Unturned как изменить вид

Как поменять вид в unturned

Обновлено: 09.02.2023

10 сен. 2018 в 9:19

Нажимаете Ctrl + R

Выходит строка Выполнить, и там пишите regedit

Открывается реестр и там идёте по адресу КомпьютерHKEY_CURRENT_USERSoftwareSmartly Dressed GamesUnturned

И там находите Screenmanager Resolution Height_h2627697771 это высота, нажимаете Изменить и выбираете Десятичное исчисление и выставляете высоту.(например 900)
Делаете так же и с Screenmanager Resolution Width_h182942802 это уже ширина и выставляйте на ваше усмотрения.(например 1600)

И кстати, если у вас игра в оконном режиме, выставите в Screenmanager Is Fullscreen mode_h3981298716 число 1 вместо 0.

Нашумевшая Unturned - основы выживания

В этот раз я расскажу немного о игре Unturned, эдакой смеси DayZ, Infestation и Minecraft.

Мой план выживания
Можете следовать ему, если не играли.

  • Найти рюкзак и оружие ближнего боя (топор/молот), поскольку бить 5 раз зомби c руки не круто.
  • Найти еду и воду.
    Для воды советую поискать флягу, ну или коробку с соком/большую бутылку воды, поскольку восстанавливает 50% жажды, а из еды найдите что-нибудь из консервов (примерно тот же эффект). Не собирайте еду/воду качества Moldy (если это помидоры, капуста, морковь, то лучше сделать из них семена чтобы потом посадить. Если это вода, то можно прокипятить на костре или использовать очищающее таблетки.)
  • Поиск медицины.
    Чаще всего их респавн в аптеке или в медицинских палатках.
    Бинты, антибиотики, морфий, пакеты крови, аптечка, витамины, адреналин, вакцина, таблетки для очистки воды.
  • Машина
    Для начала нужно найти канистру что бы залить топливо, есть много респавнов, но чаще всего в мастерской возле заправки в городе. Выбирайте починенную машину, если нет газовой горелки. И еще немаловажный предмет для машины это Car Jack, с его помощью можно перевернуть машину в случае аварии.
  • Оружие
    В игре очень много оружия, от луков до снайперских винтовок.
    Советую военную базу, но там обычно много кэмперов, лутать «стволы» лучше в городах, можно найти дробовики, винтовки (гражданские), пистолеты, лук, арбалет.

FAQ по Unturned

1. Вопрос: Как говорить в чат?
Ответ: Левый Alt, но сначала нужно зайти в настройки игры и включить его там.

2. Вопрос: Еда/вода качества Moldy
Ответ: Moldy значит что еда/вода грязная, заплесневелая, побитая, старая и т.д.

3. Вопрос: Как нацепить прицел, ручку и т.д. на оружие?
Ответ: Берем в руки оружие, зажимает T и ставим.

Нашумевшая Unturned - основы выживания

4. Вопрос: Нашел ящики с патронами, как их зарядить?
Ответ: Берем пустую обойму и от 1 до 4 ящиков с патронами (смотря что за обойма/магазин), открываем крафт в инвентаре и кладем рядом, затем крафтим и наслаждаемся полной обоймой.
Если это патроны для дробовика, то вам нужно найти 2 болта/гвоздя и точно так же скрафтить.

5. Вопрос: Как добыть камень?
Ответ: Берем кирку, находим камни и ломаем.

6. Вопрос: Как делать стрелы?
Ответ: Ищем палочки и гвозди, далее в крафте (1 гвоздь и 1 палка = 3 стрелы).

7. Вопрос: Как из доски сделать палки?
Ответ: Нужна ручная пила —> крафт.

8. Вопрос: Что означает кружок слева внизу?
Ответ: Вид вашего чата (общий, ближний, группа).

9. Вопрос: Как сделать, чтобы было видно своего друга?
Ответ: Нужно создать свою группу в steam, потом в кастомизации персонажа выбрать эту группу.

10. Вопрос: Как сбить заражение?
Ответ: Вакцина, антибиотики, витамины, зеленые бинты.

11. Вопрос: Как делать ловушки?
Ответ: Деревянные колья: палки + заточка (очень маленький нож).
Колючка: 2 гвоздя.
Колючая проволока: Две золотые веревки.
Электро ловушка: 2 метала + 2 веревки (золотых).
Мина: 4 веревки + 2 сырые взрывчатки (нужно иметь 2 уровень крафта).
Также их можно просто найти.

12. Вопрос: Как сделать костер в Unturned ?
Ответ: 4 Камня + 4 палки

13. Вопрос: Зачем нужна кожа животных?
Ответ: Можно скрафтить рюкзак (4 кожи + скотч), штаны (веревка + 3 кожи), куртку (4 кожи).

14. Вопрос: Из чего можно строить базы?
Ответ: Из камня и дерева.

15. Вопрос: Зачем нужна кровать/спальник?
Ответ: После смерти на ней можно возродиться.

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The Gameplay Config is a set of advanced settings in Unturned 3. They allow you to individually modify each aspect of the Difficulty Levels for your game. They are located under Advanced when playing Singleplayer, or in your Config.json for a Multiplayer server.

Servers using a modified Gameplay Config will have their settings displayed from the server’s context menu.

