The docs say:
10035: WSAEWOULDBLOCK.
Resource temporarily unavailable.
This error is returned from operations on nonblocking sockets that cannot be completed immediately, for example recv when no data is queued to be read from the socket. It is a nonfatal error, and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket, since some time must elapse for the connection to be established.
WTF???
wtf indeed
This error isn’t an error at all. Pay attention to the last phrase:
10035: WSAEWOULDBLOCK.
Resource temporarily unavailable.
This error is returned from operations on nonblocking sockets that cannot be completed immediately, for example recv when no data is queued to be read from the socket. It is a nonfatal error, and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket, since some time must elapse for the connection to be established.
In a program, like that crummy msdn example, I wrote:
// Connect to server. if ( connect( g.s, (SOCKADDR*) &clientService, sizeof(clientService) ) == SOCKET_ERROR) { int err = WSAGetLastError(); printf( "Failed to connect: Error code: %d.n", err ); WSACleanup(); return; }
But what would happen EVERY TIME is 10035: WSAEWOULDBLOCK.
WHY??? I puzzled over this again and again. WHAT IS WSAEWOULDBLOCK??
codegear has:
Abstract: Whenever I try to run my socket program, I get the error WSAEWOULDBLOCK.
Question
Why do I get a WSAEWOULDBLOCK error when I run my program.
Answer
This means that you are setting up your program as a non-blocking sockets program, however the computer is telling you that it would have to create a blocked connection to the socket.
Of all the bullshit…
THAT DOESN’T ANSWER MY QUESTION!!
So, I tried putting it in a loop to see if the state would change:
// Connect to server. while ( connect( g.s, (SOCKADDR*) &clientService, sizeof(clientService) ) == SOCKET_ERROR) { int err = WSAGetLastError(); printf( "Failed to connect: Error code: %d.n", err ); //WSACleanup(); //return; }
INTERESTINGLY, this is what happens:
10035
10056
10056
10056
10056
10056
10056
10056
.
.
.
Where 10056 is:
10056: WSAEISCONN
Socket is already connected.
A connect request was made on an already-connected socket. Some implementations also return this error if sendto is called on a connected SOCK_DGRAM socket (for SOCK_STREAM sockets, the to parameter in sendto is ignored) although other implementations treat this as a legal occurrence.
WHAT???? WOOHOO . . . ? ITS CONNECTED!!! BUT WHY??
Ah. I get it. Read that red italicized text again:
10035: WSAEWOULDBLOCK.
Resource temporarily unavailable.
This error is returned from operations on nonblocking sockets that cannot be completed immediately, for example recv when no data is queued to be read from the socket. It is a nonfatal error, and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a nonblocking SOCK_STREAM socket, since some time must elapse for the connection to be established.
So it would SEEM that since 10035 WSAEWOULDBLOCK is a non-fatal error, you should IGNORE IT TRY AND USE THE SOCKET ANYWAY.
If you want to use an if statement like the crummy MSDN example (which is the reason this took so long to get past!!)
// Connect to server. while ( connect( g.s, (SOCKADDR*) &clientService, sizeof(clientService) ) == SOCKET_ERROR) { int err = WSAGetLastError(); printf( "Failed to connect: Error code: %d.n", err ); printf( errCodes[ err ] ); //WSACleanup(); //return; // these errors are non-fatal: 10056 means already connected // and 10035 means its trying really hard to connect // and you should just give it a moment. if( err == 10056 || err == 10035 ) break; }
Error 10035 is WSAWOULDBLOCK
, which is NOT a fatal error, but you are treating it as if it were.
You are obviously using a non-blocking socket, or you wouldn’t be getting this «error» in the first place. As such, you need to handle the possibility that send()
may fail to block the calling thread (because the receiver doesn’t have enough buffer space to receive more data).
Simply retry the same send()
operation again, preferably preceeding it with a call to select()
to wait (with an optional timeout) for the receiver to free up some buffer space before you send data again.
