Ведьмак 1 геральт лежит как исправить

Глюки,баги и прочие проблемы: технического характера
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Глюки,баги и прочие проблемы

технического характера

#1

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Отправлено 19 Январь 2010 — 19:07

В данной теме обсуждаются различного рода технические проблемы с игрой.
Прежде, чем задать вопрос, не забудьте попробовать следущее:

  • Прочитать FAQ, где собрано большое количество рецептов лечения багов;
  • Заодно прочитать хотя бы пять последних страниц этой темы. Сообщения типа «Лень было читать» будут рассматриваться как флуд;
  • Установить последний патч версии 1.5 (ставится поверх версии 1.4, которая, в свою очередь, ставится только на непатченную версию 1.0, если у вас не Дополненное Издание игры).
  • Вспомнить, не устанавливался ли прямо перед возникновением бага новый софт — возможно, проблема в нём.
  • Попробовать что — нибудь сделать самостоятельно. =)

К вопросубагрепорту в обязательном порядке прикладывайте конфигурацию компьютера. Авторы, забывшие это простое правило, вынуждены будут переписывать весь пост сначала. То же касается описания уже предпринятых действий. Здесь не чат, и читать ответ типа «Да я это уже делал, ещё что — нибудь посоветуйте» у народа нет ни времени, ни желания. В случае проблем графического характера нелишним будет приаттаченный к посту скриншот (только превью с увеличением по клику).
Если у вас ноутбук, обязательно указывайте это.
В конце концов, чем подробнее будет описана проблема, тем больше шанс на её благополучное решение.

Если что — то из описанного непонятно, пишите ПМ модератору раздела или мне лично, объясним. Здесь вопросы типа «А как прикрепить картинку» не рассматриваются.

Модераторское.
Вопросы по прохождению рассматриваются здесь.
За вопрос, ответ на который заведомо содержится в FAQ, следует удаление поста и предупреждение за флуд.
Незнание этих, локальных и общефорумных правил оправданием не являются, а напротив, рассматриваются как отягчающее обстоятельство.
И да, для тех, кто забыл — проблемы пираток одминов не парят, пропаганда пираток — анально карается Чорным Властелином

Спасти мир может любой, а вот разрушить его — только НАСТОЯЩИЙ мужыг.©
Core i5-9400F16Gb DDR4GTX 1080 Ti 11 GbWin 11 Pro x64
Аниме смотреть не бросим!

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#701

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Отправлено 24 Июль 2012 — 22:40

Вот два сохранения. В первом бой с Яведом начнется мгновенно, во втором он уже мертв.
http://zalil.ru/33606414
И депозитом не пользуйся больше.

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#702

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Отправлено 24 Июль 2012 — 23:17

Просмотр сообщенияCemKey (24 июля 2012 — 23:40) писал:

Вот два сохранения. В первом бой с Яведом начнется мгновенно, во втором он уже мертв.
http://zalil.ru/33606414
И депозитом не пользуйся больше.

Спасибо большое! На счёт депозита учту! Спасибо!

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#703

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Отправлено 29 Июль 2012 — 12:19

Пожскажите пожалуйста, как деактивировать установленную игру?
Заранее спасибо.

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#704

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Отправлено 31 Июль 2012 — 16:48

Здравствуйте. Ведьмак-Золотое издание. 1 глава — сломался квест «Игра в покер». Золтан уже сказал мне с кем играть, но игры с Одо, Микулой и Хареном не засчитываются и не указываются в дневнике. Можно ли как-нибудь перезапустить этот квест?

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#705

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Отправлено 31 Июль 2012 — 21:09

Итак, у меня возник баг во второй главе в задании «Секреты Вызимы».
Начну того, что я сильно старался пробраться на кладбище в Вызиме чтобы там найти труп настоящего Реймонда (после его ухода и прихода фальшивого), ну и в конце концов я добился своего. После этого я начал заниматься другими квестами в городе и оправдал всех. Успел посетить болото, на котором пораставлял в обелиски по нужному сефироту. И вроде всё хорошо, ведь я умудрился за всё это время выполнить все дополнительные квесты главы (кроме одного с полуэльфийкой), а из основных у меня остался только «Секреты Вызимы», в котором пишется, что мне надо поговорить с детективом. Но в диалоге с ним у меня только один вариант ответа («До встречи»). И вот на этом месте я и застрял, ведь без диалога с ним я не смогу получить последний сефирот. И если сам баг нельзя исправить в самой игре, можно ли эту ситуацию исправить через редактору сохранений, добавя с его помощью последний сефирот себе в инвентарь? А то как то не хочется выбрасывать потраченные на игру 26 часов на ветер…
Игра куплена в Steam, поэтому сказать какая версия у меня точно — не могу (ибо не знаю, как её узнать). Знаю только то, что она расширенная, то бишь как минимум версия 1.4. Также установлена модифиация Full Combat Rebalance последней версии (но это вряд ли из-за неё).
Загрузить старые сохранения не могу, поскольку их удаляю.