Changing settings will only affect the difficulty you had currently selected, above Advanced. These settings may be moved from the Config.json in the folder of your Singleplayer world.
s
Depending on the setting, you may input different information. For toggles, true and false is used. Anything without a restricted range may continue infinitely, using E+# and sometimes Infinity.

Items Configuration:

The following is a list of the settings for Items.

Items

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for items to spawn, decimals representing a percentage.

Despawn Dropped Time

Despawn_Dropped_Time

The time for dropped items to despawn, in seconds.

Despawn Natural Time

Despawn_Natural_Time

The time for unclaimed items to despawn, in seconds.

Respawn Time

Respawn_Time

The time for item drops to be replenished, in seconds.

Quality Full Chance [0-1]

Quality_Full_Chance

Percentage chance for 100% quality on an item.

Quality Multiplier

Quality_Multiplier

Multiplier value boost for the amount of quality an item has.

Gun Bullets Full Chance [0-1]

Gun_Bullets_Full_Chance

Percentage chance for a Ranged Weapon to spawn fully loaded.

Gun Bullets Multiplier

Gun_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.

Magazine Bullets Full Chance [0-1]

Magazine_Bullets_Full_Chance

Percentage chance for a Magazine Attachment to spawn fully loaded.

Magazine Bullets Multiplier

Magazine_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.

Crate Bullets Full Chance [0-1]

Crate_Bullets_Full_Chance

Percentage chance that a full magazine attachment refill can spawn with.

Crate Bullets Multiplier

Crate_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.

Has Durability

Has_Durability

Toggle for whether or not items have durability, and can thus degrade.

Vehicles Configuration:

The following is a list of the settings for Vehicles.

Vehicles

Value

Config.json

Description

Has Battery Chance

Has_Battery_Chance

The chance for a Vehicle to have a Vehicle Battery, decimals representing a percentage.

Min Battery Charge

Min_Battery_Charge

The minimum battery charge a Vehicle can spawn with.

Max Battery Charge

Max_Battery_Charge

The maximum battery charge a Vehicle can spawn with.

Has Tire Chance

Has_Tire_Chance

The chance for a Vehicle to have a Tires, decimals representing a percentage.

Respawn Time

Respawn_Time

How long it takes for vehicles to respawn, in seconds.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for vehicle health.

Zombies Configuration:

The following is a list of the settings for Zombies.

Zombies

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for a node to spawn a zombie, decimals representing a percentage.

Loot Chance [0-1]

Loot_Chance

The chance for a zombie to drop loot, decimals representing a percentage.

Crawler Chance [0-0.5]

Crawler_Chance

The chance for a zombie to be a crawler, decimals representing a percentage.

Sprinter Chance [0-0.5]

Sprinter_Chance

The chance for a zombie to be a sprinter, decimals representing a percentage.

Flanker Chance [0-0.5]

Flanker_Chance

The chance for a zombie to be a flanker, decimals representing a percentage.

Burner Chance [0-0.5]

Burner_Chance

The chance for a zombie to be a burner, decimals representing a percentage.

Acid Chance [0-0.5]

Acid_Chance

The chance for a zombie to be an acid, decimals representing a percentage.

Boss Electric Chance

Boss_Electric_Chance

The chance for a zombie to be a Lightningstrike, decimals representing a percentage.

Boss Wind Chance

Boss_Wind_Chance

The chance for a zombie to be a Groundpounder, decimals representing a percentage.

Boss Fire Chance

Boss_Fire_Chance

The chance for a zombie to be a Flamethrower, decimals representing a percentage.

Respawn Day Time

Respawn_Day_Time

The length of respawn for zombies during the day.

Respawn Night Time

Respawn_Night_Time

The length of respawn for zombies during the night.

Respawn Beacon Time

Respawn_Beacon_Time

The length of respawn for zombies during a Horde Beacon.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for zombie damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for zombie health.

Beacon Experience Multiplier

Beacon_Experience_Multiplier

Numerical multiplier value for experience from during a Horde Beacon.

Full Moon Experience Multiplier

Full_Moon_Experience_Multiplier

Numerical multiplier value for experience from during a full moon.

Slow Movement

Slow_Movement

Toggle for whether or not zombie’s movement speed is limited to slower than base player speed.

Can Stun

Can_Stun

Toggle for whether or not zombies can be stunned.

Animals Configuration:

The following is a list of the settings for Animals.

Animals

Value

Config.json

Description

Respawn Time

Respawn_Time

The length of time for animals to respawn.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for animal damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for animal health.

Barricades Configuration:

The following is a list of the settings for Barricades. They apply to Barricades, Category:Beacon, Plants, Item Storages, Liquid Storages, Experience Storages, and Traps.

Barricades

Value

Config.json

Description

Decay Time

Decay_Time

Length of time for barricades to despawn, if the owner has not been on the server.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for barricade health.

Structures Configuration:

The following is a list of the settings for Structures.

Structures

Value

Config.json

Description

Decay Time

Decay_Time

Length of time for structures to despawn, if the owner has not been on the server.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for structure health.

Players Configuration:

The following is a list of the settings for Players.

Players

Value

Config.json

Description

Health Regeneration Min Food

Health_Regen_Min_Food

Minimum Food requirement for health regeneration to be possible.

Health Regeneration Min Water

Health_Regen_Min_Water

Minimum Water requirement for health regeneration to be possible.

