Vrchat sdk error saving blueprint

Vrc Sdk Error Saving Blueprint Best Recipes with ingredients,nutritions,instructions and related recipes

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Ginger Sugar Cookies

Ginger-laced, heart-shaped sugar cookies offer a sweetly spicy crunch.

Provided by Martha Stewart

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Buttery Almond Cookies

Made with high-fat, cultured butter, these melt-in-your-mouth almond cookies are like the most tender shortbread you’ve ever eaten. A simple confectioners’…

Provided by Melissa Clark

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Ginger-Brown Sugar Cookies

Remember old-fashioned chewy ginger cookies? These get an extra spicy hit from crystallized ginger.

Provided by Betty Crocker Kitchens

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Gingerbread loaf cake

Make our multifunctional ginger and honey loaf cake. Enjoy with yogurt and stewed fruit for a festive brunch, or try as a teatime treat slathered with…

Provided by Barney Desmazery

Ye Ole Gingerbread image

Ye Ole Gingerbread

A deliciously moist never-fail loaf. I bake this loaf before bed and leave it in the cooling oven overnight. NO hard crusts!

Provided by Mandy

Honey Gingerbread image

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Lemon Vinaigrette

The simplest of vinaigrettes, this recipe requires simply four ingredients, two of which are salt and pepper. It’s a perfect dressing to throw on a simple…

Provided by Pierre Franey

Glazed Tofu With Chile and Star Anise image

Glazed Tofu With Chile and Star Anise

This sauce — a dark, star anise-spiced caramel intermingled with rice wine, soy sauce, ginger and scallions — builds sweet, acidic and umami notes as it…

Provided by Yewande Komolafe

Soy and Ginger Glazed Tofu image

Soy and Ginger Glazed Tofu

I love tofu…I like how it picks up the flavor of whatever sauce it’s coated with. I especially liked this recipe where the tofu is browned a bit before…

Provided by Hey Jude

Super Easy Gluten-Free Breaded Chicken (Fool-Proof Beginner's Re image

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Gluten-Free Crunchy Breaded Chicken

This chicken is absolutely delicious. The kids cleaned their plates which is very rare and my husband raved about it. Of course check each spice and the…

Provided by Dannygirl

Goan Chicken Xacuti image

Goan Chicken Xacuti

Yummy Goa chicken specialty…relished by all alike! Garnish with cilantro leaves and serve hot with boiled rice or bread.

Provided by dVOKDAqueen

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Banoffee pie pancakes

This Pancake Day try a new take on banoffee pie. Sticky dulce de leche and sweet bananas make an irresistible topping for fluffy pancakes

Provided by Esther Clark

Mrs. G's Fair Scones image

Mrs. G’s Fair Scones

This base of this recipe is called Puyallup Fair Scones (Recipe #183806)…I of course had to mess with a good thing and here’s the recipe I came up with….

Provided by Mrs Goodall

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Roasting tin chicken tikka masala

Make a quick, hearty weeknight supper with this all-in-one chicken curry bake. Serve with naans and finely chopped red onion

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Bananas Foster Crisp

Top banana crisp with whipped cream for a tempting baked dessert.

Provided by Betty Crocker Kitchens

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Baked Macaroni and Pimento Cheese

From the KC Star (local newspaper) n adapted from Southern Living…it looks so DARN and HEALTHY that I wish I could eat some right now! :P

Provided by Vanessa

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VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — WVPAR.ZACISZEZDROWIA.PL

2022-10-03This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. master. Switch branches/tags. Branches. Tags. View all branches. View all …
From wvpar.zaciszezdrowia.pl


ERROR SAVING BLUEPRINT VRCHAT SDK — VAQNK.CURLYSHOELACE.SHOP

2020-08-19 A wolf avatar that was ported to VRChat Avatar 3. Required Blueprint Format.VRChat is a social game that allows players to interact and communicate in virtual …
From vaqnk.curlyshoelace.shop

A wolf avatar that was ported to VRChat Avatar 3. Required Blueprint Format.VRChat is a social game that allows players to interact and communicate in virtual …»>
See details