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#706

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Отправлено 31 Июль 2012 — 22:52

Мда… Решил взломать своё последнее сохранение, добавил в инвентарь недостающий сефирот, установил на болоте в обелиск — башня открылась. Я зашёл в неё, думал, что когда я выйду из неё, на меня и нападут, но нет… Никто меня так и не атаковал. В удивлении телепортнулся к Калькштейну, сказал ему, что башня открыта, он меня наградил, квест выполнился. Решил зайти к Реймонду, думал, что нибудь новое смогу сказать, но нет… Как и был лишь вариант «Бывай», так он и остался…

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#707

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Отправлено 14 Август 2012 — 17:30

У меня мерцающие полосы на экране. Как избавиться от них? Видеокарта 5770, переустанавливал игру. винда виста.драйвера свежие

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#708

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Отправлено 14 Август 2012 — 19:02

Просмотр сообщенияGuard1an (14 августа 2012 — 17:30) писал:

У меня мерцающие полосы на экране. Как избавиться от них? Видеокарта 5770, переустанавливал игру. винда виста.драйвера свежие

Аналогичная проблема, FAQ не помог. Из всех способов более-менее действенным оказалось снижение качества световых эффектов до минимума. Полосы не пропали, но стали менее заметными.

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#709

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Отправлено 13 Сентябрь 2012 — 19:41

Такая проблема: Ведьмак 1 золотое издание значит. Играю играю, и иногда, после автосохранения или загрузки игры Геральт прост лежит на земле и не двигается, и ни одна кнопка не действует… иногда лечится загрузкой более раннего сохранения, но у меня уже терпения не хватает. Что это может быть?

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#710

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Отправлено 14 Сентябрь 2012 — 11:03

J_Kidd
Вариантов может быть много:

  • Кривые руки
  • Криво установленное программное обеспечение, включая операционную систему
  • Загаженный реестр
  • Пиратская версия игры
  • Пора чистить карму (в особо тяжёлых случаях некоторые чистят ёршиком)

И почитай прибитое сверху сообщение, падаван, многим помогает.

Спасти мир может любой, а вот разрушить его — только НАСТОЯЩИЙ мужыг.©
Core i5-9400F16Gb DDR4GTX 1080 Ti 11 GbWin 11 Pro x64
Аниме смотреть не бросим!

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#711

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Отправлено 16 Декабрь 2012 — 23:52

у меня такая хрень была на windows 7 32bit поставил 64 и нормально стало.

У кого-нибудь была такая херня в 5 главе захожу в лечебницу по квесту про беженцев и после разговора с Шани темнеет экран хотя игра не зависает мышкой крутишь там значки мелькают дверь разговор но ничего не видно,версия игры 1.4.5 вроде.

«Мысль о том, что я не могу делиться своими проблемами с другими, даёт мне право плевать на их проблемы с высокой колокольни».

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#712

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Отправлено 29 Январь 2013 — 23:17

Господа! У меня четырежды пройденная лицензия, никогда никаких проблем не знала, ничего не глючило, все как по маслу от начала до конца. Установила на новый комп, и тут — БАЦ ! Не работают знаки. И вот хоть ты тресни — не работают. Изучаются, прокачиваются, светятся, что они активны — но не срабатывают при нажатии пркм…. Может, я просто с ума схожу и не помню, где они (простите за выражение) включаются? Так как в обратном случае, эта проблема была бы описана в сети, а я практически ничего не нашла… Помогите человеку насладиться игрой))) П.С. : в приступе истерии, перезагрузок, пересохранений я как то разбила стену в лаборатории ведьмаков и убила химеру, но теперь — увы и ах, повторить просветление не получается((( FAQ читала, не нашла в поиске. Может вопрос нужно как то перефразировать….

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#713

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Отправлено 27 Февраль 2013 — 20:21

Всем привет! Обращаюсь к вам с распространенной проблемой — черный экран после 2х рыцарей мутантов =) Кто добрый пожалуйста пройдите этот момент =) Вот ссылка http://zalil.ru/34301155

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#714

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Отправлено 28 Февраль 2013 — 09:58

Привет.
Windows 7 32 bit, 3 ГБ, GeForce GTS 430.
Игрушка непропатченная, лицензия. Когда только вышла прошёл её без проблем. (тогда система Windows XP SP2 стояла)

Сейчас на 7ке вылетала частенько, и вот однажды в 3ей главе вылетела, после чего исчезли все сохранения. В самой папке сохранений вместо файлов сохрнений лежать папки с тем же именем. Очевидно, игрушка распаковывает файлы сейвов в эти папки, а при корректном выходе запаковывает. И видать так совпало в этот раз, что файлы сохранёнки остались распакованными, игра вылетела, и теперь не видит сейвы. Скачал какой-то редактор сейвов. Там можно распаковать в аналогиные папки запакованные сейвы. А вот как собрать папку, запаковать обратно?