Health Regeneration Ticks

Health_Regen_Ticks

The length of time to pass before regenerating Health.

Food Use Ticks

Food_Use_Ticks

The length of time to pass before lowering Food.

Food Damage Ticks

Food_Damage_Ticks

The amount of damage done when Food is at 0%.

Water Use Ticks

Water_Use_Ticks

The length of time to pass before lowering Water.

Water Damage Ticks

Water_Damage_Ticks

The amount of damage done when Water is at 0%.

Virus Infect Threshold

Virus_Infect

The minimum requirement to be infected.

Virus Use Ticks

Virus_Use_Ticks

The length of time to pass before lowering Immunity due to Infection.

Virus Damage Ticks

Virus_Damage_Ticks

The length of time to pass before taking damage when at 0% immunity.

Broken Leg Regeneration Ticks

Leg_Regen_Ticks

The length of time to pass before Broken Leg is healed.

Bleeding Damage Ticks

Bleed_Damage_Ticks

The length of time to pass before lowering Health due to bleed.

Bleeding Regeneration Ticks

Bleed_Regen_Ticks

The length of time to pass before Bleeding is healed.

Armor Multiplier

Armor_Multiplier

Numerical multiplier value boost to armor effectiveness.

Experience Multiplier

Experience_Multiplier

Numerical multiplier for experience gain.

NPC Detection Radius Multiplier

Detect_Radius_Multiplier

Numerical multiplier for animal and zombie detection radius.

Lose Skills On Combat Death

Lose_Skills_PvP

A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by combat.

Lose Skills on Environment Death

Lose_Skills_PvE

A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by environment.

Lose Items On Combat Death

Lose_Items_PvP

Percentage amount of items lost after death from combat.

Lose Items On Environment Death

Lose_Items_PvE

Percentage amount of items lost after death from the environment.

Lose Clothes On Combat Death

Lose_Clothes_PvP

Toggle for if clothing is lost from dying in combat.

Lose Clothes On Environment Death

Lose_Clothes_PvE

Toggle for if clothing is lost from dying to the environment.

Can Hurt Legs

Can_Hurt_Legs

Toggle for whether or not The Player can receive fall damage.

Can Break Legs

Can_Break_Legs

Toggle for whether or not a player can obtain the Broken Leg status.

Can Fix Legs

Can_Fix_Legs

Toggle for whether or not a player can automatically heal their Broken Leg over time.

Can Start Bleeding

Can_Start_Bleeding

Toggle for whether or not a play can obtain the Bleeding status.

Can Stop Bleeding

Can_Stop_Bleeding

Toggle for whether or not a player can automatically heal their Bleeding over time.

Objects Configuration:

The following is a list of the settings for Objects.

Objects

Value

Config.json

Description

Binary State Reset Time Multiplier

Binary_State_Reset_Multiplier

Numerical multiplier for the length of time to pass before binary state resets.

Fuel Respawn Time Multiplier

Fuel_Reset_Multiplier

Numerical multiplier for the length of time to pass before Fuel respawns.

Water Respawn Time Multiplier

Water_Reset_Multiplier

Numerical multiplier for the length of time to pass before Water respawns.

Resource Respawn Time Multiplier

Resource_Reset_Multiplier

Numerical multiplier for the length of time to pass before Resource respawns.

Rubble Respawn Time Multiplier

Rubble_Reset_Multiplier

Numerical multiplier for the length of time until a destroyed object respawns.

Events Configuration:

The following is a list of the settings for Events.

Lighting

Value

Config.json

Description

Min Rain Frequency

Rain_Frequency_Min

Minimum frequency for a Rainstorm to occur.

Max Rain Frequency

Rain_Frequency_Max

Maximum frequency for a Rainstorm to occur.

Min Rain Duration

Rain_Duration_Min

Minimum duration for a Rainstorm to span.

Max Rain Duration

Rain_Duration_Max

Maximum duration for a Rainstorm to span.

Min Airdrop Frequency

Airdrop_Frequency_Min

The minimum frequency chance of which an airdrop event can occur.

Max Airdrop Frequency

Airdrop_Frequency_Max

The maximum frequency chance of which an airdrop event can occur.

Restoring Defaults:

If you ever wish to restore default settings, there are two separate methods, depending on whether you are trying to do so for Singleplayer or Multiplayer.

Singleplayer: Navigate to the Advanced button, to open your Gameplay Config. Once the UI is open, click the button in the bottom-right of your screen, labelled Restore Defaults.

Multiplayer: Copy and paste the following from your clipboard, replacing everything in your Config.json. (Defaults as of 3.16.4.1) or type «ResetConfig» in the console window.