ERROR SAVING BLUEPRINT VRCHAT SDK — GJTOP.AUTUMNGLOW.SHOP

2022-10-03Download the latest version of the SDK. See the Choosing your SDK page to see how to choose the correct SDK for your use. Close Unity. Find your Project folder with Windows Explorer, and …
From gjtop.autumnglow.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — LFGO.HOSA-RP.DE

2022-09-06 Vrchat client notorious. … About Avatar Vrchat World Nsfw . emmVRC is a work-in-progress mod for VRChat, that aims to provide extra functions to the base game, as well as …
From lfgo.hosa-rp.de

Vrchat client notorious. … About Avatar Vrchat World Nsfw . emmVRC is a work-in-progress mod for VRChat, that aims to provide extra functions to the base game, as well as …»>
See details


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — JWJDHM.NOTEDOWN.SHOP

2022-09-06 Getting An Avatar- The best part about VRChat (other than Ugandan Knuckles) is the ability to be Jan 30, 2018 @ 7:00am So what is with people stealing avatars I took the time …
From jwjdhm.notedown.shop

Getting An Avatar- The best part about VRChat (other than Ugandan Knuckles) is the ability to be Jan 30, 2018 @ 7:00am So what is with people stealing avatars I took the time …»>
See details


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — AVXZN.DIVADENDESIGNS.SHOP

2022-10-03betfair arbitrage bot bike registry ontario. keystone rv how to videos
From avxzn.divadendesigns.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — VWXT.UPLIGHT.SHOP

2022-10-03The signed in account does not have access to the blueprint associated with you VRC_Avatar(or Scene)Descriptor. Please sign in with the correct account or detach the Blueprint ID …
From vwxt.uplight.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — OYRM.JACKLAND.SHOP

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VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — U PANA BOGA

2020-08-19 16 hours ago · Search: Vrchat Avatar Ripper 2020. Vr Chat Full Body Tracking Part 2 Youtube The Trump campaign’s most bizarre and memeable Four Seasons moment of the …
From qem.digitalbot.shop

16 hours ago · Search: Vrchat Avatar Ripper 2020. Vr Chat Full Body Tracking Part 2 Youtube The Trump campaign’s most bizarre and memeable Four Seasons moment of the …»>
See details


ERROR SAVING BLUEPRINT VRCHAT SDK — MCDCZ.KAMBION.SHOP

2022-10-032022. 4. 21. · With # VRChat 2022 .1.2, the long wait is finally over — AVATAR DYNAMICS IS HERE!! This means PHYSBONES on both PC and Quest, this means AVATAR CONTACTS, …
From mcdcz.kambion.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — GHSB.MSYANG-FOTO.DE

2022-10-03To give you an idea of what you need to do, first you’ll need to download the correct version of Unity from the VRC website along with the most recent VRC SDK. Open unity, import your …
From ghsb.msyang-foto.de


ERROR SAVING BLUEPRINT VRCHAT SDK — UTOL.ELECTRONICGADGETS.SHOP

2022-10-03Description. The new SDK for Udon is out! A few big things have changed though, and with that some surprise errors, so here’s a quick tutorial for how to fix them!.The signed in account does …
From utol.electronicgadgets.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — CDJPJI.PASSIONWAY.SHOP

2022-10-03To give you an idea of what you need to do, first you’ll need to download the correct version of Unity from the VRC website along with the most recent VRC SDK. Open unity, import your …
From cdjpji.passionway.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — LSIEVP.LEGALBOOKS.SHOP

2022-10-03The signed in account does not have access to the blueprint associated with you VRC_Avatar(or Scene)Descriptor. Please sign in with the correct account or detach the Blueprint ID …
From lsievp.legalbooks.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — FJP.JACKLAND.SHOP

2022-10-03The new SDK for Udon is out! A few big things have changed though, and with that some surprise errors, so here’s a quick tutorial for how to fix them!. m1 mac egpu 2022 monthly. Send me an …
From fjp.jackland.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — WLCE.MULTISELECT.SHOP