Если кто в курсе, как можно это сделать — пожалуйста, расскажите) А то заново начинать рано ещё)

Сообщение отредактировал Riddik: 28 Февраль 2013 — 10:10

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#715

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Отправлено 01 Март 2013 — 17:49

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#716

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Отправлено 01 Март 2013 — 18:30

Просмотр сообщенияCemKey (01 марта 2013 — 18:49) писал:

Спасибо огромное!!! =)

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#717

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Отправлено 02 Март 2013 — 19:01

dante, я пройду.

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#718

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Отправлено 26 Март 2013 — 22:02

Просмотр сообщенияJ_Kidd (13 сентября 2012 — 20:41) писал:

Такая проблема: Ведьмак 1 золотое издание значит. Играю играю, и иногда, после автосохранения или загрузки игры Геральт прост лежит на земле и не двигается, и ни одна кнопка не действует… иногда лечится загрузкой более раннего сохранения, но у меня уже терпения не хватает. Что это может быть?

точно такая же проблема, только теперь загрузка ранних сохранений не помогает, значит баг оказывает воздействия на предыдущие сейв файлы(с этим разберемся). По идее, это анимка «мертвого» педа, скорее всего ты юзнул заморозку хп в трейнере и во время сохранения игры она косо считала значение хп и засейвила тебя «мертвым», напомню, что во время смерти идет запрет на какие-либо взаимодействия с кнопками и запрет на нажатие клавиш на клавиатуре. Может быть получится решить проблему путем установки педу кол-ва хп превышающего 0. Признаюсь честно, я не могу играть в игры без написания для них различных «дополнений» и данная проблема появилась у меня после взлома СЕшкой хп и энергии(направлялся с болота к дамбе, 2 глава, обидно епт). Вот записанное видео момента игры, после загрузки сейва:
http://www.youtube.c…h?v=VvPt-8YIPCg

Сообщение отредактировал EnD1ZeR: 26 Март 2013 — 22:07

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#719

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Отправлено 28 Март 2013 — 14:50

так же, есть еще несколько версий, но лично я придерживаюсь этой.
Нашел еще один интересный момент, походу такое случается только во время принужденного сохранения игры и это влияет на предыдущие принудительные сохранения, с автосейвами все норм.

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#720

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Отправлено 17 Апрель 2013 — 10:39

Такой вопрос… у меня на W7 почему то лажет, и иногда кикает, кто нибудь знает почему?

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These days, every game has bugs, whether they are major or barely noticeable. The Witcher is no different.

All bugs listed below are found to have been occurring in game version 1.3 and 1.4:

Crash Bugs[]

  • Random crashing, often when (auto)saving.
  • Frequent crashes have been reported by some people playing on Windows Vista. Others seem to be able to run it without crashing too often. See Technical Information for a Vista-specific tip.
  • Crashes continue to occur when saving or using the Journal or Inventory after having used Alt+Tab or Ctrl+Esc frequently (usually more than ~ 5 times) during a gaming session.
  • When loading some saves in Chapter I, the game plays the cutscene from the beginning and then freezes. (Seems to happen when you manually save over an autosave.)

Major Bugs[]

  • Shani may disappear completely if in Chapter II you manage to get both the Old Friend of Mine quest to advance to «Bring Liquor» and the Anatomy of a Crime quest to advance to «Get the corpse from the Gravedigger».
  • Contrary to its description, the Quen Sign renders Geralt invincible rather than providing damage absorption based on Sign level.
  • In some cases in Chapter II, if you place the sephirots as soon as you get them the quest will break, rendering the quests A Mysterious Tower and Monoliths uncompletable.

Intermediate Bugs[]

  • Slain monster corpses can often obstruct the player from picking up remains, noticeable when the lever cursor is displayed but clicking has no result or the «Remains» text keeps flashing. Corpses also prevent the player from picking up dropped items nearby until they disappear. In addition, when clicking to move elsewhere, often the game makes to run exactly on top of a nearby (or even further) corpse instead, including in the opposite direction.
  • Even when sufficient endurance is available to cast a spell and Geralt is not otherwise hindered, at times Geralt will seem unable to cast any spells/signs (targeted at an enemy or the floor) unless he moves away a distance.
  • If monsters are «stuck» (either when just spawned or getting stuck in combat) they can become completely unhittable by Geralt’s swords (Strong, Fast, Group) unless Geralt moves away to allow the monsters space to move or blasts them using a sign. Hitting such monsters will always result in «Dodge» being displayed.
  • Problem with the walk mesh in Triss’ house. Sometimes Geralt can get stuck and will no longer be able to move near the chimney (running from door along the left of the Chimney with activated command to talk to Alvin who was standing a small distance behind the chimney).
  • Hanged Man’s Venom continues to work after it has worn off. (Tested on Gwalhir in Chapter IV, had no other effects on Geralt or the blade. It also works for meteorite swords and the rune sword in Chapter V.) (Update: new information indicates that all oils which increase critical effect damage may permanently apply their effects on the sword used if a game is saved with the oil applied and then loaded again).
  • Fistfighters stall when Geralt switches from attack to dodge allowing him to quickly beat them while taking no damage.
  • Entering old mine before talking to the Order armourer completely disables all signs. when using signs, Geralt only stops, but makes no motions or castings. loading and changing areas does not fix it. Meditation does.
  • The Alchemy List may disappear during the game making it impossible to make potions unless you know the recipe in your head.
  • The player may drop or sell runes or meteorite ore whilst in a blacksmith interface and still forge the weapon requiring these items. This allows the player to effectively duplicate meteorite swords if the ores are picked back up after closing the interface.
  • Repeatedly attempting to area transition (for instance entering a doorway) in rapid succession whilst in combat will eventually allow the player to transition, despite the game giving a warning message stating combat must end first. In some cases this allows skipping fights entirely and/or causes sequence breaking of some quests.