{
  "Browser": {
    "Icon": "",
    "Thumbnail": "",
    "Desc_Hint": "",
    "Desc_Full": "",
    "Desc_Server_List": ""
  },
  "Server": {
    "VAC_Secure": true,
    "BattlEye_Secure": true,
    "Max_Ping_Milliseconds": 750,
    "Timeout_Queue_Seconds": 15.0,
    "Timeout_Game_Seconds": 30.0,
    "Max_Packets_Per_Second": 50.0
  },
  "Easy": {
    "Items": {
      "Spawn_Chance": 0.35,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 30.0,
      "Quality_Full_Chance": 0.1,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.1,
      "Gun_Bullets_Multiplier": 1.0,
      "Magazine_Bullets_Full_Chance": 0.1,
      "Magazine_Bullets_Multiplier": 1.0,
      "Crate_Bullets_Full_Chance": 0.1,
      "Crate_Bullets_Multiplier": 1.0,
      "Has_Durability": false
    },
    "Vehicles": {
      "Has_Battery_Chance": 1.0,
      "Min_Battery_Charge": 0.8,
      "Max_Battery_Charge": 1.0,
      "Has_Tire_Chance": 1.0,
      "Respawn_Time": 300.0,
      "Unlocked_After_Seconds_In_Safezone": 3600.0,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Zombies": {
      "Spawn_Chance": 0.2,
      "Loot_Chance": 0.55,
      "Crawler_Chance": 0.0,
      "Sprinter_Chance": 0.0,
      "Flanker_Chance": 0.0,
      "Burner_Chance": 0.0,
      "Acid_Chance": 0.0,
      "Boss_Electric_Chance": 0.0,
      "Boss_Wind_Chance": 0.0,
      "Boss_Fire_Chance": 0.0,
      "Spirit_Chance": 0.0,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 0.75,
      "Armor_Multiplier": 1.25,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Min_Drops": 1,
      "Max_Drops": 1,
      "Min_Mega_Drops": 5,
      "Max_Mega_Drops": 5,
      "Min_Boss_Drops": 8,
      "Max_Boss_Drops": 10,
      "Slow_Movement": true,
      "Can_Stun": true,
      "Beacon_Max_Rewards": 0,
      "Beacon_Max_Participants": 0,
      "Beacon_Rewards_Multiplier": 1.0
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 0.75,
      "Armor_Multiplier": 1.25,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 350,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 320,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.5,
      "Detect_Radius_Multiplier": 0.5,
      "Ray_Aggressor_Distance": 8.0,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": false,
      "Can_Fix_Legs": true,
      "Can_Start_Bleeding": false,
      "Can_Stop_Bleeding": true,
      "Spawn_With_Max_Skills": false,
      "Spawn_With_Stamina_Skills": false
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Snow_Frequency_Min": 1.3,
      "Snow_Frequency_Max": 4.6,
      "Snow_Duration_Min": 0.2,
      "Snow_Duration_Max": 0.5,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5,
      "Airdrop_Speed": 128.0,
      "Airdrop_Force": 9.5,
      "Arena_Min_Players": 2,
      "Arena_Compactor_Damage": 10,
      "Arena_Clear_Timer": 5,
      "Arena_Finale_Timer": 10,
      "Arena_Restart_Timer": 15,
      "Arena_Compactor_Delay_Timer": 1,
      "Arena_Compactor_Pause_Timer": 5,
      "Arena_Use_Airdrops": true,
      "Arena_Use_Compactor_Pause": true,
      "Arena_Compactor_Speed_Tiny": 0.5,
      "Arena_Compactor_Speed_Small": 1.5,
      "Arena_Compactor_Speed_Medium": 3.0,
      "Arena_Compactor_Speed_Large": 4.5,
      "Arena_Compactor_Speed_Insane": 6.0,
      "Arena_Compactor_Shrink_Factor": 0.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": true,
      "Crosshair": true,
      "Ballistics": false,
      "Chart": true,
      "Satellite": false,
      "Compass": false,
      "Group_Map": true,
      "Group_HUD": true,
      "Allow_Static_Groups": true,
      "Allow_Dynamic_Groups": true,
      "Allow_Shoulder_Camera": true,
      "Can_Suicide": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30,
      "Max_Group_Members": 0
    }
  },
  "Normal": {
    "Items": {
      "Spawn_Chance": 0.35,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 45.0,
      "Quality_Full_Chance": 0.1,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.05,
      "Gun_Bullets_Multiplier": 0.25,
      "Magazine_Bullets_Full_Chance": 0.05,
      "Magazine_Bullets_Multiplier": 0.5,
      "Crate_Bullets_Full_Chance": 0.05,
      "Crate_Bullets_Multiplier": 1.0,
      "Has_Durability": true
    },
    "Vehicles": {
      "Has_Battery_Chance": 0.8,
      "Min_Battery_Charge": 0.5,
      "Max_Battery_Charge": 0.75,
      "Has_Tire_Chance": 0.85,
      "Respawn_Time": 300.0,
      "Unlocked_After_Seconds_In_Safezone": 3600.0,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Zombies": {
      "Spawn_Chance": 0.25,
      "Loot_Chance": 0.5,
      "Crawler_Chance": 0.15,
      "Sprinter_Chance": 0.15,
      "Flanker_Chance": 0.025,
      "Burner_Chance": 0.025,
      "Acid_Chance": 0.025,
      "Boss_Electric_Chance": 0.0,
      "Boss_Wind_Chance": 0.0,
      "Boss_Fire_Chance": 0.0,
      "Spirit_Chance": 0.0,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 1.0,
      "Armor_Multiplier": 1.0,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Min_Drops": 1,
      "Max_Drops": 1,
      "Min_Mega_Drops": 5,
      "Max_Mega_Drops": 5,
      "Min_Boss_Drops": 8,
      "Max_Boss_Drops": 10,
      "Slow_Movement": false,
      "Can_Stun": true,
      "Beacon_Max_Rewards": 0,
      "Beacon_Max_Participants": 0,
      "Beacon_Rewards_Multiplier": 1.0
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 1.0,
      "Armor_Multiplier": 1.0,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 300,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 270,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.0,
      "Detect_Radius_Multiplier": 1.0,
      "Ray_Aggressor_Distance": 8.0,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": true,
      "Can_Fix_Legs": true,
      "Can_Start_Bleeding": true,
      "Can_Stop_Bleeding": true,
      "Spawn_With_Max_Skills": false,
      "Spawn_With_Stamina_Skills": false
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Snow_Frequency_Min": 1.3,