2022-10-03About Avatar Vrchat World Nsfw . emmVRC is a work-in-progress mod for VRChat, that aims to provide extra functions to the base game, as well as give players enhancements to As the …
From wlce.multiselect.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — TFWZN.BEAUTYRELAX.SHOP

2022-10-03. ②再度VRC SDKでのBuild &Publish for Windowsボタンをクリックしアバターの. Try detaching the blueprint ID from your avatar and make sure you have the Avatar Descriptor correctly …
From tfwzn.beautyrelax.shop


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — EAE.AUTEC-VLT.DE

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From eae.autec-vlt.de


ERROR SAVING BLUEPRINT VRCHAT SDK — MBT.EVACHIC.SHOP

2020-08-19 Uploading an avatar is just that same as a map, Drag and drop the Character blueprint into the Asset To Upload. Drag and drop Asset Root Folder, this should be the …
From mbt.evachic.shop

Uploading an avatar is just that same as a map, Drag and drop the Character blueprint into the Asset To Upload. Drag and drop Asset Root Folder, this should be the …»>
See details


ERROR SAVING BLUEPRINT VRCHAT SDK — QPVXZB.PSITO.SHOP

2022-10-03Create your own avatars and worlds with our Unity SDK. You must save your changes in Blueprint Designer before exiting. Changes do not save automatically. While the Save button …
From qpvxzb.psito.shop


ERROR SAVING BLUEPRINT :: VRCHAT TECHNICAL SUPPORT

2021-08-03 I have everything I need to properly upload it even the avatar descriptor and the correct unity version, correct SDK, everything. I can build and test it, but can’t build and …
From steamcommunity.com


ERROR SAVING BLUEPRINT VRCHAT SDK — YOYPEM.HALFBAKERY.SHOP

2022-10-03Open unity, import your SDK and whatever else the model needs (shaders, DPS, etc) then upload. But look up a video. Complaint. 12 July 2022 12:29. Click the .fbx (at bottom) / (top …
From yoypem.halfbakery.shop


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — TCGGCK.NINESTORE.SHOP

2022-10-03This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository. master. Switch branches/tags. Branches. Tags. View all branches. View all …
From tcggck.ninestore.shop


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — WPJ.DIVADENDESIGNS.SHOP

2022-10-03In this How To, I show you how to import Your VRCHAT ready Avatar, SDK , Shaders, bones, etc and then How to upload into unity. 6l90 thermal bypass valve william scott
From wpj.divadendesigns.shop


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — HQYLN.PSITO.SHOP

2022-10-0316 hours ago · Search: Vrchat Avatar Ripper 2020.Vr Chat Full Body Tracking Part 2 Youtube The Trump campaign’s most bizarre and memeable Four Seasons moment of the 2020 …
From hqyln.psito.shop


ERROR SAVING BLUEPRINT VRCHAT SDK — NZERI.BLF-BOCHNIA.PL

2022-10-03Updated. Updating your SDK can fix many issues, and is the best way to get new features! It is important to keep your SDK up to date. In future versions we will have a better auto-updating …
From nzeri.blf-bochnia.pl


WHY DOES UNITY KEEP DOING THIS : R/VRCHAT — REDDIT

why-does-unity-keep-doing-this-rvrchat-reddit image

Web For reference, Remove the Animator controller. You shouldn’t have that on the avatar before building. You want to go to the Inspector and detach the blueprint ID as that’s the script that saves it. You don’t have access to …
From reddit.com


[FIXED] HOW TO FIX VRCHAT SDK NOT WORKING ISSUE

fixed-how-to-fix-vrchat-sdk-not-working-issue image

Web As a better way to fix Windows Not appearing and VRchat SDK not working Issue this is a risk, you need to bear. 03. The following key has to be pasted in the regedit.
From vrchatguide.com


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — IGDC.MUNDOJOYERO.ES

Web Sep 6, 2022 VRChat has now started blocking requesting to see your own avatars aswell as seeing other avatars without a direct UUID or using the Content Manager from the …
From igdc.mundojoyero.es