Minor Bugs[]

  • Geralt may get stuck at the middle of a combat move, for example after clicking to initiate the 3rd combo in a sequence. In such cases, Geralt will not swing his sword and will just stay there. Clicking again will often give the «too fast» message or do nothing.
Workaround: Switching to another style, then back (for example, if you were in Fast style, switching to Strong style and back to Fast again) will allow him to restart the sequence from the beginning or switching targets or moving around works as well.
  • It is possible to have more than 1 quest dice set available from Chapter I and Chapter II, though they serve no additional purpose.
  • If you outdrink the Boozer in the Outskirts Inn, you can not receive any reward for outdrinking the Boozer in the Hairy Bear Inn as they seem to be linked.
  • When siding with the knights in Blue Eyes after having sex with the vampires, one of Patrick’s squires will remain neutral (blue rather than green). Luckily, he can not be attacked regardless.
  • Characters continue to be announced when entering/exiting the reception room at the New Narakort Inn when the Announcer/Herald has long gone.
  • White Rayla’s adjutant waiting at the transition to Murky Waters when you helped the Order during Gold Rush in Chapter III tells you that the purpose of helping the Order is to prevent a massacre like the one in the Outskirts. However, this makes little sense if Geralt chose to stand with the villagers in Chapter I rather than Abigail.
  • Several crypts throughout the game spawn monsters in inaccessible areas, some crypts also seem oddly linked to others, such as St. Gregory’s Crypt and the Druid Cave in Chapter V.
  • Left cloister door in the Epilogue does not allow Geralt to enter.
  • Several doors in Old Vizima can be opened but there is no transition beyond them.
  • One of the lumberjacks in Chapter II offers to sell red meteorite but none is actually given to Geralt, under some circumstances (to be elaborated).
  • Dog tallow, while listed as normal base for blade coatings, has 5 slots rather than 3.
  • Using the auto-looting feature, when Geralt currently has a small weapon other than a dagger or a torch, auto-looting a dagger from a corpse will allow carrying of two small weapons until areas are changed, upon which the first weapon is dropped onto the floor.
  • Inaccessible Barrel near Shani’s house entrance in the non-human quarter (next to the stairs) in Chapter III only.
  • Inaccessible Sewant mushroom in Sewer crypt.
  • Misplaced bed mesh on second floor of the house near the New Narakort Inn with two white myrtle plants in front. Inhabitants will hover in the air when trying to lie on the bed.
  • Missing dialogue lines when meeting werewolf and telling him he is a monster at the start.
  • On the Order side, Rayla’s death cutscene does not match up with the cutscene before and after it.
  • When using special group steel and becoming afflicted with pain, silver sword hovers in the air. Afterwards, Geralt can not attack (too fast) unless he moves a bit.
  • Often when having used a special attack, the next attack in the sequence will be carried out with considerable delay as the charging bar appears even with a short click before vanishing and continuing the sequence.
  • Han may spawn Berbercane instead after excessive harvesting in Lakeside.
  • When Witcher’s medallion is set to detect magic, it returns to monster mode after loading a saved game or entering another major area in map.

[]

  • In Chapter IV, when trying to reconcile the Vodyanoi and humans, the Lady of the Lake asks you to bring her a gift from each of the parties to demonstrate their good will. If you choose the wrong ones, go to the Lady and then go back to get another item, the old one is not given back, Geralt will keep it in his quest items for some reason. Even once the quest is complete, the right items are given to the Lady but the wrong ones Geralt picked up will stay in his inventory.
  • In Chapter IV, if talking to the Lady of the Lake about destiny before talking to Dandelion, Dandelion’s part of the identity quest can not be completed and the player loses out on experience. The «What happened in Vizima» question can then also be asked and answered endlessly without any results.
  • In Chapter IV during The Heat of the Day quest, the quest log is not updated after saving Celina the nightwraith using the wreath of immortelles. Geralt also can only tell Julian that he could not save Celina even when he did.
  • If following the Adam’s suicide path of the Heat of the Day quest, Celina will approach Geralt at night after saving her sister Alina and talk to him. However, after the cutscene talk, she turns hostile and the cutscene runs again. After she says «Woe is me» she attacks Geralt, giving him no chance to give her the wreath of immortelles. The cutscene’s context does not suggest Celina should be attacking Geralt after it.
  • Frequently, Geralt has to leave Black Tern Island after slaying Dagon and return to have Berengar spawn for the Berengar’s Secret quest to advance.
  • The dialogue option to talk to Dandelion about Berengar during the hostage situation in Chapter IV does not work properly — Geralt must talk to Dandelion about it again before going to Vizima by boat to update the quest.
  • When taking the vodyanoi amulet out of the altar during A Long Way from Home, there is a pop up noting «300 orens given to Yaren Bolt».
  • When having completed all aspects of the investigation during Chapter II and having spoken to the prisoner at the hospital and after then seeing Raymond at his home (and saving him), he tells Geralt that he needs to disappear for a while. The moment Geralt steps out, the Resolute Boy tells Geralt that Raymond wants to see him.
  • It is sometimes possible for a Ghoul near the Outskirts encampment to follow a merchant or traveller at night, running into the ambush party linked to She’s No Early Bird, killing them before Geralt can save Vesna, as the cutscenes can not be cancelled and the ghoul continues to attack.
  • In the quest » The Kayran», sometimes Triss does not give you the formula of Mongoose. You cannot buy it from Cedric either.