      "Snow_Frequency_Max": 4.6,
      "Snow_Duration_Min": 0.2,
      "Snow_Duration_Max": 0.5,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5,
      "Airdrop_Speed": 128.0,
      "Airdrop_Force": 9.5,
      "Arena_Min_Players": 2,
      "Arena_Compactor_Damage": 10,
      "Arena_Clear_Timer": 5,
      "Arena_Finale_Timer": 10,
      "Arena_Restart_Timer": 15,
      "Arena_Compactor_Delay_Timer": 1,
      "Arena_Compactor_Pause_Timer": 5,
      "Arena_Use_Airdrops": true,
      "Arena_Use_Compactor_Pause": true,
      "Arena_Compactor_Speed_Tiny": 0.5,
      "Arena_Compactor_Speed_Small": 1.5,
      "Arena_Compactor_Speed_Medium": 3.0,
      "Arena_Compactor_Speed_Large": 4.5,
      "Arena_Compactor_Speed_Insane": 6.0,
      "Arena_Compactor_Shrink_Factor": 0.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": true,
      "Crosshair": true,
      "Ballistics": true,
      "Chart": false,
      "Satellite": false,
      "Compass": false,
      "Group_Map": true,
      "Group_HUD": true,
      "Allow_Static_Groups": true,
      "Allow_Dynamic_Groups": true,
      "Allow_Shoulder_Camera": true,
      "Can_Suicide": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30,
      "Max_Group_Members": 0
    }
  },
  "Hard": {
    "Items": {
      "Spawn_Chance": 0.15,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 60.0,
      "Quality_Full_Chance": 0.01,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.025,
      "Gun_Bullets_Multiplier": 0.1,
      "Magazine_Bullets_Full_Chance": 0.025,
      "Magazine_Bullets_Multiplier": 0.25,
      "Crate_Bullets_Full_Chance": 0.025,
      "Crate_Bullets_Multiplier": 0.75,
      "Has_Durability": true
    },
    "Vehicles": {
      "Has_Battery_Chance": 0.25,
      "Min_Battery_Charge": 0.1,
      "Max_Battery_Charge": 0.3,
      "Has_Tire_Chance": 0.7,
      "Respawn_Time": 300.0,
      "Unlocked_After_Seconds_In_Safezone": 3600.0,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Zombies": {
      "Spawn_Chance": 0.3,
      "Loot_Chance": 0.3,
      "Crawler_Chance": 0.125,
      "Sprinter_Chance": 0.175,
      "Flanker_Chance": 0.05,
      "Burner_Chance": 0.05,
      "Acid_Chance": 0.05,
      "Boss_Electric_Chance": 0.0,
      "Boss_Wind_Chance": 0.0,
      "Boss_Fire_Chance": 0.0,
      "Spirit_Chance": 0.0,
      "Respawn_Day_Time": 360.0,
      "Respawn_Night_Time": 30.0,
      "Respawn_Beacon_Time": 0.0,
      "Damage_Multiplier": 1.5,
      "Armor_Multiplier": 0.75,
      "Beacon_Experience_Multiplier": 1.0,
      "Full_Moon_Experience_Multiplier": 2.0,
      "Min_Drops": 1,
      "Max_Drops": 1,
      "Min_Mega_Drops": 5,
      "Max_Mega_Drops": 5,
      "Min_Boss_Drops": 8,
      "Max_Boss_Drops": 10,
      "Slow_Movement": false,
      "Can_Stun": false,
      "Beacon_Max_Rewards": 0,
      "Beacon_Max_Participants": 0,
      "Beacon_Rewards_Multiplier": 1.0
    },
    "Animals": {
      "Respawn_Time": 180.0,
      "Damage_Multiplier": 1.5,
      "Armor_Multiplier": 0.75,
      "Max_Instances_Tiny": 4,
      "Max_Instances_Small": 8,
      "Max_Instances_Medium": 16,
      "Max_Instances_Large": 32,
      "Max_Instances_Insane": 64
    },
    "Barricades": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Structures": {
      "Decay_Time": 604800,
      "Armor_Multiplier": 1.0,
      "Gun_Damage_Multiplier": 1.0,
      "Melee_Damage_Multiplier": 1.0
    },
    "Players": {
      "Health_Regen_Min_Food": 90,
      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 250,
      "Food_Damage_Ticks": 15,
      "Water_Use_Ticks": 220,
      "Water_Damage_Ticks": 20,
      "Virus_Infect": 50,
      "Virus_Use_Ticks": 125,
      "Virus_Damage_Ticks": 25,
      "Leg_Regen_Ticks": 750,
      "Bleed_Damage_Ticks": 10,
      "Bleed_Regen_Ticks": 750,
      "Armor_Multiplier": 1.0,
      "Experience_Multiplier": 1.5,
      "Detect_Radius_Multiplier": 1.25,
      "Ray_Aggressor_Distance": 8.0,
      "Lose_Skills_PvP": 0.75,
      "Lose_Skills_PvE": 0.75,
      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": true,
      "Can_Fix_Legs": false,
      "Can_Start_Bleeding": true,
      "Can_Stop_Bleeding": false,
      "Spawn_With_Max_Skills": false,
      "Spawn_With_Stamina_Skills": false
    },
    "Objects": {
      "Binary_State_Reset_Multiplier": 1.0,
      "Fuel_Reset_Multiplier": 1.0,
      "Water_Reset_Multiplier": 1.0,
      "Resource_Reset_Multiplier": 1.0,
      "Rubble_Reset_Multiplier": 1.0
    },
    "Events": {
      "Rain_Frequency_Min": 2.3,
      "Rain_Frequency_Max": 5.6,
      "Rain_Duration_Min": 0.05,
      "Rain_Duration_Max": 0.15,
      "Snow_Frequency_Min": 1.3,
      "Snow_Frequency_Max": 4.6,
      "Snow_Duration_Min": 0.2,
      "Snow_Duration_Max": 0.5,
      "Airdrop_Frequency_Min": 0.8,
      "Airdrop_Frequency_Max": 6.5,
      "Airdrop_Speed": 128.0,
      "Airdrop_Force": 9.5,
      "Arena_Min_Players": 2,
      "Arena_Compactor_Damage": 10,
      "Arena_Clear_Timer": 5,
      "Arena_Finale_Timer": 10,
      "Arena_Restart_Timer": 15,
      "Arena_Compactor_Delay_Timer": 1,
      "Arena_Compactor_Pause_Timer": 5,
      "Arena_Use_Airdrops": true,
      "Arena_Use_Compactor_Pause": true,
      "Arena_Compactor_Speed_Tiny": 0.5,
      "Arena_Compactor_Speed_Small": 1.5,
      "Arena_Compactor_Speed_Medium": 3.0,
      "Arena_Compactor_Speed_Large": 4.5,
      "Arena_Compactor_Speed_Insane": 6.0,
      "Arena_Compactor_Shrink_Factor": 0.5
    },
    "Gameplay": {
      "Repair_Level_Max": 3,
      "Hitmarkers": false,
      "Crosshair": false,
      "Ballistics": true,
      "Chart": false,
      "Satellite": false,
      "Compass": false,
      "Group_Map": false,
      "Group_HUD": true,
      "Allow_Static_Groups": true,
      "Allow_Dynamic_Groups": true,
      "Allow_Shoulder_Camera": true,
      "Can_Suicide": true,
      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30,
      "Max_Group_Members": 0
    }
  }
}