Try something more like this:
BOOL CUser::SendMessageA(void)
{
if (Socket.Socket == INVALID_SOCKET)
{
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
return FALSE;
}
if (Socket.nSentPosition > 0)
RefreshSendBuffer();
if (Socket.nSendPosition > MAX_BUFFER || Socket.nSendPosition < 0 || Socket.Socket == INVALID_SOCKET)
{
Log(SERVER_SIDE, LOG_ERROR, "Send, 1");
return FALSE;
}
if (Socket.nSentPosition > Socket.nSendPosition || Socket.nSentPosition > MAX_BUFFER || Socket.nSentPosition < 0)
{
Log(SERVER_SIDE, LOG_ERROR, "Send, 2");
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
}
while (Socket.nSentPosition < Socket.nSendPosition)
{
INT32 numSent = send(Socket.Socket, (char*)Socket.sendBuffer + Socket.nSentPosition, Socket.nSendPosition - Socket.nSentPosition, 0);
if (numSent != SOCKET_ERROR)
Socket.nSentPosition += numSent;
else
{
INT32 err = WSAGetLastError();
if (err != WSAWOULDBLOCK)
{
CheckIdle(clientId);
Socket.Error++;
if (Socket.Error < 10)
Log(clientId, LOG_INGAME, "Erro no envio do pacote. Total a ser enviado: %d. Error: %d", Socket.nSendPosition, err);
return FALSE;
}
// optionally call select() here to wait for the socket to become writable again...
}
}
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
return TRUE;
}
Or, if you want the function to exit when a blockage occurs, and not wait for the data to fully send, but to finish sending at a later time:
BOOL CUser::SendMessageA(void)
{
if (Socket.Socket == INVALID_SOCKET)
{
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
return FALSE;
}
if (Socket.nSentPosition > 0)
RefreshSendBuffer();
if (Socket.nSendPosition > MAX_BUFFER || Socket.nSendPosition < 0 || Socket.Socket == INVALID_SOCKET)
{
Log(SERVER_SIDE, LOG_ERROR, "Send, 1");
return FALSE;
}
if (Socket.nSentPosition > Socket.nSendPosition || Socket.nSentPosition > MAX_BUFFER || Socket.nSentPosition < 0)
{
Log(SERVER_SIDE, LOG_ERROR, "Send, 2");
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
}
INT32 numSent = send(Socket.Socket, (char*)Socket.sendBuffer + Socket.nSentPosition, Socket.nSendPosition - Socket.nSentPosition, 0);
if (numSent != SOCKET_ERROR)
Socket.nSentPosition += numSent;
else
{
INT32 err = WSAGetLastError();
if (err != WSAWOULDBLOCK)
{
CheckIdle(clientId);
Socket.Error++;
if (Socket.Error < 10)
Log(clientId, LOG_INGAME, "Erro no envio do pacote. Total a ser enviado: %d. Error: %d", Socket.nSendPosition, err);
return FALSE;
}
}
if (Socket.nSentPosition >= Socket.nSendPosition)
{
Socket.nSendPosition = 0;
Socket.nSentPosition = 0;
}
return TRUE;
}
***Note***
If you are using a .NET, Java, or related IPWorks or IPWorks SSL toolkit, then in addition to the information below, you can set the DefaultTimeout property to a positive value and perform simultaneous sends by utilizing a background thread for each send. This is only possible in .NET and Java because those toolkits are thread-safe.
In the IPWorks and IPWorks SSL toolkits, winsock error 10035 means «Resource not available» or «Operation would block».
This error happens when the winsock buffer of either the client or server side become full.
Here are two situations in which you might see Winsock error 10035:
- You’re trying to send a massive amount of information through the socket, so the output buffer of the system becomes full.
- You’re trying to send data through the socket to the remotehost, but the remotehost input buffer is full (because its receiving data slower than you’re sending it).
When you send data — you really send it to the TCP/IP subsystem of your machine (ie winsock). The system buffers this
data (in the OutBuffer) and begins sending it to the remote host as fast as it can (which of course is only as fast
as the receiver can receive it). If the OutBuffer gets filled, because you are sending data faster than the system
can send it — you’ll get Winsock error 10035.