VRCHAT SDK ERROR SAVING BLUEPRINT 2022 — NRZZGE.MUNDOJOYERO.ES

Web Sep 6, 2022 VRChat has now started blocking requesting to see your own avatars aswell as seeing other avatars without a direct UUID or using the Content Manager from the …
From nrzzge.mundojoyero.es


ERROR SAVING BLUEPRINT VRCHAT SDK — HBUB.ONLUSCONCORDIA.IT

Web VRChat Discord Server: https://discord Thanks for watching Ask a question or add answers, watch video tutorials & submit own opinion about this game/app Free Services and …
From hbub.onlusconcordia.it


ERROR SAVING BLUEPRINT VRCHAT SDK — BGINJ.SYNERGICFOOD.DE

Web When I get that error, it’s usually poiyomi shader issues causing it(I always use poiyomi, idk how applicable this is for other shaders). … Oh that’s probably from the blueprint ID not …
From bginj.synergicfood.de


ERROR SAVING BLUEPRINT VRCHAT SDK

Web VRChat runs on the Unity 3D game engine, which means that practically all of Unity’s capabilities, such as lighting, navigation mesh, and animations, function effortlessly in …
From oysvzm.strafrecht-fachanwalt.eu


ERROR SAVING BLUEPRINT VRCHAT SDK — SFV.SYNERGICFOOD.DE

Web Close unity and reopen it. Go to your pipeline manager and clear the blueprint ID Make sure you have the VRC descriptor attached to your avatar Try to reupload and check …
From sfv.synergicfood.de


ERROR SAVING BLUEPRINT VRCHAT SDK :: VRCHAT TECHNICAL SUPPORT

Web Jul 9, 2018 I’ve found a solution to this for all asking, all you have to do is go to your VRChat Avatar descriptor, then go to the pipeline manager and click Detach. The real …
From steamcommunity.com


[HELP] TRYING TO UPLOAD A AVATAR GIVES ME AN ERROR : …

Web VRChat MMO Gaming. 1 comment. Best. • 5 yr. ago. Close unity and reopen it. Make sure you have the VRC descriptor attached to your avatar. Try to reupload and check …
From reddit.com


[HELP] CAN’T UPLOAD AVATAR : R/VRCHAT — REDDIT

Web And the Descriptor should be fine. First, check if your SDK is up to date. Then after updating it, try to remove your Descriptor then add it again. It should detach the blueprint. If it …
From reddit.com


UNITY BLUEPRINT ID ERROR : R/VRCHAT — REDDIT

Web r/VRchat • I made a magic casting system that can activate different animations depending on the order the contacts are activated in! So far I only have one spell, but I can make as …
From reddit.com


SETTING UP THE SDK — VRCHAT

Web Apr 2, 2022 Step 2 — Open Your Project. However you create it, you can now open your project. If your project isn’t listed, click ‘Add’ in the project screen and select it. If you’re …
From docs.vrchat.com


I’M HAVING ISSUES MANAGING OR UPLOADING CONTENT THROUGH THE …

Web Oct 14, 2022 Go into Plugins, and delete the VRCSDK folder and VRCSDK.meta file. Relaunch Unity, and then re-import the freshly-downloaded SDK by going to Assets, …
From help.vrchat.com


ERROR SAVING BLUEPRINT :: VRCHAT TECHNICAL SUPPORT

Web Aug 3, 2021 I have everything I need to properly upload it even the avatar descriptor and the correct unity version, correct SDK, everything. I can build and test it, but can’t build …
From steamcommunity.com


ERROR SAVING BLUEPRINT VRCHAT SDK :: VRCHAT TECHNICAL …

Web Sep 7, 2018 If that fails, there’s probably an item within the avatar that causes the problem, in which case you should pull out all the assets to some folder somewhere then restart …
From steamcommunity.com