The Gameplay Config is a set of advanced settings in Unturned 3. They allow you to individually modify each aspect of the Difficulty Levels for your game. They are located under Advanced when playing Singleplayer, or in your Config.json for a Multiplayer server.

Servers using a modified Gameplay Config will have their settings displayed from the server’s context menu.

Changing settings will only affect the difficulty you had currently selected, above Advanced. These settings may be moved from the Config.json in the folder of your Singleplayer world.
s
Depending on the setting, you may input different information. For toggles, true and false is used. Anything without a restricted range may continue infinitely, using E+# and sometimes Infinity.

Items Configuration:

The following is a list of the settings for Items.

Items

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for items to spawn, decimals representing a percentage.

Despawn Dropped Time

Despawn_Dropped_Time

The time for dropped items to despawn, in seconds.

Despawn Natural Time

Despawn_Natural_Time

The time for unclaimed items to despawn, in seconds.

Respawn Time

Respawn_Time

The time for item drops to be replenished, in seconds.

Quality Full Chance [0-1]

Quality_Full_Chance

Percentage chance for 100% quality on an item.

Quality Multiplier

Quality_Multiplier

Multiplier value boost for the amount of quality an item has.

Gun Bullets Full Chance [0-1]

Gun_Bullets_Full_Chance

Percentage chance for a Ranged Weapon to spawn fully loaded.

Gun Bullets Multiplier

Gun_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Ranged Weapon.

Magazine Bullets Full Chance [0-1]

Magazine_Bullets_Full_Chance

Percentage chance for a Magazine Attachment to spawn fully loaded.

Magazine Bullets Multiplier

Magazine_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a Magazine Attachment.

Crate Bullets Full Chance [0-1]

Crate_Bullets_Full_Chance

Percentage chance that a full magazine attachment refill can spawn with.

Crate Bullets Multiplier

Crate_Bullets_Multiplier

Multiplier value boost for the amount of rounds that end up spawning in a magazine attachment refill.

Has Durability

Has_Durability

Toggle for whether or not items have durability, and can thus degrade.

Vehicles Configuration:

The following is a list of the settings for Vehicles.

Vehicles

Value

Config.json

Description

Has Battery Chance

Has_Battery_Chance

The chance for a Vehicle to have a Vehicle Battery, decimals representing a percentage.

Min Battery Charge

Min_Battery_Charge

The minimum battery charge a Vehicle can spawn with.

Max Battery Charge

Max_Battery_Charge

The maximum battery charge a Vehicle can spawn with.

Has Tire Chance

Has_Tire_Chance

The chance for a Vehicle to have a Tires, decimals representing a percentage.

Respawn Time

Respawn_Time

How long it takes for vehicles to respawn, in seconds.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for vehicle health.

