject.cs
Assets/Plugins/EZ/GUI/Support/UIPanelBase.cs
Assets/Plugins/EZ/GUI/Support/UIScrollKnob.cs
Assets/Plugins/Exocortex_FFT/Complex.cs
Assets/Plugins/Exocortex_FFT/ComplexArray.cs
Assets/Plugins/Exocortex_FFT/ComplexF.cs
Assets/Plugins/Exocortex_FFT/ComplexMath.cs
Assets/Plugins/Exocortex_FFT/ComplexStats.cs
Assets/Plugins/Exocortex_FFT/Fourier.cs
Assets/Plugins/Exocortex_FFT/FourierDirection.cs
Assets/Plugins/MeshExtrusion.cs
Assets/Plugins/Perlin.cs
«Assets/Plugins/Sprite Scripts/SimpleSprite.cs»
«Assets/Plugins/Sprite Scripts/SpriteManager.cs»
«Assets/Plugins/Sprite Scripts/SpriteText.cs»
«Assets/Plugins/Sprite Scripts/Support/AutoSprite.cs»
«Assets/Plugins/Sprite Scripts/Support/AutoSpriteBase.cs»
«Assets/Plugins/Sprite Scripts/Support/EZAnimator.cs»
«Assets/Plugins/Sprite Scripts/Support/FontStore.cs»
«Assets/Plugins/Sprite Scripts/Support/ISpriteAggregator.cs»
«Assets/Plugins/Sprite Scripts/Support/ISpriteMesh.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteAnimationPump.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteBase.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteFont.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteMesh.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteMesh_Managed.cs»
«Assets/Plugins/Sprite Scripts/Support/SpriteRoot.cs»
«Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/BlurEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/ColorCorrectionEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/ContrastStretchEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/EdgeDetectEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/GlowEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/GrayscaleEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/ImageEffectBase.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/ImageEffects.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/MotionBlur.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/NoiseEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/SSAOEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/SepiaToneEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/TwirlEffect.cs»
«Assets/Standard Assets/Image Effects (Pro Only)/VortexEffect.cs»
«Assets/Standard Assets/Scripts/General Scripts/ActivateTrigger.cs»
«Assets/Standard Assets/Scripts/Utility Scripts/CombineChildren.cs»
«Assets/Standard Assets/Scripts/Utility Scripts/MeshCombineUtility.cs»
«Assets/Standard Assets/Water (Basic)/Sources/Scripts/WaterSimple.cs»
——CompilerOutput:-stdout—exitcode: 0—compilationhadfailure: False—outfile: Temp/7de5e745c59c18c458064fd48a7e9ef2.dll
Compilation succeeded — 8 warning(s)
——CompilerOutput:-stderr———-
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(47,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(48,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(57,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(65,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
Assets/Plugins/Exocortex_FFT/ComplexArray.cs(90,57): warning CS0414: The private field `ComplexArray._workspaceFLocked’ is assigned but its value is never used
Assets/Plugins/Exocortex_FFT/Fourier.cs(423,49): warning CS0414: The private field `Fourier._bufferFLocked’ is assigned but its value is never used
Assets/Plugins/Exocortex_FFT/Fourier.cs(498,57): warning CS0414: The private field `Fourier._bufferCFLocked’ is assigned but its value is never used
Assets/Plugins/Exocortex_FFT/Fourier.cs(576,57): warning CS0414: The private field `Fourier._bufferCLocked’ is assigned but its value is never used
——EndCompilerOutput—————
— Finished compile Library/ScriptAssemblies/Assembly-CSharp-firstpass.dll
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(47,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs Line: 47)
Error: Analytics Event: 5(Compiler*warning CS0618*`UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’)(1): skipped because it was sent more than once in 0.10 seconds
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(48,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs Line: 48)
Error: Analytics Event: 5(Compiler*warning CS0618*`UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’)(1): skipped because it was sent more than once in 0.10 seconds
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(57,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs Line: 57)
Error: Analytics Event: 5(Compiler*warning CS0618*`UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’)(1): skipped because it was sent more than once in 0.10 seconds
Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs(65,61): warning CS0618: `UnityEngine.Quaternion.AxisAngle(UnityEngine.Vector3, float)’ is obsolete: `Use Quaternion.AngleAxis instead. This function was deprecated because it uses radians instad of degrees’
(Filename: Assets/Standard Assets/Character Controllers/Sources/Scripts/MouseLook.cs Line: 65)
Assets/Plugins/Exocortex_FFT/ComplexArray.cs(90,57): warning CS0414: The private field `ComplexArray._workspaceFLocked’ is assigned but its value is never used