using UnityEngine; using UnityEngine.UI; using System.Collections; using System.Collections.Generic; using System.Linq; using VRC.Core; namespace VRCSDK2 { public class RuntimeBlueprintCreation : RuntimeAPICreation { public GameObject waitingPanel; public GameObject blueprintPanel; public GameObject errorPanel; public Text titleText; public InputField blueprintName; public InputField blueprintDescription; public RawImage bpImage; public Image liveBpImage; public Toggle shouldUpdateImageToggle; public Toggle contentSex; public Toggle contentViolence; public Toggle contentGore; public Toggle contentOther; public Toggle developerAvatar; public Toggle sharePrivate; public Toggle sharePublic; public UnityEngine.UI.Button uploadButton; private ApiAvatar apiAvatar; #if UNITY_EDITOR new void Start() { if (!Application.isEditor || !Application.isPlaying) return; base.Start(); Application.runInBackground = true; UnityEngine.VR.VRSettings.enabled = false; uploadButton.onClick.AddListener(SetupUpload); shouldUpdateImageToggle.onValueChanged.AddListener(ToggleUpdateImage); Login(); } void LoginErrorCallback(string obj) { VRC.Core.Logger.LogError(«Could not log in — « + obj, DebugLevel.Always); blueprintPanel.SetActive(false); errorPanel.SetActive(true); } void Login() { ApiCredentials.Load(); APIUser.Login( delegate (APIUser user) { pipelineManager.user = user; API.Fetch<ApiAvatar>(pipelineManager.blueprintId, (c) => { Debug.Log(«<color=magenta>Updating an existing avatar.</color>«); apiAvatar = c.Model as ApiAvatar; pipelineManager.completedSDKPipeline = !string.IsNullOrEmpty(apiAvatar.authorId); SetupUI(); }, (c) => { Debug.Log(«<color=magenta>Creating a new avatar.</color>«); apiAvatar = new ApiAvatar(); apiAvatar.id = pipelineManager.blueprintId; pipelineManager.completedSDKPipeline = !string.IsNullOrEmpty(apiAvatar.authorId); SetupUI(); }); }, LoginErrorCallback); } void SetupUI() { if (!ValidateAssetBundleBlueprintID(apiAvatar.id)) { blueprintPanel.SetActive(false); errorPanel.SetActive(true); OnSDKPipelineError(«The asset bundle is out of date. Please rebuild the scene using ‘New Build’.«, «The blueprint ID in the scene does not match the id in the asset bundle.«); return; } if (APIUser.Exists(pipelineManager.user)) { waitingPanel.SetActive(false); blueprintPanel.SetActive(true); errorPanel.SetActive(false); if (isUpdate) { // bp update if (apiAvatar.authorId == pipelineManager.user.id) { titleText.text = «Update Avatar«; // apiAvatar = pipelineManager.user.GetBlueprint(pipelineManager.blueprintId) as ApiAvatar; blueprintName.text = apiAvatar.name; contentSex.isOn = apiAvatar.tags.Contains(«content_sex«); contentViolence.isOn = apiAvatar.tags.Contains(«content_violence«); contentGore.isOn = apiAvatar.tags.Contains(«content_gore«); contentOther.isOn = apiAvatar.tags.Contains(«content_other«); developerAvatar.isOn = apiAvatar.tags.Contains(«developer«); sharePrivate.isOn = apiAvatar.releaseStatus.Contains(«private«); sharePublic.isOn = apiAvatar.releaseStatus.Contains(«public«); blueprintDescription.text = apiAvatar.description; shouldUpdateImageToggle.interactable = true; shouldUpdateImageToggle.isOn = false; liveBpImage.enabled = false; bpImage.enabled = true; ImageDownloader.DownloadImage(apiAvatar.imageUrl, delegate (Texture2D obj) { bpImage.texture = obj; }); } else // user does not own apiAvatar id associated with descriptor { Debug.LogErrorFormat(«{0} is not an owner of {1}«, apiAvatar.authorId, pipelineManager.user.id); blueprintPanel.SetActive(false); errorPanel.SetActive(true); } } else { titleText.text = «New Avatar«; shouldUpdateImageToggle.interactable = false; shouldUpdateImageToggle.isOn = true; liveBpImage.enabled = true; bpImage.enabled = false; } } else { waitingPanel.SetActive(true); blueprintPanel.SetActive(false); errorPanel.SetActive(false); } if (APIUser.CurrentUser != null && APIUser.CurrentUser.hasSuperPowers) developerAvatar.gameObject.SetActive(true); else developerAvatar.gameObject.SetActive(false); } public void SetupUpload() { uploadTitle = «Preparing For Upload«; isUploading = true; string abPath = UnityEditor.EditorPrefs.GetString(«currentBuildingAssetBundlePath«); string unityPackagePath = UnityEditor.EditorPrefs.GetString(«VRC_exportedUnityPackagePath«); UnityEditor.EditorPrefs.SetBool(«VRCSDK2_scene_changed«, true); UnityEditor.EditorPrefs.SetBool(«VRCSDK2_content_sex«, contentSex.isOn); UnityEditor.EditorPrefs.SetBool(«VRCSDK2_content_violence«, contentViolence.isOn); UnityEditor.EditorPrefs.SetBool(«VRCSDK2_content_gore«, contentGore.isOn); UnityEditor.EditorPrefs.SetBool(«VRCSDK2_content_other«, contentOther.isOn); if (string.IsNullOrEmpty(apiAvatar.id)) { pipelineManager.AssignId(); apiAvatar.id = pipelineManager.blueprintId; } string avatarId = apiAvatar.id; int version = isUpdate ? apiAvatar.version + 1 : 1; PrepareVRCPathForS3(abPath, avatarId, version, ApiAvatar.VERSION); if (!string.IsNullOrEmpty(unityPackagePath) && System.IO.File.Exists(unityPackagePath)) { Debug.Log(«Found unity package path. Preparing to upload!