For IPWorks users, with the exception of asynchronous components like IPPort and IPDaemon, you will never have to worry about this error because the components deal with them for you
automatically. The IPPort and IPdaemon components are the building blocks with which you can build any TCP/IP solution, they give you complete control over everything.
In order to deal with this when using IPPort or IPDaemon, just catch the Winsock 10035 error and wait for the component’s
ReadyToSend event to fire (this fires when the system is able to send data again). At that time, you can continue sending
your data, starting with that which failed. For example, the c# code below will loop until the length of the data to be sent is 0.
If all goes normally, this loop will only be entered once and all of the data will be sent. After a while, if the output buffer
fills up, the SetDataToSend inside the loop will fail with the Winsock 10035 error. The code will wait for the
ReadyToSend event (the ready boolean flag), and loop. SetDataToSend will be called again, successfully.
note: The ReadyToSend event will only fire if none of the data was able to be sent. So the code below will
only wait for the event if BytesSent equals 0. Otherwise, if some of the data was able to be sent, the code will loop
immediately and attempt to resend the remaining data.
while (length > 0) { //this means that we have some bytes to send
try
{
ready = false;
ipport1.SetDataToSend(TextB, offset, length);
length -= ipport1.BytesSent;
tbStatus.AppendText(ipport1.BytesSent.ToString() + " bytes sent." + "rn");
}
catch (nsoftware.IPWorks.IPWorksException ex1)
{
if (ex1.Code == 135) //WOULDBLOCK Error
{
if (ipport1.BytesSent == 0) while (!ready) { ipport1.DoEvents(); }
length -= ipport1.BytesSent; offset += ipport1.BytesSent;
tbStatus.AppendText("Retrying Send..." + "rn");
}
}
}
We appreciate your feedback. If you have any questions, comments, or
suggestions about this entry please contact our support team at
kb@nsoftware.com.
-
Mar 2nd, 2009, 07:12 AM
#1
Thread Starter
Hyperactive Member
[RESOLVED] [winsock] error 10035
-
Mar 2nd, 2009, 07:26 AM
#2
Member
Re: [winsock] error 10035
Are you under Windows Vista? I seem to encounter this problem when I was running Vista and VB was unable to bind to a local port.
-
Mar 2nd, 2009, 08:09 AM
#3
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
i am using windows 7 actually
-
Mar 2nd, 2009, 11:56 AM
#4
Re: [winsock] error 10035
Error 10035:
Problem: Resource temporarily unavailable.
Solution: This is a temporary condition and later calls to the same routine may complete normally. The socket is marked as non-blocking (non-blocking operation mode), and the requested operation is not complete at this time.
Since it occurs on the server side only you have no way of knowing this on the client side so I do not know how you could repeat the call.
Are you absolutely sure there is no client side evidence of this occurance? Do you have a Winsock_Error event on the client(s) applications to trap errors when they occur?
Last edited by jmsrickland; Mar 2nd, 2009 at 12:01 PM.
-
Mar 2nd, 2009, 12:08 PM
#5
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
Originally Posted by jmsrickland
Error 10035:
Problem: Resource temporarily unavailable.
Solution: This is a temporary condition and later calls to the same routine may complete normally. The socket is marked as non-blocking (non-blocking operation mode), and the requested operation is not complete at this time.
Since it occurs on the server side only you have no way of knowing this on the client side so I do not know how you could repeat the call.
Are you absolutely sure there is no client side evidence of this occurance? Do you have a Winsock_Error event on the client(s) applications to trap errors when they occur?
yes i am 100% sure there is nothing happening on the client side.. but on server side it accepts the connection and then moves on to server_error event.. i have just installed sp6 on my machine.. since then i am not having any problem.. i will give it a day ..if everything works fine i shall mark this thread resolved.. for even i did google around about this error.. everyone were facing problems like mine but there was no solution .. anywayz thank you jmsrickland u are always there to help ..
-
Mar 2nd, 2009, 12:58 PM
#6
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
the problem still exists.. after a successful connection why does the server throw an error number 10035?
-
Mar 2nd, 2009, 01:55 PM
#7
Re: [winsock] error 10035
OK, I will ask you again. Do you have a Winsock_Error(Index) event in your client application and are you checking for any and all errors? If an error occurs at the server side an error should also occur at the client side.