(Filename: Assets/Plugins/Exocortex_FFT/ComplexArray.cs Line: 90)
Assets/Plugins/Exocortex_FFT/Fourier.cs(423,49): warning CS0414: The private field `Fourier._bufferFLocked’ is assigned but its value is never used
(Filename: Assets/Plugins/Exocortex_FFT/Fourier.cs Line: 423)
Assets/Plugins/Exocortex_FFT/Fourier.cs(498,57): warning CS0414: The private field `Fourier._bufferCFLocked’ is assigned but its value is never used
(Filename: Assets/Plugins/Exocortex_FFT/Fourier.cs Line: 498)
Assets/Plugins/Exocortex_FFT/Fourier.cs(576,57): warning CS0414: The private field `Fourier._bufferCLocked’ is assigned but its value is never used
(Filename: Assets/Plugins/Exocortex_FFT/Fourier.cs Line: 576)
— Finished compile Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll
— starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 5
— starting compile Library/ScriptAssemblies/Assembly-UnityScript.dll, for buildtarget 5
— Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
— Finished compile Library/ScriptAssemblies/Assembly-UnityScript.dll
— starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll, for buildtarget 5
— Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
Non platform assembly: data-0E918FD0 (this message is harmless)
Non platform assembly: data-0E9607D8 (this message is harmless)
Non platform assembly: data-0E9787E0 (this message is harmless)
Non platform assembly: data-0E9857E8 (this message is harmless)
Non platform assembly: data-0D5F17B0 (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.Other.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0UnityScript.Lang.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0Boo.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Updating library/editorbuildsettings.asset — GUID: 0000000000000000b000000000000000…
done: hash — 0eafef9816b619d92ff430b79856dd4d
Updating assets/gui/background/background.psd — GUID: fd12c757b33bf17418d2d7413dacba11…
done: hash — bdba11e81a59454d54ac1fe20fa3aae7
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0Mono.Cecil.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0System.Xml.dll (this message is harmless)
Unloading -181 unused Assets to reduce memory usage. Loaded Objects now: 2334.
System memory in use: 224.6 MB.
Unloading 1413 Unused Serialized files (Serialized files now loaded: 1 / Dirty serialized files: 1)
<I> Initializing (RawInput).
<RI> Input initialized.
Non platform assembly: data-0E918FD0 (this message is harmless)
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Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0I18N.Other.dll (this message is harmless)
Platform assembly: C:Program FilesUnityEditorDataMonolibmono2.0UnityScript.Lang.dll (this message is harmless)
Mono: successfully reloaded assembly
Unloading 676 unused Assets to reduce memory usage. Loaded Objects now: 2971.
System memory in use: 203.4 MB.
Unloading 67 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Some objects were not cleaned up when closing the scene
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Runtime/Misc/SaveAndLoadHelper.cpp Line: 178)
Unloading 321 unused Assets to reduce memory usage. Loaded Objects now: 3367.
System memory in use: 218.8 MB.
Unloading 14 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)
Updating assets/scenes/level_021.unity — GUID: a0b534a3b74d70f4cb2f4c92eed570de…
done: hash — c715dfcc506de02799eb8a55ca9c6452
Cleaning up leaked objects in scene since no game object, component or manager is referencing them
Mesh has been leaked 35 times.
UnityEditor.AssetDatabase:OpenAsset(Int32, Int32)
UnityEditor.AssetDatabase:OpenAsset(Int32) (at C:BuildAgentworkf724c1acfee760b6EditorMonoGeneratedEditorAssetDatabase.cs:106)
UnityEditor.BaseProjectWindow:HierarchyView() (at C:BuildAgentworkf724c1acfee760b6EditorMonoProjectWindowProjectWindow.cs:739)
UnityEditor.BaseProjectWindow:OnGUI() (at C:BuildAgentworkf724c1acfee760b6EditorMonoProjectWindowProjectWindow.cs:446)
System.Reflection.MonoMethod:InternalInvoke(Object, Object[], Exception&)
System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.MethodBase:Invoke(Object, Object[])
UnityEditor.HostView:Invoke(String, Object) (at C:BuildAgentworkf724c1acfee760b6EditorMonoGUIDockArea.cs:213)
UnityEditor.HostView:Invoke(String) (at C:BuildAgentworkf724c1acfee760b6EditorMonoGUIDockArea.cs:206)
UnityEditor.DockArea:OnGUI() (at C:BuildAgentworkf724c1acfee760b6EditorMonoGUIDockArea.cs:635)
[C:/BuildAgent/work/f724c1acfee760b6/Editor/Src/BuildPipeline/BuildSerialization.cpp line 273]
(Filename: C:/BuildAgent/work/f724c1acfee760b6/Editor/MonoGenerated/Editor/AssetDatabase.cs Line: 106)
Updating assets/scenes/level_021.unity — GUID: a0b534a3b74d70f4cb2f4c92eed570de…
done: hash — a75423564d208937fc4ee3b788f4c041
Unloading 506 unused Assets to reduce memory usage. Loaded Objects now: 2688.
System memory in use: 210.5 MB.
Unloading 15 Unused Serialized files (Serialized files now loaded: 2 / Dirty serialized files: 2)