«); PrepareUnityPackageForS3(unityPackagePath, avatarId, version, ApiAvatar.VERSION); } StartCoroutine(UploadNew()); } IEnumerator UploadNew() { bool caughtInvalidInput = false; if (!ValidateNameInput(blueprintName)) caughtInvalidInput = true; if (caughtInvalidInput) yield break; // upload unity package if (!string.IsNullOrEmpty(uploadUnityPackagePath)) { yield return StartCoroutine(UploadFile(uploadUnityPackagePath, isUpdate ? apiAvatar.unityPackageUrl : ««, GetFriendlyAvatarFileName(«Unity package«), «Unity package«, delegate (string fileUrl) { cloudFrontUnityPackageUrl = fileUrl; } )); } // upload asset bundle if (!string.IsNullOrEmpty(uploadVrcPath)) { yield return StartCoroutine(UploadFile(uploadVrcPath, isUpdate ? apiAvatar.assetUrl : ««, GetFriendlyAvatarFileName(«Asset bundle«), «Asset bundle«, delegate (string fileUrl) { cloudFrontAssetUrl = fileUrl; } )); } if (isUpdate) yield return StartCoroutine(UpdateBlueprint()); else yield return StartCoroutine(CreateBlueprint()); OnSDKPipelineComplete(); } private string GetFriendlyAvatarFileName(string type) { return «Avatar — « + blueprintName.text + «« + type + «« + Application.unityVersion + «_« + ApiWorld.VERSION.ApiVersion + «_« + API.GetAssetPlatformString() + «_« + API.GetServerEnvironmentForApiUrl(); } List<string> BuildTags() { var tags = new List<string>(); if (contentSex.isOn) tags.Add(«content_sex«); if (contentViolence.isOn) tags.Add(«content_violence«); if (contentGore.isOn) tags.Add(«content_gore«); if (contentOther.isOn) tags.Add(«content_other«); if (APIUser.CurrentUser.hasSuperPowers) { if (developerAvatar.isOn) tags.Add(«developer«); } return tags; } protected override IEnumerator CreateBlueprint() { yield return StartCoroutine(UpdateImage(isUpdate ? apiAvatar.imageUrl : ««, GetFriendlyAvatarFileName(«Image«))); ApiAvatar avatar = new ApiAvatar { id = pipelineManager.blueprintId, authorName = pipelineManager.user.displayName, authorId = pipelineManager.user.id, name = blueprintName.text, imageUrl = cloudFrontImageUrl, assetUrl = cloudFrontAssetUrl, description = blueprintDescription.text, tags = BuildTags(), unityPackageUrl = cloudFrontUnityPackageUrl, releaseStatus = sharePublic.isOn ? «public« : «private« }; bool doneUploading = false; bool wasError = false; avatar.Post( (c) => { ApiAvatar savedBP = (ApiAvatar)c.Model; pipelineManager.blueprintId = savedBP.id; UnityEditor.EditorPrefs.SetString(«blueprintID-« + pipelineManager.GetInstanceID().ToString(), savedBP.id); AnalyticsSDK.AvatarUploaded(savedBP, false); doneUploading = true; }, (c) => { Debug.LogError(c.Error); SetUploadProgress(«Saving Avatar«, «Error saving blueprint.«, 0.0f); doneUploading = true; wasError = true; }); while (!doneUploading) yield return null; if (wasError) yield return new WaitUntil(() => UnityEditor.EditorUtility.DisplayDialog(«VRChat SDK«, «Error saving blueprint.«, «Okay«)); } protected override IEnumerator UpdateBlueprint() { bool doneUploading = false; apiAvatar.name = blueprintName.text; apiAvatar.description = blueprintDescription.text; apiAvatar.assetUrl = cloudFrontAssetUrl; apiAvatar.releaseStatus = sharePublic.isOn ? «public« : «private«; apiAvatar.tags = BuildTags(); apiAvatar.unityPackageUrl = cloudFrontUnityPackageUrl; if (shouldUpdateImageToggle.isOn) { yield return StartCoroutine(UpdateImage(isUpdate ? apiAvatar.imageUrl : ««, GetFriendlyAvatarFileName(«Image«))); apiAvatar.imageUrl = cloudFrontImageUrl; } SetUploadProgress(«Saving Avatar«, «Almost finished!!«, 0.8f); apiAvatar.Save( (c) => { AnalyticsSDK.AvatarUploaded(apiAvatar, true); doneUploading = true; }, (c) => { Debug.LogError(c.Error); SetUploadProgress(«Saving Avatar«, «Error saving blueprint.«, 0.0f); doneUploading = true; }); while (!doneUploading) yield return null; } void ToggleUpdateImage(bool isOn) { if (isOn) { bpImage.enabled = false; liveBpImage.enabled = true; } else { bpImage.enabled = true; liveBpImage.enabled = false; ImageDownloader.DownloadImage(apiAvatar.imageUrl, delegate (Texture2D obj) { bpImage.texture = obj; }); } } void OnDestroy() { UnityEditor.EditorUtility.ClearProgressBar(); UnityEditor.EditorPrefs.DeleteKey(«currentBuildingAssetBundlePath«); UnityEditor.EditorPrefs.DeleteKey(«externalPluginPath«); } #endif } }