-
Mar 2nd, 2009, 10:12 PM
#8
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
Originally Posted by jmsrickland
OK, I will ask you again. Do you have a Winsock_Error(Index) event in your client application and are you checking for any and all errors? If an error occurs at the server side an error should also occur at the client side.
no nothing happens on the client side.. if i don’t add the sub «winsock_error()» on the server side..then it works fine.. what i mean is ..even with the error the connection is still there and works most of the time… i rechecked and rechecked my codes and i found out that although different socks from the client are being connected to different socks in the server .. the data arrival event is handled by the same socks for different client.. is this an issue ??
-
Mar 2nd, 2009, 10:40 PM
#9
Re: [winsock] error 10035
the data arrival event is handled by the same socks for different client.. is this an issue ??
Yes! Different clients must have different sockets on the server side
-
Mar 2nd, 2009, 11:55 PM
#10
Re: [winsock] error 10035
This error usually occurs in programs that do not drive output using the SendComplete event. If you call SendData a subsequent time without waiting for SendComplete on the previous send you can get this error if there is no room in the underlying socket’s send buffer.
Getting the error on Accept seems very odd, but it seems to be possible… hmm, are you sure you don’t SendData right away? I’ve never seen this.
-
Mar 3rd, 2009, 05:28 AM
#11
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
phew! i finally got it working.. i can connect more than 3000 sockets from the client side to the server which in turn will use the same amount of sockets..
no problem while connecting ..or sending messages..how over i have one issue.. i don’t know if its normal or my codes.. as the socks on the client side send data the data arrival in the server is fired only after all the socks in the client side sends the data.. it would be better if the data are process as it is being sent.. i am uploading my project perhaps one of you could take a look if you are free.. thank you..Last edited by pannam; Mar 4th, 2009 at 07:33 PM.
-
Mar 4th, 2009, 07:42 PM
#12
Thread Starter
Hyperactive Member
Re: [winsock] error 10035
now, all’s working fine.. i made some adjustments. and its all done.. now.. the transactions take simultaneously ..for those who want multi connection [maximum connection]on multiple server ..this might come handy.. i am uploading the project..
THE INFORMATION IN THIS ARTICLE APPLIES TO:
- All Windows-based products
DISCUSSION
The table below lists some common Winsock error codes. Also refer to the Microsoft MSDN Library article «Winsock Error Codes» at http://msdn.microsoft.com/en-us/library/aa924071.aspx.
Return Code | Value | Description |
---|---|---|
WSAEINTR | 10004 | Interrupted function call. A blocking operation was interrupted by a call to WSACancelBlockingCall. |
WSAEACCES | 10013 |
Permission denied. An attempt was made to access a socket in a way forbidden by its access permissions. An example is using a broadcast address for sendto without broadcast permission being set using setsockopt(SO_BROADCAST). Another possible reason for the WSAEACCES error is that when the bind function is called (on Windows NT 4 SP4 or later), another application, service, or kernel mode driver is bound to the same address with exclusive access. Such exclusive access is a new feature of Windows NT 4 SP4 and later, and is implemented by using the SO_EXCLUSIVEADDRUSE option. |
WSAEFAULT | 10014 |
Bad address. The system detected an invalid pointer address in attempting to use a pointer argument of a call. This error occurs if an application passes an invalid pointer value, or if the length of the buffer is too small. For instance, if the length of an argument, which is a sockaddr structure, is smaller than the sizeof(sockaddr). |
WSAEINVAL | 10022 |
Invalid argument. Some invalid argument was supplied (for example, specifying an invalid level to the setsockopt function). In some instances, it also refers to the current state of the socket—for instance, calling accept on a socket that is not listening. |
WSAEMFILE | 10024 |
Too many open files. Too many open sockets. Each implementation may have a maximum number of socket handles available, either globally, per process, or per thread. |
WSAEWOULDBLOCK | 10035 |
Resource temporarily unavailable. This error is returned from operations on non-blocking sockets that cannot be completed immediately, for example recv when no data is queued to be read from the socket. It is a nonfatal error, and the operation should be retried later. It is normal for WSAEWOULDBLOCK to be reported as the result from calling connect on a non-blocking SOCK_STREAM socket, since some time must elapse for the connection to be established. |