Graphical Glitches[]

  • Sometimes the textures may have random coloured pixels in them, as if that part of texture memory had been corrupted. It is often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card. This, however, is not to be confused with the red blinking artefacts appearing in Geralt’s vision when he has a high level of toxicity in his blood due to potions.
  • Sometimes a tree or other object in the distance will look like it stretches up all the way to the sky. This is generally a result of an invalid value for a vertex in a polygon, causing the polygon to stretch to the border of the screen. It is also often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card.
  • When drinking with Odo in Chapter I as part of his quest, Odo and Geralt will get stuck in the drinking motion and remain otherwise completely motionless.
  • When deciding to fight Vincent the werewolf and defeating him to the stage where he turns into Vincent the human: Using Aard to stun him and then using a finishing move to kill him results in Vincent still playing the stunned animation loop instead of adapting to Geralt’s killing move. In the test case of «pull backwards — slash legs — fall — flash neck»
  • Radovid the Stern sometimes will not appear in either/both the mirror cutscenes at the Salamander base in the Trade quarter.
  • Creatures outside of the set AA render range play animations at approximately twice their normal speed.
  • Crows outside the set AA render range appear to be laying on the floor with their wings spread as if in flight.
  • If Geralt performs a Coup de Grace on large creatures that are knocked down by Aard, such as Wyverns, he sometimes performs his move where he stands rather than where the enemy lies, making it look as if Geralt was burying his blade in the ground which «somehow» kills the monster anyway.
  • The hair of characters passes through the body rather than flow on the body instead, see screenshot below.
  • Midday Bride is completely static during the mirror cutscene, seemingly lacking animation.
  • Geralt has his arms stretched out and is static when he receives Raven’s armour until the end of the conversation.
  • Aldersberg keeps walking on the spot in the Chapter V starting cutscene until Foltest starts talking.
  • Sometimes the map is not showing, the dots with names are showing but everything is ‘undiscovered’ it will stay like that.
  • Texture bug, everything is showing lines and pillars like you see when you are in a mapmaker or something this will stay like that.
  • The pool of water Geralt must wade through to get to the striga’s crypt entrance does not ripple like water, nor does it make any splash sound fx when ran through. (to be confirmed).
  • When Geralt gets his armour and the two swords, the sword sheaths (holsters) are not seen. Many users have complained about the lack of sheaths, but designers have said that it was impossible to work around acceptably.
  • If Nvidia SLI is enabled, all light sources (most notably torches) «bleed» into all textures, and can be seen through everything. (walls, characters, etc.) This can be rectified by using certain graphics extension programs such as nhancer.
  • In Chapter I (Outskirts), the reverend’s face sometimes gets distorted, making him look even creepier. The character remains fully functional, however. It will be fixed upon changing area’s or when the Reverend moves into or out of his house.

Audio Glitches[]

  • At the Dike in Chapter II, the fireplace will play a crackling fire sound even when not lit.
  • Starting from Chapter III until the epilogue, a Thunder sound will play each time the player loads a save game and sometimes when the player changes into any area. (workaround available)

Other errors or inconsistencies[]

  • When Adam speaks to Alina after he has become a ghost, the subtitles read «love of my life» but Adam says «my love» instead.
  • Order squires give a much higher amount of experience than Order footmen or Order knights, which are weaker and tougher respectively.
  • Cutscenes show Geralt still using the standard model steel and/or silver swords while he is carrying swords with different appearances, like Moon Blade and D’yaebl. Cutscenes in the later acts of the game will show him with two swords even if the player has him with one or no swords intentionally. Additionally, drawing a sword at the same time as the game begins transitioning into a cutscene can result in the model for that sword becoming invisible after the cutscene, at least until Geralt sheathes and redraws it.
  • In the Prologue, Vesemir, Lambert and Eskel all have normal eyes with round pupils rather than mutated-looking eyes like Geralt’s.
  • Putting a sephirah into an obelisk results in «Sephira and obelisk merged. The old spells still work». Sephirah is misspelled and missing an h.
  • Cutscene before Dagon, Geralt circles his silver sword but when the cutscene ends, he auto draws his steel sword instead.
  • Geralt calling Grand Master a thief (thief) on the way up to the heat of the vision.
  • Dandelion repeats/duplicates his «not to be trite» line in the cloister garden of the Epilogue.
  • Geralt seems to not know who Alvin is during the conversation with Triss after the sensors are placed.
  • Geralt seems to not know Ithline’s Prophecy during the conversation with the Novice Nurse in the epilogue even though he has been exposed to it repeatedly during the Acts.
  • The studded leather jacket features 1 potion and 3 potion slots and the excellent leather jacket features 3 potions and 3 potion slots even though the former should only be able to carry 1 and the latter 2 potions at most and thus have at most 1 or 2 slots.