2021/12/21

ここはVRChatSDKを使ったアバターおよびワールドアップロードのトラブルシューティングページです。

特定のワードを検索したい場合はCtrl+Fでブラウザの検索機能を使用します。


共通エラー系

VRChat SDKタブに「Show Control Panel」が表示されない

殆どの場合「VRChatSDK」が壊れています。
一番最初に導入する「VRCSDK-xxxx.xx.xx.xx.xx_Public.unitypackage」をもう一度インポートすると治る場合があります。


アップロード終了後に「Error saving blueprint.」と表示される

アップロードしようとしているアバターやワールドに設定されている「Blueprint ID」が、自身のアカウントに紐づけられているBlueprint IDと一致しない(存在しない)ために発生します。

購入したアバターにBlueprint IDが残っていたり(消し忘れ)、VRCSDKのContent Managerからアバターやワールドを消したにもかかわらずBlueprint IDがDetachされず存在しないIDのままアップロードしようとした際によく起こります。

新しくアバターをアップロードする際はこのBlueprint IDが空になっていることを確認してからアップロードするようにしましょう。

アバターの場合はPrefabに、ワールドの場合はVRC_Worldにそれぞれ「Pipeline Manager」コンポーネントがあります。


アバターアップロード

「This avatar has mipmapped textures without ‘Streaming Mip Maps’ enabled」と表示される

Unity2017時代にはテクスチャに「Streaming Mip Maps」という項目がなく、Unity2018にて新設されたため古いアバターをアップロードしようとするとほぼ必ず発生するエラーです。