WSAEINPROGRESS | 10036 |
Operation now in progress. A blocking operation is currently executing. Windows Sockets only allows a single blocking operation—per- task or thread—to be outstanding, and if any other function call is made (whether or not it references that or any other socket) the function fails with the WSAEINPROGRESS error. |
WSAEALREADY | 10037 |
Operation already in progress. An operation was attempted on a non-blocking socket with an operation already in progress—that is, calling connect a second time on a non-blocking socket that is already connecting, or canceling an asynchronous request (WSAAsyncGetXbyY) that has already been canceled or completed. |
WSAENOTSOCK | 10038 | Socket operation on nonsocket. An operation was attempted on something that is not a socket. Either the socket handle parameter did not reference a valid socket, or for select, a member of an fd_set was not valid. |
WSAEDESTADDRREQ | 10039 |
Destination address required. A required address was omitted from an operation on a socket. For example, this error is returned if sendto is called with the remote address of ADDR_ANY. |
WSAEMSGSIZE | 10040 |
Message too long. A message sent on a datagram socket was larger than the internal message buffer or some other network limit, or the buffer used to receive a datagram was smaller than the datagram itself. |
WSAEPROTOTYPE | 10041 |
Protocol wrong type for socket. A protocol was specified in the socket function call that does not support the semantics of the socket type requested. For example, the ARPA Internet UDP protocol cannot be specified with a socket type of SOCK_STREAM. |
WSAENOPROTOOPT | 10042 |
Bad protocol option. An unknown, invalid or unsupported option or level was specified in a getsockopt or setsockopt call. |
WSAEPROTONOSUPPORT | 10043 |
Protocol not supported. The requested protocol has not been configured into the system, or no implementation for it exists. For example, a socket call requests a SOCK_DGRAM socket, but specifies a stream protocol. |
WSAESOCKTNOSUPPORT | 10044 |
Socket type not supported. The support for the specified socket type does not exist in this address family. For example, the optional type SOCK_RAW might be selected in a socket call, and the implementation does not support SOCK_RAW sockets at all. |
WSAEOPNOTSUPP | 10045 |
Operation not supported. The attempted operation is not supported for the type of object referenced. Usually this occurs when a socket descriptor to a socket that cannot support this operation is trying to accept a connection on a datagram socket. |
WSAEPFNOSUPPORT | 10046 |
Protocol family not supported. The protocol family has not been configured into the system or no implementation for it exists. This message has a slightly different meaning from WSAEAFNOSUPPORT. However, it is interchangeable in most cases, and all Windows Sockets functions that return one of these messages also specify WSAEAFNOSUPPORT. |
WSAEAFNOSUPPORT | 10047 |
Address family not supported by protocol family. An address incompatible with the requested protocol was used. All sockets are created with an associated address family (that is, AF_INET for Internet Protocols) and a generic protocol type (that is, SOCK_STREAM). This error is returned if an incorrect protocol is explicitly requested in the socket call, or if an address of the wrong family is used for a socket, for example, in sendto. |
WSAEADDRINUSE | 10048 |
Address already in use. Typically, only one usage of each socket address (protocol/IP address/port) is permitted. This error occurs if an application attempts to bind a socket to an IP address/port that has already been used for an existing socket, or a socket that was not closed properly, or one that is still in the process of closing. For server applications that need to bind multiple sockets to the same port number, consider using setsockopt (SO_REUSEADDR). Client applications usually need not call bind at all— connect chooses an unused port automatically. When bind is called with a wildcard address (involving ADDR_ANY), a WSAEADDRINUSE error could be delayed until the specific address is committed. This could happen with a call to another function later, including connect, listen, WSAConnect, or WSAJoinLeaf. |
WSAEADDRNOTAVAIL | 10049 |
Cannot assign requested address. The requested address is not valid in its context. This normally results from an attempt to bind to an address that is not valid for the local computer. This can also result from connect, sendto, WSAConnect, WSAJoinLeaf, or WSASendTo when the remote address or port is not valid for a remote computer (for example, address or port 0). |