Additional Information[]

  • forum thread describing official support sites
  • IN-GAME TECH forum thread (Not the official support site, but friendly and informative)
  • Fun bug shot
  • Geralt stuck bug
  • Hair glitch
  • Fun face & sword stuck bug

These days, every game has bugs, whether they are major or barely noticeable. The Witcher is no different.

All bugs listed below are found to have been occurring in game version 1.3 and 1.4:

Crash Bugs[]

  • Random crashing, often when (auto)saving.
  • Frequent crashes have been reported by some people playing on Windows Vista. Others seem to be able to run it without crashing too often. See Technical Information for a Vista-specific tip.
  • Crashes continue to occur when saving or using the Journal or Inventory after having used Alt+Tab or Ctrl+Esc frequently (usually more than ~ 5 times) during a gaming session.
  • When loading some saves in Chapter I, the game plays the cutscene from the beginning and then freezes. (Seems to happen when you manually save over an autosave.)

Major Bugs[]

  • Shani may disappear completely if in Chapter II you manage to get both the Old Friend of Mine quest to advance to «Bring Liquor» and the Anatomy of a Crime quest to advance to «Get the corpse from the Gravedigger».
  • Contrary to its description, the Quen Sign renders Geralt invincible rather than providing damage absorption based on Sign level.
  • In some cases in Chapter II, if you place the sephirots as soon as you get them the quest will break, rendering the quests A Mysterious Tower and Monoliths uncompletable.

Intermediate Bugs[]

  • Slain monster corpses can often obstruct the player from picking up remains, noticeable when the lever cursor is displayed but clicking has no result or the «Remains» text keeps flashing. Corpses also prevent the player from picking up dropped items nearby until they disappear. In addition, when clicking to move elsewhere, often the game makes to run exactly on top of a nearby (or even further) corpse instead, including in the opposite direction.
  • Even when sufficient endurance is available to cast a spell and Geralt is not otherwise hindered, at times Geralt will seem unable to cast any spells/signs (targeted at an enemy or the floor) unless he moves away a distance.
  • If monsters are «stuck» (either when just spawned or getting stuck in combat) they can become completely unhittable by Geralt’s swords (Strong, Fast, Group) unless Geralt moves away to allow the monsters space to move or blasts them using a sign. Hitting such monsters will always result in «Dodge» being displayed.
  • Problem with the walk mesh in Triss’ house. Sometimes Geralt can get stuck and will no longer be able to move near the chimney (running from door along the left of the Chimney with activated command to talk to Alvin who was standing a small distance behind the chimney).
  • Hanged Man’s Venom continues to work after it has worn off. (Tested on Gwalhir in Chapter IV, had no other effects on Geralt or the blade. It also works for meteorite swords and the rune sword in Chapter V.) (Update: new information indicates that all oils which increase critical effect damage may permanently apply their effects on the sword used if a game is saved with the oil applied and then loaded again).
  • Fistfighters stall when Geralt switches from attack to dodge allowing him to quickly beat them while taking no damage.
  • Entering old mine before talking to the Order armourer completely disables all signs. when using signs, Geralt only stops, but makes no motions or castings. loading and changing areas does not fix it. Meditation does.
  • The Alchemy List may disappear during the game making it impossible to make potions unless you know the recipe in your head.
  • The player may drop or sell runes or meteorite ore whilst in a blacksmith interface and still forge the weapon requiring these items. This allows the player to effectively duplicate meteorite swords if the ores are picked back up after closing the interface.
  • Repeatedly attempting to area transition (for instance entering a doorway) in rapid succession whilst in combat will eventually allow the player to transition, despite the game giving a warning message stating combat must end first. In some cases this allows skipping fights entirely and/or causes sequence breaking of some quests.