Zombies Configuration:

The following is a list of the settings for Zombies.

Zombies

Value

Config.json

Description

Spawn Chance [0-1]

Spawn_Chance

The chance for a node to spawn a zombie, decimals representing a percentage.

Loot Chance [0-1]

Loot_Chance

The chance for a zombie to drop loot, decimals representing a percentage.

Crawler Chance [0-0.5]

Crawler_Chance

The chance for a zombie to be a crawler, decimals representing a percentage.

Sprinter Chance [0-0.5]

Sprinter_Chance

The chance for a zombie to be a sprinter, decimals representing a percentage.

Flanker Chance [0-0.5]

Flanker_Chance

The chance for a zombie to be a flanker, decimals representing a percentage.

Burner Chance [0-0.5]

Burner_Chance

The chance for a zombie to be a burner, decimals representing a percentage.

Acid Chance [0-0.5]

Acid_Chance

The chance for a zombie to be an acid, decimals representing a percentage.

Boss Electric Chance

Boss_Electric_Chance

The chance for a zombie to be a Lightningstrike, decimals representing a percentage.

Boss Wind Chance

Boss_Wind_Chance

The chance for a zombie to be a Groundpounder, decimals representing a percentage.

Boss Fire Chance

Boss_Fire_Chance

The chance for a zombie to be a Flamethrower, decimals representing a percentage.

Respawn Day Time

Respawn_Day_Time

The length of respawn for zombies during the day.

Respawn Night Time

Respawn_Night_Time

The length of respawn for zombies during the night.

Respawn Beacon Time

Respawn_Beacon_Time

The length of respawn for zombies during a Horde Beacon.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for zombie damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for zombie health.

Beacon Experience Multiplier

Beacon_Experience_Multiplier

Numerical multiplier value for experience from during a Horde Beacon.

Full Moon Experience Multiplier

Full_Moon_Experience_Multiplier

Numerical multiplier value for experience from during a full moon.

Slow Movement

Slow_Movement

Toggle for whether or not zombie’s movement speed is limited to slower than base player speed.

Can Stun

Can_Stun

Toggle for whether or not zombies can be stunned.

Animals Configuration:

The following is a list of the settings for Animals.

Animals

Value

Config.json

Description

Respawn Time

Respawn_Time

The length of time for animals to respawn.

Damage Multiplier

Damage_Multiplier

Numerical multiplier for animal damage.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for animal health.

Barricades Configuration:

The following is a list of the settings for Barricades. They apply to Barricades, Category:Beacon, Plants, Item Storages, Liquid Storages, Experience Storages, and Traps.

Barricades

Value

Config.json

Description

Decay Time

Decay_Time

Length of time for barricades to despawn, if the owner has not been on the server.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for barricade health.

Structures Configuration:

The following is a list of the settings for Structures.

Structures

Value

Config.json

Description

Decay Time

Decay_Time

Length of time for structures to despawn, if the owner has not been on the server.

Armor Multiplier

Armor_Multiplier

Numerical multiplier for structure health.

Players Configuration:

The following is a list of the settings for Players.

Players

Value

Config.json

Description

Health Regeneration Min Food

Health_Regen_Min_Food

Minimum Food requirement for health regeneration to be possible.

Health Regeneration Min Water

Health_Regen_Min_Water

Minimum Water requirement for health regeneration to be possible.

Health Regeneration Ticks

Health_Regen_Ticks

The length of time to pass before regenerating Health.

Food Use Ticks

Food_Use_Ticks

The length of time to pass before lowering Food.

Food Damage Ticks

Food_Damage_Ticks

The amount of damage done when Food is at 0%.

Water Use Ticks

Water_Use_Ticks

The length of time to pass before lowering Water.

Water Damage Ticks

Water_Damage_Ticks

The amount of damage done when Water is at 0%.

Virus Infect Threshold

Virus_Infect

The minimum requirement to be infected.

Virus Use Ticks

Virus_Use_Ticks

The length of time to pass before lowering Immunity due to Infection.

Virus Damage Ticks

Virus_Damage_Ticks

The length of time to pass before taking damage when at 0% immunity.

Broken Leg Regeneration Ticks

Leg_Regen_Ticks

The length of time to pass before Broken Leg is healed.

Bleeding Damage Ticks

Bleed_Damage_Ticks

The length of time to pass before lowering Health due to bleed.

Bleeding Regeneration Ticks

Bleed_Regen_Ticks

The length of time to pass before Bleeding is healed.

Armor Multiplier

Armor_Multiplier

Numerical multiplier value boost to armor effectiveness.

Experience Multiplier

Experience_Multiplier

Numerical multiplier for experience gain.

NPC Detection Radius Multiplier

Detect_Radius_Multiplier

Numerical multiplier for animal and zombie detection radius.

Lose Skills On Combat Death

Lose_Skills_PvP

A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by combat.

Lose Skills on Environment Death

Lose_Skills_PvE

A decimal that converts to a percentage. The percentage represents the percent of skills you keep even after death by environment.

Lose Items On Combat Death

Lose_Items_PvP

Percentage amount of items lost after death from combat.

Lose Items On Environment Death

Lose_Items_PvE

Percentage amount of items lost after death from the environment.

Lose Clothes On Combat Death

Lose_Clothes_PvP

Toggle for if clothing is lost from dying in combat.