臆することなく「Auto Fix」で大丈夫な場合もありますが、アバターの解説でAuto Fix以外の対処法が記載されていた場合はそちらに従いましょう。


「You are trying to replace or create a Prefab from the instance ‘***’ that references a missing script. This is not allowed. Please change the script or remove it from the GameObject.」とエラーが出てアップロード画面に移行しない

「Build & Publish」ボタンを押してもうんともすんとも言わない場合がありますが、画面下のConsoleに赤い文字でエラーが出ているとビルド画面(アップロード画面)に移行しません。

タイトルのように「missing script」と書かれていた場合、アップロードしようとしているアバターに、壊れたコンポーネントが“存在”しています。

良く起こるのは「Dynamic Bone」のインポートをせずアバターをインポートした場合にDynamic Boneのコンポーネントが「Missing (Mono Script)」となってしまいアップロードできなくなります。

アップロードするにはこの「Missing」となっているコンポーネントを「すべて」取り除く必要があります。が、何十個も手動で行うのは手間なので「Missing Remover」というワンタッチで「Missing」となっているコンポーネントを削除してくれるツールがありますので、そちらを使うと便利です。

「Missing Remover」の使い方は「アバター導入方法 Step.4」にて解説していますのでそちらもご確認ください。


アバターがピンク色になる

アバターの導入で、アバターのUnitypackageをインポートする前に指定されたシェーダーをインポートしなかった(忘れた)場合に起こります。

画像の場合、「ロポリこん」のUnitypackageをインポートする前に「ユニティちゃんトゥーンシェーダー2.0(UTS2)」のインポートが必要だがシェーダーをインポートする前に「ロポリこん」のUnitypackageをインポートしてしまったため、「UTS2」のシェーダーを参照しようとして存在しなかっためシェーダー(マテリアル)がエラーとなっています。

シェーダーエラーとなっている例。通称「マテリアルエラー」
「Hidden/InternalErrorShader」と表示され真っピンクになる。

この場合、事前にインポートが推奨されているシェーダーをインポートした後に再度アバターのUnitypackageをインポートすればほとんどの場合、治ります。


The following component types are found on the Avatar and will be removed by the client: XXX

VRChatにアップロード出来るものは「ホワイトリスト方式」で決まっています。
そのため、ホワイトリストに載っていないスクリプトやコンポーネントが入っているとアップロード出来ません。

ただし最後のコンポーネント名が「PipelineSaver」となっている場合は無視して構いません(アップロードに必要なコンポーネントのため)。

アップロードに成功したはずなのにVRChat上で表示されない

Unity上で「Update Complete!」と表示されアップロード出来ているにも関わらず、VRChatの「My Collections」タブが表示されない、または「My Collections」タブにアップロードしたアバター表示されない場合があります。

その殆どが「VRCSDKで指定されたUnityのバージョンを使用していない」場合に起きます。

アバターをアップロードしたUnityのバージョンと、VRChat公式ドキュメントの「Current Unity Virsion」で記載されているバージョンが一致しているか確認してみてください。


ワールドアップロード


用語集


ベイク(Bake)

ワールドのライティングを焼く(Bakeする)こと。
VRChatではリアルタイムライトを同時に4つまでしか視界に表示できないためそれ以上表示される場合は消えてしまう。
またドローコールを減らすために「オクルージョンカリング」と並んでワールドの軽量化に必要な技術の1つでもある。



ドローコール(Draw Call)/バッチ(Batch)

簡単に言えば「モノを画面上に描写する」ことです。
VRChatだけでなく他の3Dグラフィック系全般に言えることですが、このドローコールが増えるとGPUの負荷が増えるため画面の描画にラグが生じたりします。
VRChatで簡単に削減する方法は、「動かないアイテムは全てStaticにチェックを入れる」だけです。もっと厳密な削減方法もありますが、これを入れるか入れないかでかなり変わってきます。

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