Minor Bugs[]

  • Geralt may get stuck at the middle of a combat move, for example after clicking to initiate the 3rd combo in a sequence. In such cases, Geralt will not swing his sword and will just stay there. Clicking again will often give the «too fast» message or do nothing.
Workaround: Switching to another style, then back (for example, if you were in Fast style, switching to Strong style and back to Fast again) will allow him to restart the sequence from the beginning or switching targets or moving around works as well.
  • It is possible to have more than 1 quest dice set available from Chapter I and Chapter II, though they serve no additional purpose.
  • If you outdrink the Boozer in the Outskirts Inn, you can not receive any reward for outdrinking the Boozer in the Hairy Bear Inn as they seem to be linked.
  • When siding with the knights in Blue Eyes after having sex with the vampires, one of Patrick’s squires will remain neutral (blue rather than green). Luckily, he can not be attacked regardless.
  • Characters continue to be announced when entering/exiting the reception room at the New Narakort Inn when the Announcer/Herald has long gone.
  • White Rayla’s adjutant waiting at the transition to Murky Waters when you helped the Order during Gold Rush in Chapter III tells you that the purpose of helping the Order is to prevent a massacre like the one in the Outskirts. However, this makes little sense if Geralt chose to stand with the villagers in Chapter I rather than Abigail.
  • Several crypts throughout the game spawn monsters in inaccessible areas, some crypts also seem oddly linked to others, such as St. Gregory’s Crypt and the Druid Cave in Chapter V.
  • Left cloister door in the Epilogue does not allow Geralt to enter.
  • Several doors in Old Vizima can be opened but there is no transition beyond them.
  • One of the lumberjacks in Chapter II offers to sell red meteorite but none is actually given to Geralt, under some circumstances (to be elaborated).
  • Dog tallow, while listed as normal base for blade coatings, has 5 slots rather than 3.
  • Using the auto-looting feature, when Geralt currently has a small weapon other than a dagger or a torch, auto-looting a dagger from a corpse will allow carrying of two small weapons until areas are changed, upon which the first weapon is dropped onto the floor.
  • Inaccessible Barrel near Shani’s house entrance in the non-human quarter (next to the stairs) in Chapter III only.
  • Inaccessible Sewant mushroom in Sewer crypt.
  • Misplaced bed mesh on second floor of the house near the New Narakort Inn with two white myrtle plants in front. Inhabitants will hover in the air when trying to lie on the bed.
  • Missing dialogue lines when meeting werewolf and telling him he is a monster at the start.
  • On the Order side, Rayla’s death cutscene does not match up with the cutscene before and after it.
  • When using special group steel and becoming afflicted with pain, silver sword hovers in the air. Afterwards, Geralt can not attack (too fast) unless he moves a bit.
  • Often when having used a special attack, the next attack in the sequence will be carried out with considerable delay as the charging bar appears even with a short click before vanishing and continuing the sequence.
  • Han may spawn Berbercane instead after excessive harvesting in Lakeside.
  • When Witcher’s medallion is set to detect magic, it returns to monster mode after loading a saved game or entering another major area in map.

[]

  • In Chapter IV, when trying to reconcile the Vodyanoi and humans, the Lady of the Lake asks you to bring her a gift from each of the parties to demonstrate their good will. If you choose the wrong ones, go to the Lady and then go back to get another item, the old one is not given back, Geralt will keep it in his quest items for some reason. Even once the quest is complete, the right items are given to the Lady but the wrong ones Geralt picked up will stay in his inventory.
  • In Chapter IV, if talking to the Lady of the Lake about destiny before talking to Dandelion, Dandelion’s part of the identity quest can not be completed and the player loses out on experience. The «What happened in Vizima» question can then also be asked and answered endlessly without any results.
  • In Chapter IV during The Heat of the Day quest, the quest log is not updated after saving Celina the nightwraith using the wreath of immortelles. Geralt also can only tell Julian that he could not save Celina even when he did.
  • If following the Adam’s suicide path of the Heat of the Day quest, Celina will approach Geralt at night after saving her sister Alina and talk to him. However, after the cutscene talk, she turns hostile and the cutscene runs again. After she says «Woe is me» she attacks Geralt, giving him no chance to give her the wreath of immortelles. The cutscene’s context does not suggest Celina should be attacking Geralt after it.
  • Frequently, Geralt has to leave Black Tern Island after slaying Dagon and return to have Berengar spawn for the Berengar’s Secret quest to advance.
  • The dialogue option to talk to Dandelion about Berengar during the hostage situation in Chapter IV does not work properly — Geralt must talk to Dandelion about it again before going to Vizima by boat to update the quest.
  • When taking the vodyanoi amulet out of the altar during A Long Way from Home, there is a pop up noting «300 orens given to Yaren Bolt».
  • When having completed all aspects of the investigation during Chapter II and having spoken to the prisoner at the hospital and after then seeing Raymond at his home (and saving him), he tells Geralt that he needs to disappear for a while. The moment Geralt steps out, the Resolute Boy tells Geralt that Raymond wants to see him.
  • It is sometimes possible for a Ghoul near the Outskirts encampment to follow a merchant or traveller at night, running into the ambush party linked to She’s No Early Bird, killing them before Geralt can save Vesna, as the cutscenes can not be cancelled and the ghoul continues to attack.
  • In the quest » The Kayran», sometimes Triss does not give you the formula of Mongoose. You cannot buy it from Cedric either.