Lose Clothes On Environment Death

Lose_Clothes_PvE

Toggle for if clothing is lost from dying to the environment.

Can Hurt Legs

Can_Hurt_Legs

Toggle for whether or not The Player can receive fall damage.

Can Break Legs

Can_Break_Legs

Toggle for whether or not a player can obtain the Broken Leg status.

Can Fix Legs

Can_Fix_Legs

Toggle for whether or not a player can automatically heal their Broken Leg over time.

Can Start Bleeding

Can_Start_Bleeding

Toggle for whether or not a play can obtain the Bleeding status.

Can Stop Bleeding

Can_Stop_Bleeding

Toggle for whether or not a player can automatically heal their Bleeding over time.

Objects Configuration:

The following is a list of the settings for Objects.

Objects

Value

Config.json

Description

Binary State Reset Time Multiplier

Binary_State_Reset_Multiplier

Numerical multiplier for the length of time to pass before binary state resets.

Fuel Respawn Time Multiplier

Fuel_Reset_Multiplier

Numerical multiplier for the length of time to pass before Fuel respawns.

Water Respawn Time Multiplier

Water_Reset_Multiplier

Numerical multiplier for the length of time to pass before Water respawns.

Resource Respawn Time Multiplier

Resource_Reset_Multiplier

Numerical multiplier for the length of time to pass before Resource respawns.

Rubble Respawn Time Multiplier

Rubble_Reset_Multiplier

Numerical multiplier for the length of time until a destroyed object respawns.

Events Configuration:

The following is a list of the settings for Events.

Lighting

Value

Config.json

Description

Min Rain Frequency

Rain_Frequency_Min

Minimum frequency for a Rainstorm to occur.

Max Rain Frequency

Rain_Frequency_Max

Maximum frequency for a Rainstorm to occur.

Min Rain Duration

Rain_Duration_Min

Minimum duration for a Rainstorm to span.

Max Rain Duration

Rain_Duration_Max

Maximum duration for a Rainstorm to span.

Min Airdrop Frequency

Airdrop_Frequency_Min

The minimum frequency chance of which an airdrop event can occur.

Max Airdrop Frequency

Airdrop_Frequency_Max

The maximum frequency chance of which an airdrop event can occur.

Restoring Defaults:

If you ever wish to restore default settings, there are two separate methods, depending on whether you are trying to do so for Singleplayer or Multiplayer.

Singleplayer: Navigate to the Advanced button, to open your Gameplay Config. Once the UI is open, click the button in the bottom-right of your screen, labelled Restore Defaults.

Multiplayer: Copy and paste the following from your clipboard, replacing everything in your Config.json. (Defaults as of 3.16.4.1) or type «ResetConfig» in the console window.

{
  "Browser": {
    "Icon": "",
    "Thumbnail": "",
    "Desc_Hint": "",
    "Desc_Full": "",
    "Desc_Server_List": ""
  },
  "Server": {
    "VAC_Secure": true,
    "BattlEye_Secure": true,
    "Max_Ping_Milliseconds": 750,
    "Timeout_Queue_Seconds": 15.0,
    "Timeout_Game_Seconds": 30.0,
    "Max_Packets_Per_Second": 50.0
  },
  "Easy": {
    "Items": {
      "Spawn_Chance": 0.35,
      "Despawn_Dropped_Time": 600.0,
      "Despawn_Natural_Time": 900.0,
      "Respawn_Time": 30.0,
      "Quality_Full_Chance": 0.1,
      "Quality_Multiplier": 1.0,
      "Gun_Bullets_Full_Chance": 0.1,
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      "Crate_Bullets_Full_Chance": 0.1,
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      "Min_Battery_Charge": 0.8,
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      "Has_Tire_Chance": 1.0,
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      "Unlocked_After_Seconds_In_Safezone": 3600.0,
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      "Boss_Fire_Chance": 0.0,
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      "Damage_Multiplier": 0.75,
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      "Beacon_Experience_Multiplier": 1.0,
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      "Max_Drops": 1,
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      "Melee_Damage_Multiplier": 1.0
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      "Health_Regen_Min_Water": 90,
      "Health_Regen_Ticks": 60,
      "Food_Use_Ticks": 350,
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      "Lose_Items_PvP": 1.0,
      "Lose_Items_PvE": 1.0,
      "Lose_Clothes_PvP": true,
      "Lose_Clothes_PvE": true,
      "Can_Hurt_Legs": true,
      "Can_Break_Legs": false,
      "Can_Fix_Legs": true,
      "Can_Start_Bleeding": false,
      "Can_Stop_Bleeding": true,
      "Spawn_With_Max_Skills": false,
      "Spawn_With_Stamina_Skills": false
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      "Airdrop_Frequency_Min": 0.8,
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      "Arena_Clear_Timer": 5,
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      "Hitmarkers": true,
      "Crosshair": true,
      "Ballistics": false,
      "Chart": true,
      "Satellite": false,
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      "Group_Map": true,
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      "Timer_Home": 30,
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      "Arena_Compactor_Speed_Tiny": 0.5,
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      "Hitmarkers": false,
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      "Allow_Shoulder_Camera": true,
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      "Timer_Exit": 10,
      "Timer_Respawn": 10,
      "Timer_Home": 30,
      "Max_Group_Members": 0
    }
  }
}

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