WSAENETDOWN | 10050 |
Network is down. A socket operation encountered a dead network. This could indicate a serious failure of the network system (that is, the protocol stack that the Windows Sockets DLL runs over), the network interface, or the local network itself. |
WSAENETUNREACH | 10051 |
Network is unreachable. A socket operation was attempted to an unreachable network. This usually means the local software knows no route to reach the remote host. |
WSAENETRESET | 10052 |
Network dropped connection on reset. The connection has been broken due to keep-alive activity detecting a failure while the operation was in progress. It can also be returned by setsockopt if an attempt is made to set SO_KEEPALIVE on a connection that has already failed. |
WSAECONNABORTED | 10053 |
Software caused connection abort. An established connection was aborted by the software in your host computer, possibly due to a data transmission time-out or protocol error. |
WSAECONNRESET | 10054 |
Connection reset by peer. An existing connection was forcibly closed by the remote host. This normally results if the peer application on the remote host is suddenly stopped, the host is rebooted, the host or remote network interface is disabled, or the remote host uses a hard close (see setsockopt for more information on the SO_LINGER option on the remote socket). This error may also result if a connection was broken due to keep-alive activity detecting a failure while one or more operations are in progress. Operations that were in progress fail with WSAENETRESET. Subsequent operations fail with WSAECONNRESET. For more information see GlobalSCAPE Knowledge Base Article #10235 |
WSAENOBUFS | 10055 |
No buffer space available. An operation on a socket could not be performed because the system lacked sufficient buffer space or because a queue was full. This error indicates a shortage of resources on your system. It can occur if you’re trying to run too many applications (of any kind) simultaneously on your machine. If this tends to occur after running certain applications for a while, it might be a symptom of an application that doesn’t return system resources (like memory) properly. It may also indicate you are not closing the applications properly. If it persists, exit Windows or reboot your machine to remedy the problem. Another possible solution is to increase the available virtual memory by increasing the size of the Windows paging file. For more information see GlobalSCAPE Knowledge Base Article |
WSAEISCONN | 10056 |
Socket is already connected. A connect request was made on an already-connected socket. Some implementations also return this error if sendto is called on a connected SOCK_DGRAM socket (for SOCK_STREAM sockets, the to parameter in sendto is ignored) although other implementations treat this as a legal occurrence. |
WSAENOTCONN | 10057 |
Socket is not connected. A request to send or receive data was disallowed because the socket is not connected and (when sending on a datagram socket using sendto) no address was supplied. Any other type of operation might also return this error—for example, setsockopt setting SO_KEEPALIVE if the connection has been reset. |
WSAESHUTDOWN | 10058 |
Cannot send after socket shutdown. A request to send or receive data was disallowed because the socket had already been shut down in that direction with a previous shutdown call. By calling shutdown a partial close of a socket is requested, which is a signal that sending or receiving, or both have been discontinued. |
WSAETIMEDOUT | 10060 |
Connection timed out. A connection attempt failed because the connected party did not properly respond after a period of time, or the established connection failed because the connected host has failed to respond. For more information see GlobalSCAPE Knowledge Base Article |
WSAECONNREFUSED | 10061 |
Connection refused. |
WSAEHOSTDOWN | 10064 |
Host is down. A socket operation failed because the destination host is down. A socket operation encountered a dead host. Networking activity on the local host has not been initiated. These conditions are more likely to be indicated by the error WSAETIMEDOUT. |
WSAEHOSTUNREACH | 10065 |
No route to host. A socket operation was attempted to an unreachable host. See WSAENETUNREACH. |
WSAEPROCLIM | 10067 |
Too many processes. A Windows Sockets implementation may have a limit on the number of applications that can use it simultaneously.WSAStartup may fail with this error if the limit has been reached. |
WSASYSNOTREADY | 10091 | Network subsystem is unavailable. This error is returned by WSAStartup if the Windows Sockets implementation cannot function at this time because the underlying system it uses to provide network services is currently unavailable. Users should check:
|
WSAVERNOTSUPPORTED | 192 | Winsock.dll version out of range. The current Windows Sockets implementation does not support the Windows Sockets specification version requested by the application. Check that no old Windows Sockets DLL files are being accessed. |
WSANOTINITIALISED | 10093 | Successful WSAStartup not yet performed. Either the application has not called WSAStartup or WSAStartup failed. The application may be accessing a socket that the current active task does not own (that is, trying to share a socket between tasks), or WSACleanup has been called too many times. |
WSAEDISCON | 10101 |
Graceful shutdown in progress. Returned by WSARecv and WSARecvFrom to indicate that the remote party has initiated a graceful shutdown sequence. |
WSATYPE_NOT_FOUND | 10109 |
Class type not found. The specified class was not found. |
WSAHOST_NOT_FOUND | 11001 |
Host not found. No such host is known. The name is not an official host name or alias, or it cannot be found in the database(s) being queried. This error may also be returned for protocol and service queries, and means that the specified name could not be found in the relevant database. |
WSATRY_AGAIN | 11002 | Nonauthoritative host not found. This is usually a temporary error during host name resolution and means that the local server did not receive a response from an authoritative server. A retry at some time later may be successful. |
WSANO_RECOVERY | 11003 | This is a nonrecoverable error. This indicates that some sort of non-recoverable error occurred during a database lookup. This may be because the database files (for example, BSD-compatible HOSTS, SERVICES, or PROTOCOLS files) could not be found, or a DNS request was returned by the server with a severe error. |
WSANO_DATA | 11004 |
Valid name, no data record of requested type. The requested name is valid and was found in the database, but it does not have the correct associated data being resolved for. The usual example for this is a host name-to-address translation attempt (using gethostbyname or WSAAsyncGetHostByName) which uses the DNS (Domain Name Server). An MX record is returned but no A record—indicating the host itself exists, but is not directly reachable. |
WSA_INVALID_HANDLE | OS Dependent |
Specified event object handle is invalid. An application attempts to use an event object, but the specified handle is not valid. |
WSA_INVALID_PARAMETER | OS Dependent |
One or more parameters are invalid. An application used a Windows Sockets function which directly maps to a Windows function. The Windows function is indicating a problem with one or more parameters. |
WSA_IO_INCOMPLETE | OS Dependent |
Overlapped I/O event object not in signaled state. The application has tried to determine the status of an overlapped operation which is not yet completed. Applications that use WSAGetOverlappedResult (with the fWait flag set to FALSE) in a polling mode to determine when an overlapped operation has completed, get this error code until the operation is complete. |
WSA_IO_PENDING | OS Dependent | Overlapped operations will complete later. The application has initiated an overlapped operation that cannot be completed immediately. A completion indication will be given later when the operation has been completed. |
WSA_NOT_ENOUGH_MEMORY | OS Dependent |
Insufficient memory available. An application used a Windows Sockets function that directly maps to a Windows function. The Windows function is indicating a lack of required memory resources. |
WSA_OPERATION_ABORTED | OS Dependent |
Overlapped operation aborted. An overlapped operation was canceled due to the closure of the socket, or the execution of the SIO_FLUSH command in WSAIoctl. |
WSAINVALIDPROCTABLE | OS Dependent |
Invalid procedure table from service provider. A service provider returned a bogus procedure table to Ws2_32.dll. (This is usually caused by one or more of the function pointers being null.) |
WSAINVALIDPROVIDER | OS Dependent |
Invalid service provider version number. A service provider returned a version number other than 2.0. |
WSAPROVIDERFAILEDINIT | OS Dependent |
Unable to initialize a service provider. Either a service provider’s DLL could not be loaded (LoadLibrary failed) or the provider’s WSPStartup/NSPStartup function failed. |
WSASYSCALLFAILURE | OS Dependent |
System call failure. Generic error code, returned under various conditions. Returned when a system call that should never fail does fail. For example, if a call to WaitForMultipleEvents fails or one of the registry functions fails trying to manipulate the protocol/namespace catalogs. Returned when a provider does not return SUCCESS and does not provide an extended error code. Can indicate a service provider implementation error. |