Graphical Glitches[]

  • Sometimes the textures may have random coloured pixels in them, as if that part of texture memory had been corrupted. It is often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card. This, however, is not to be confused with the red blinking artefacts appearing in Geralt’s vision when he has a high level of toxicity in his blood due to potions.
  • Sometimes a tree or other object in the distance will look like it stretches up all the way to the sky. This is generally a result of an invalid value for a vertex in a polygon, causing the polygon to stretch to the border of the screen. It is also often a symptom of the GPU overheating, but in this game seems to happen from time to time even on a healthy video card.
  • When drinking with Odo in Chapter I as part of his quest, Odo and Geralt will get stuck in the drinking motion and remain otherwise completely motionless.
  • When deciding to fight Vincent the werewolf and defeating him to the stage where he turns into Vincent the human: Using Aard to stun him and then using a finishing move to kill him results in Vincent still playing the stunned animation loop instead of adapting to Geralt’s killing move. In the test case of «pull backwards — slash legs — fall — flash neck»
  • Radovid the Stern sometimes will not appear in either/both the mirror cutscenes at the Salamander base in the Trade quarter.
  • Creatures outside of the set AA render range play animations at approximately twice their normal speed.
  • Crows outside the set AA render range appear to be laying on the floor with their wings spread as if in flight.
  • If Geralt performs a Coup de Grace on large creatures that are knocked down by Aard, such as Wyverns, he sometimes performs his move where he stands rather than where the enemy lies, making it look as if Geralt was burying his blade in the ground which «somehow» kills the monster anyway.
  • The hair of characters passes through the body rather than flow on the body instead, see screenshot below.
  • Midday Bride is completely static during the mirror cutscene, seemingly lacking animation.
  • Geralt has his arms stretched out and is static when he receives Raven’s armour until the end of the conversation.
  • Aldersberg keeps walking on the spot in the Chapter V starting cutscene until Foltest starts talking.
  • Sometimes the map is not showing, the dots with names are showing but everything is ‘undiscovered’ it will stay like that.
  • Texture bug, everything is showing lines and pillars like you see when you are in a mapmaker or something this will stay like that.
  • The pool of water Geralt must wade through to get to the striga’s crypt entrance does not ripple like water, nor does it make any splash sound fx when ran through. (to be confirmed).
  • When Geralt gets his armour and the two swords, the sword sheaths (holsters) are not seen. Many users have complained about the lack of sheaths, but designers have said that it was impossible to work around acceptably.
  • If Nvidia SLI is enabled, all light sources (most notably torches) «bleed» into all textures, and can be seen through everything. (walls, characters, etc.) This can be rectified by using certain graphics extension programs such as nhancer.
  • In Chapter I (Outskirts), the reverend’s face sometimes gets distorted, making him look even creepier. The character remains fully functional, however. It will be fixed upon changing area’s or when the Reverend moves into or out of his house.

Audio Glitches[]

  • At the Dike in Chapter II, the fireplace will play a crackling fire sound even when not lit.
  • Starting from Chapter III until the epilogue, a Thunder sound will play each time the player loads a save game and sometimes when the player changes into any area. (workaround available)

Other errors or inconsistencies[]

  • When Adam speaks to Alina after he has become a ghost, the subtitles read «love of my life» but Adam says «my love» instead.
  • Order squires give a much higher amount of experience than Order footmen or Order knights, which are weaker and tougher respectively.
  • Cutscenes show Geralt still using the standard model steel and/or silver swords while he is carrying swords with different appearances, like Moon Blade and D’yaebl. Cutscenes in the later acts of the game will show him with two swords even if the player has him with one or no swords intentionally. Additionally, drawing a sword at the same time as the game begins transitioning into a cutscene can result in the model for that sword becoming invisible after the cutscene, at least until Geralt sheathes and redraws it.
  • In the Prologue, Vesemir, Lambert and Eskel all have normal eyes with round pupils rather than mutated-looking eyes like Geralt’s.
  • Putting a sephirah into an obelisk results in «Sephira and obelisk merged. The old spells still work». Sephirah is misspelled and missing an h.
  • Cutscene before Dagon, Geralt circles his silver sword but when the cutscene ends, he auto draws his steel sword instead.
  • Geralt calling Grand Master a thief (thief) on the way up to the heat of the vision.
  • Dandelion repeats/duplicates his «not to be trite» line in the cloister garden of the Epilogue.
  • Geralt seems to not know who Alvin is during the conversation with Triss after the sensors are placed.
  • Geralt seems to not know Ithline’s Prophecy during the conversation with the Novice Nurse in the epilogue even though he has been exposed to it repeatedly during the Acts.
  • The studded leather jacket features 1 potion and 3 potion slots and the excellent leather jacket features 3 potions and 3 potion slots even though the former should only be able to carry 1 and the latter 2 potions at most and thus have at most 1 or 2 slots.

Additional Information[]

  • forum thread describing official support sites
  • IN-GAME TECH forum thread (Not the official support site, but friendly and informative)
  • Fun bug shot
  • Geralt stuck bug
  • Hair glitch
  • Fun face & sword stuck bug

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